Combat Logging

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I have over 3 years of game time played in World Of Warcraft. And and 8 Years in League of Legends over 500 bucks spent on a free game.

This is an on going game. That people can continue to play as their "main game". Which is very much a thing. I am certainly not the only one that does this. Its not about "getting your monies worth" Not by a long shot.

Stop with the eve comments. And you are playing it casually, while others people do not. IT IS GRINDY, Ive personally seen it. And it wasnt just me, it adversaries too. And large player groups.

Like I said 0 experience.

AFAIK, the difference between a hobby and a serious job tends to be the new requierments and a new level of time demand. You obviosly burn yourself down when you work 8 hours per day in McDonalds if you compare it to a half time job in McDonalds. Maybe time to take vacations and return fresh?
 
Here is a question for all, if I made a website that with the help of a little app people ran in the background of their game would allow you to search for where CMDRs are, build heat maps of player activity etc. Would people find this useful?

All that would do is allow people to hunt anyone who is using the app. Lol
 
Here is a question for all, if I made a website that with the help of a little app people ran in the background of their game would allow you to search for where CMDRs are, build heat maps of player activity etc. Would people find this useful?

Maybe, I guess yes on the long run but for now not really. Either way, that would remove all value in having the friend marker in the galmap.
 

ALGOMATIC

Banned
In my eyes, the engineers were the tunning era of car racing. Simple as that, in street car races, skill has its great deal of importance but you better git gud at tunning, same goes for the engineers, git gud when hunting mats.

Do you pvp post engineers?

I assume no, yet you made those conclusions.
Engineering is a must in PvP, but it only compensates for skill if you are fighting a non engineered ship.
If both ships are engineered, both start from the same spot more or less (depends on rolls but its not such a great difference unless the whole ship is god modded which is never). Skill is a must in PvP, contrary to what some of the forum members here believe, while never being engaged in the activity and know nothing about it.

PvP is a complete different game when comparing it with the rest of ED, since its the only activity this game currently has that requires actual skillset.
 
In my eyes, the engineers were the tunning era of car racing. Simple as that, in street car races, skill has its great deal of importance but you better git gud at tunning, same goes for the engineers, git gud when hunting mats.

Was there a 100 or more kph difference between the cars?
 

Minonian

Banned
PvP is a complete different game when comparing it with the rest of ED, since its the only activity this game currently has that requires actual skillset.
:)

You think so? Try to buckyball your way into Sag A and let's see if you can survive the trip without melt your ship into a slag of metal.
 
Do you pvp post engineers?

I assume no, yet you made those conclusions.
Engineering is a must in PvP, but it only compensates for skill if you are fighting a non engineered ship.
If both ships are engineered, both start from the same spot more or less (depends on rolls but its not such a great difference unless the whole ship is god modded which is never). Skill is a must in PvP, contrary to what some of the forum members here believe, while never being engaged in the activity and know nothing about it.

PvP is a complete different game when comparing it with the rest of ED, since its the only activity this game currently has that requires actual skillset.

You are wrong on that. I have two PvP ready ships in my hangar since 2.2 came to us. I began playing in 2.1 I think the reason you guys complain about it is because you really want the best of the best the engineers have to offer. Nontheless, I did 10 rolls min on absolutely all my modules and then did many more in other more crucial modules like thrusters or shield boosters.

Also, don't pretend PvP is the only activity in the game that needs skills. Otherwise, why haven't you been to famously hard to reach places? Not talking about BP or even Ishums Reach, those aren't notoriously hard. I'm talking about the Snowball Nebula or the Box Nebula which need >58 Ly jump range and some experience with neutron stars to get there. What about BGS? It has its own learning and startegy curve. Cannon research is an organization that does research about the game.

Skill isn't only about combat.

Was there a 100 or more kph difference between the cars?

Not sure, if there was then you were doing something wrong.
 
Here is a question for all, if I made a website that with the help of a little app people ran in the background of their game would allow you to search for where CMDRs are, build heat maps of player activity etc. Would people find this useful?

I'd find it very useful, but possibly not for the reasons you intended ;).

Seriously though there was a similar suggestion a few weeks ago I think, about an early warning system based on who was where. FDEV support said they wouldn't allow some of the game-data to be used that way so your idea may be non-starter, check with them before putting any herculean effort into it.
 
Stop me if you've heard this one, though I'm betting you've run across it hundreds of times from hundreds of PvPers: CQC is a completely unrelated game to ED.

I don't know Kurama, sometimes I think you go out of your way in order to be obtuse.

Aren't we all obtuse in the forums? I honestly can count with the fingers of a single hand the amount of times I've seen somebody change his mind when discussing in the forums. I'm sure you are in the same position.

