Combat nerf done on false premise about trading being profitable

Before even starts to brag about mega profitable routes and rares - don't, it's not true for some time now. However that's not even matter - far away from al good routes, in regular system you will do trade route for maybe 6k with Cobra - but you will net 10x/20x in RES or nav beacon. Not really something I would call a balance.

Bounties must be cut down, pronto.
 
Before even starts to brag about mega profitable routes and rares - don't, it's not true for some time now. However that's not even matter - far away from al good routes, in regular system you will do trade route for maybe 6k with Cobra - but you will net 10x/20x in RES or nav beacon. Not really something I would call a balance.

Bounties must be cut down, pronto.

Nonsense, go away. If you're unable to trade profitably, that's on you. For the rest of us, trading was much more profitable than bounty hunting.
 
I dOno I can clear close to a million credits an hour bounty hunting at a RES I can see trading being profitable if I had like a Type-7 or 9 I had a type 6 and I could clear 100k a run but it was a lot of stress( keeping 1 mill plus in my cargo hold) and very boring.
 
I dOno I can clear close to a million credits an hour bounty hunting at a RES I can see trading being profitable if I had like a Type-7 or 9 I had a type 6 and I could clear 100k a run but it was a lot of stress( keeping 1 mill plus in my cargo hold) and very boring.

You need to compare like with like -- given equivalent credit investment, what makes more money: trading or combat. (Hint: the answer is trading). Obviously if you compare a crappy cobra with a fully kitted vulture that can kill anything very quickly and costs 20 million to fit, the vulture will make more money. The other issue with combat is that it stops scaling past the vulture, really. Trading continues to scale as you get more money to spend all the way into the t9/anaconda range. At that range 5-6 million per hour is not too difficult to clear. I have done it consistently.
 
Last edited:
Trading is the most rewarding profession in terms of credits per hour at all levels of play, except possibly the starting sidewinder. It is fairly boring, however.
That's so wrong it's not funny. Bounties are now better at all levels below T-7 / Clipper. You just need the basic pulse laser and kill steal authorities while kitting up.
 
Last edited:
Before even starts to brag about mega profitable routes and rares - don't, it's not true for some time now. However that's not even matter - far away from al good routes, in regular system you will do trade route for maybe 6k with Cobra - but you will net 10x/20x in RES or nav beacon. Not really something I would call a balance.

Bounties must be cut down, pronto.

The whole idea that things need to be cut, reduced, and nerfed to create balance is a failed philosophy. That debt is such a central part of E D is already an outright abject failure to implement rudimentary game mechanics.

Add to the game, keep your suffering based lack of content to yourself.
 
Your not wrong sir. I'm in a vulture right now. And te money isn't that much better when I was in a viper. I know if I want to get the multi million ships I'll need to start tradeing. But I'll deck out my vulture an save for a type 7 until.
 
Sorry, mate. I checked my old run the other day and it's fallen. From 7.1m/hour to 6.8m/hour.

Even the silk road trade route is over 4m/hour and that's a public trade route anyone can do. I can't make near that at res. Maybe 2m/hour Max.

Trading does need an investment of time to become high profit but combat has a hard cap. It's much, much better than it used to be and I'm quite happy with combat rewards now. But it does not need to be reduced.
 
Last edited:
Before even starts to brag about mega profitable routes and rares - don't, it's not true for some time now. However that's not even matter - far away from al good routes, in regular system you will do trade route for maybe 6k with Cobra - but you will net 10x/20x in RES or nav beacon. Not really something I would call a balance.

Bounties must be cut down, pronto.


Nope, they not have to be cut down.

Assuming that Ill find pretty good instance on RES, i can earn 3-4 mills per hr.
My usual trade route = 6-7 mils per hr.

Thats how I earn with my Anaconda.

Are you trolling OP? Surely, combat is more profitable than trade if we talk about tiny ships like Cobra... but once you be able to haul 452t of cargo, no matter how fast you might kill in RES, you wont reach same profit per hour like in trade.
 
Trading... isn't... profitable? If it was any more profitable to trade the game would be called Ferengenar's Finest.


Wait, you're saying that out in the sticks where everybody's poor, that poor-area trading makes poor profits? Well that's just... sensible.


There's also the consideration that you may be personally much better at killing ships than markets, thus giving you this impression of imbalance.
 
Since the bump in combat rewards I can now make about the same amount of credits in a multi-role ship either trading for fighting. Exploration is still the lowest profit per time investment.
 
What does it matter? This might masquerade as an MMO but it isn't really and having a billion credits wont make any more difference than having 200 million or a million as far as the game is concerned. Play how you like, that's what the game is there for. I enjoy doing missions even though I make next to nothing.
 
Bounty hunting can be more profitable in the small ships now, but once you get into the medium ships it evens out. It swings in favour of trading in the large ships.

Seems fine to me. You can now progress well in either path so people should just do what they enjoy. It's a game, not a competition to earn the most credits/hour.
 
What does it matter? This might masquerade as an MMO but it isn't really and having a billion credits wont make any more difference than having 200 million or a million as far as the game is concerned. Play how you like, that's what the game is there for. I enjoy doing missions even though I make next to nothing.

^ This.

What you do to make money rarely affects anyone else in this game.
 
Before even starts to brag about mega profitable routes and rares - don't, it's not true for some time now. However that's not even matter - far away from al good routes, in regular system you will do trade route for maybe 6k with Cobra - but you will net 10x/20x in RES or nav beacon. Not really something I would call a balance.

Bounties must be cut down, pronto.

Dude, please don't post while high.
 
OP, you are completely wrong.

Trading is way more profitable, especially when you have a t6, Asp or higher.

Bounties were increased just enough to make combat borderline viable for those who don't like/want to truck around.

Please, don't troll.
 
Dude, please don't post while high.

I wish I could attribute the majority of posts on this forum to the person being high but I dont share your optimism.

Combat income is currently limited to spawn rate, which is not reliable, not constant even when you get a good roll and doesn't rely on anything about the player who started the instance (so it doesn't scale).
Trade income scales with the player's ship, has no risk, is reliable, and is repeatable.

There is no contest here, trading still makes you obscene money compared to any other profession. FD buffed combat income because they're not yet ready to deal with re-organizing the roles (maybe that's 1.3).
 
Your not wrong sir. I'm in a vulture right now. And te money isn't that much better when I was in a viper. I know if I want to get the multi million ships I'll need to start tradeing. But I'll deck out my vulture an save for a type 7 until.

That's why I'm going on an extended exploration. The viper is the best of all worlds imho. Relatively tanky, fast and agile enough, cheap to replace if I die (usually my fault for running around in a shadowed RES with no lights on), and enough power to take down anything with enough time.

An extended trip to net something in the 150-200 million range will give me time to decide what ship to get next since trading is so boring and I've killed enough larger ships that I'm not sure I actually want one for combat. And I have to keep less notes while exploring.
 
I wish I could attribute the majority of posts on this forum to the person being high but I dont share your optimism.

Combat income is currently limited to spawn rate, which is not reliable, not constant even when you get a good roll and doesn't rely on anything about the player who started the instance (so it doesn't scale).
Trade income scales with the player's ship, has no risk, is reliable, and is repeatable.

There is no contest here, trading still makes you obscene money compared to any other profession. FD buffed combat income because they're not yet ready to deal with re-organizing the roles (maybe that's 1.3).

I agree 100%. But commander Reza Malin and I have known the op a while and now I think of it this does seem unlike him. Perhaps posting after a couple intergalactic gargle blasters :)
 
Back
Top Bottom