Back on track, CQC is part of the game, there's no debate on that. There are rewards and systems related to the game that are seen there. Either way, balance in open is always good but you can't complain about a lack of fairness in open when griefers go their way killing noobs in Eravate. Again, the engineers added more technicality in the game so that means a new layer of skill.
 
Between my somewhat acerbic point and what my boi Eddy here just offered, I trust that all you more rational players can see the absurdity of in game moderators that would somehow police Open.

Are you calling David Braben irrational? ;)

Make them externally invisible and intangible. That way there's no issue with their relative skill level and it wouldn't seem so gamey.

All they need to be able to do is see (and record) what's going on and be able to warn people via comm, boot people from the instance, summon the NPC deathsqauds Sandro's been discussing or even hand out bans to the shadow server.

If they were invisible their influence would spread far beyond the location they were actually at.

This. Effective in-game mods are never just like regular players with some boosted stats. Mods who can check in wherever they're needed and use a range of tools from warnings up to bans are a proven method for keeping online games clean.
 
AFAIK, the difference between a hobby and a serious job tends to be the new requierments and a new level of time demand. You obviosly burn yourself down when you work 8 hours per day in McDonalds if you compare it to a half time job in McDonalds. Maybe time to take vacations and return fresh?

I enjoyed my time with a guild or a team. We worked hard and we were good. Im not the only one that does that. Its a main game people play. And frontier has the ability to make this happen. It would keep people engaged and give late game players something to fight for after they learned and engineered their ships.

Cause what in the world are we engineering our ships for? The same redundant thing we did in the first 75 hours in this game? Just a little faster?

Nothing to do with them that makes an impact. There are a lot of people that are turned off by this after the "honeymoon" phase of the game wears off.

To be quite honest, if the game were more engaging, I bet we wouldnt see the same 5-7 people on the forums more than playing the game fighting against change eh? You guys play the forums more than the damn game.
 
Aren't we all obtuse in the forums? I honestly can count with the fingers of a single hand the amount of times I've seen somebody change his mind when discussing in the forums. I'm sure you are in the same position.

Back on track, CQC is part of the game, there's no debate on that. There are rewards and systems related to the game that are seen there.

Being obtuse is usually when people act slow witted on purpose, and I'm trying to figure out whether you're doing that now. If you're not doing it on purpose I apologize:)

CQC has no practical relationship to ED. I can't use my ship(s) there, and there are no transferable rewards that I'm aware of. The arenas do not exist as part of ED's world, and the power up strewn battlefields bear no relationship to flying and fighting in ED. CQC is a separate game.
 
I enjoyed my time with a guild or a team. We worked hard and we were good. Im not the only one that does that. Its a main game people play. And frontier has the ability to make this happen. It would keep people engaged and give late game players something to fight for after they learned and engineered their ships.

Cause what in the world are we engineering our ships for? The same redundant thing we did in the first 75 hours in this game? Just a little faster?

Nothing to do with them that makes an impact. There are a lot of people that are turned off by this after the "honeymoon" phase of the game wears off.

To be quite honest, if the game were more engaging, I bet we wouldnt see the same 5-7 people on the forums more than playing the game fighting against change eh? You guys play the forums more than the damn game.

If I want to shout at dragons I play Skyrim, if I want to rule the galaxy with an iron fist I play space empires 5, ED's for flying spaceships as an independent pilot, mission based dogfighting I have freespace2 plus mods. That's not resistance to change it's recognizing what product provides what and basing my choices accordingly.

Why not play EVE if you fancy a bit of scent marking your territory, it's what it was designed to be and it's what it does well. ED even with all your wishes about change coming true will never be as good a territory control game as EVE because it wasn't designed from the ground up with that as the number one priority and it doesn't fit the already available modes which make player control impossible.

I like fighting dragons, I'd never ask FDEV to put them in ED. Maybe in the Jurassic park game, but not in ED.
 
If I want to shout at dragons I play Skyrim, if I want to rule the galaxy with an iron fist I play space empires 5, ED's for flying spaceships as an independent pilot, mission based dogfighting I have freespace2 plus mods. That's not resistance to change it's recognizing what product provides what and basing my choices accordingly.

Why not play EVE if you fancy a bit of scent marking your territory, it's what it was designed to be and it's what it does well. ED even with all your wishes about change coming true will never be as good a territory control game as EVE because it wasn't designed from the ground up with that as the number one priority and it doesn't fit the already available modes which make player control impossible.

I like fighting dragons, I'd never ask FDEV to put them in ED. Maybe in the Jurassic park game, but not in ED.

Screw eve. Im playing elite dangerous. A game that has powerplay(not working but for modules) A game that has player factions(that actively fight over territory). A game that has lasers and multicannons and enabled PVP within this game. If it wasnt meant to be they would have turned it off by now.

There is so much to this game.

Look if you dont want to do that. Thats fine. Thats your choice. Stay in solo or private. By making that choice. To remove yourself from the known multiplayer experience, you shouldnt be able to to effect the rest of the galaxy within them. You would be making a choice to be effected in the first place.

I have 0 interest in Eve.

If you want to play a game like that. Go play Truck simulator and make some deliveries in Europe. We have weapons and territory the list goes on and on.

And the The ability of combat logging, solo/private modes give players the advantage anytime someone tries to stop them. Its hurting the multiplayer experience because you cant face your adversaries.

My player group is pretty dang big, if I cant run into someone. Then one of my buddies in Germany can, or in Australia. If its on another console? GUESS WHAT we have them too!

We have all the means for competition in this game. They even advertise it!

But all that competition is taken away when people can take the lesser path of resistance, https://www.youtube.com/watch?v=cnYXTh4TCVo

Its quite clear he is attacking our player faction correct? Its quite clear he states hes going to do it in solo and private cause he knows we can stop him correct?

I dont see why you guys argue this. Its pointless, You've lost. And I have the proof to back it up. Things have changed from the kickstarter days. Its time for the game to catch up to 2017 and allow the solo and private dudes to work on self progression, and not against the rest of the player base because they have the options to cheat the system.

I think Euro Truck Simulator is your game. Not one thats called Elite Dangerous, a whole game based upon conflict from the beginning.
 
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Screw eve. Im playing elite dangerous. A game that has powerplay(not working but for modules) A game that has player factions(that actively fight over territory). A game that has lasers and multicannons and enabled PVP within this game. If it wasnt meant to be they would have turned it off by now.

There is so much to this game.

Look if you dont want to do that. Thats fine. Thats your choice. Stay in solo or private. By making that choice. To remove yourself from the known multiplayer experience, you shouldnt be able to to effect the rest of the galaxy within them. You would be making a choice to be effected in the first place.

I have 0 interest in Eve.

If you want to play a game like that. Go play Truck simulator and make some deliveries in Europe. We have weapons and territory the list goes on and on.

And the The ability of combat logging, solo/private modes give players the advantage anytime someone tries to stop them. Its hurting the multiplayer experience because you cant face your adversaries.

My player group is pretty dang big, if I cant run into someone. Then one of my buddies in Germany can, or in Australia. If its on another console? GUESS WHAT we have them too!

We have all the means for competition in this game. They even advertise it!

But all that competition is taken away when people can take the lesser path of resistance, https://www.youtube.com/watch?v=cnYXTh4TCVo

Its quite clear he is attacking our player faction correct? Its quite clear he states hes going to do it in solo and private cause he knows we can stop him correct?

I dont see why you guys argue this. Its pointless, You've lost. And I have the proof to back it up. Things have changed from the kickstarter days. Its time for the game to catch up to 2017 and allow the solo and private dudes to work on self progression, and not against the rest of the player base because they have the options to cheat the system.

I think Euro Truck Simulator is your game. Not one thats called Elite Dangerous, a whole game based upon conflict from the beginning.


Pretty sure my player group is bigger than yours.

It's called MOBIUS.

BAHAHAHAHAHA. [haha]
 
I'd find it very useful, but possibly not for the reasons you intended ;).

Seriously though there was a similar suggestion a few weeks ago I think, about an early warning system based on who was where. FDEV support said they wouldn't allow some of the game-data to be used that way so your idea may be non-starter, check with them before putting any herculean effort into it.

yea I saw, my idea was a little more robust and feature complete, with the same data I can build a killboard for PVPers to "show off" their kills.

The idea is a two parts.
1. Search any CMDR and provided the data is there you will get their last known location. this could be extended to include systems with high player activity or systems where lots of players have recently been killed.
2. A website dedicated to tracking player kills and deaths and output them into a nice view for users.
 
Pretty sure my player group is bigger than yours.

It's called MOBIUS.

BAHAHAHAHAHA. [haha]

Thats fine. That has nothing to do with the topic at hand. They would be perfectly capable, if not even more capable of doing what I said above. But they dont have a problem fighting for territory in colonia with no risk vs the other people there.

They are literally engaged in 1 PVP activity, while opting out of another. Objective control is #1 priority when it comes to PVP, Overwatch, you hold a point. League of Legends and Dota you take towers, Guildwars 2 you take castles. All have objective control where your adversaries can stop you.

And in Elite Dangerous, Your adversaries cant stop you. The only way is a time Vs time battle doing the same redundant things. And whomever has the most time wins.

When it should be everyone grouping together, PVErs and PVPers, when its all really PVP to begin with. Running wings for protection and capturing objectives.

But instead, people are worried about "getting griefed and ganked" for attacking another playerbase to begin with.

Its unbalanced, its caused a rift among the community. When people could have been working together and having fun while putting their engineered ships to use.

Its funny Mobius is a NON -PVP group. While they directly engage other player factions through the BGS. Glad you brought them up. Thanks!
 
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