Combat nerf done on false premise about trading being profitable

That's so wrong it's not funny. Bounties are now better at all levels below T-7 / Clipper. You just need the basic pulse laser and kill steal authorities while kitting up.

They aren't, you need to learn what type of trading is optimal for ships below T7.
 
IMHO the bounty's do need to be brought down a bit, BUT... Only after Powerplay delivers us more high risk and reword missions.

I mean realy... A assasination mission goos to max, what... little over 200K?
Why take the time looking for 1 guy for 200K(+50k bounty scan) when you can find dozens of high paying bounty's at a RES.

Well just for rep i gues.

Until we see the changes, BH needs is to stay untouched, right now is perfect, and depending on the update it can actually need to he buffed..... or nerfed, we'll have to wait and see.
 
Until we see the changes, BH needs is to stay untouched, right now is perfect, and depending on the update it can actually need to he buffed..... or nerfed, we'll have to wait and see.

I think we need to see a better spread. As the AI improves the higher-end ships will become more difficult and the money received from them should go up accordingly. I'd envisage an Elite Anaconda having a bounty in the 2-5mm range, but also being very difficult to take down so you'd probably need a couple of friends. Right now there is nothing other than the triple Anaconda SSS that worries me in my little Vulture, and I don't think that's how it should be.

I'd also like to see an end to the lower-end NPC ships taking on higher-end players. The number of times I am pulled out of supercruise by a kamikazee Sidewinder is just not funny.
 
trading is as profitable as all other career paths combined ;)

In general it might be true, but it is not so at start of the game with smaller ships. And I am not complaining about that - it is what it is and having fun with combat is certainly rewarding these days. But for long term for start of the game to be interesting it needs more variety in income. With combat propped up it seriously outshines trading at this point. Also combat pays well, but lacks variety a bit... but that's something solvable.

I did this thread because playing yesterday it was so big contrast comparing to everyone claiming on forums I wanted to share.

Also remember: I am talking about player without prior knowledge about game's internal works and not using trading tools and other mass info sharing fan services. Which is how 80% of the players play this game.
 
I think we need to see a better spread. As the AI improves the higher-end ships will become more difficult and the money received from them should go up accordingly. I'd envisage an Elite Anaconda having a bounty in the 2-5mm range, but also being very difficult to take down so you'd probably need a couple of friends. Right now there is nothing other than the triple Anaconda SSS that worries me in my little Vulture, and I don't think that's how it should be.

I'd also like to see an end to the lower-end NPC ships taking on higher-end players. The number of times I am pulled out of supercruise by a kamikazee Sidewinder is just not funny.

Out of interest, what ranking are you?

Since I got dangerous I've seen interdiction attempts drop significantly. In the six or seven hours I spent doing random missions, trying to get naval ascension missions to pop, I got interdict twice, both times by high rank python/anaconda npcs. Then later by a cobra.

I was flying an A rate Python, mind.
 
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Before even starts to brag about mega profitable routes and rares - don't, it's not true for some time now. However that's not even matter - far away from al good routes, in regular system you will do trade route for maybe 6k with Cobra - but you will net 10x/20x in RES or nav beacon. Not really something I would call a balance.

Bounties must be cut down, pronto.

As a bounty hunter myself I can say you are wrong, sorry. I switched to trading now and then for some quick money and it is just that - quick and easy.
It doesn't take long to pick up a t6 or asp or even a t7 and I could easily make 1 - 2 mil an hour. In addition don't forget there is no risk in trading compared to bounty hunting due to fighting.
You don't need to rebuy or repair your trading vessel.
 
Combat nerf done on false premise about trading being profitable

Late night post, heh?

Your title contains two false premises to start with - combat nerf (can you elaborate?!?), and trading not being profitable. Perhaps you were referring to trading generating "too much profit compared too all other professions combined", not just "profitable", as it reads, hmm? But people already pointed that out, somewhat, so I'll just skip it.

To be abundantly clear: Combat buff done on false premise about trading being too profitable? <--- Is that what you meant, lol? Still wrong on the "false premise" part though. It isn't a false premise, but, rather a fact.

Anyway, bounty hunting is almost linear, while trading scales and yields way beyond the former, in time. The way I see it, it isn't a problem at all - just an attempt to bring some sort of temporary balance during beta phase ED is currently in. Ultimately, "the game" isn't all about generating infinite piles of cash anyway, to me, it's about distributing influence between numerous factions by the way of trading, exploration, bounty hunting, mining, smuggling and pirating - something FD will finally attempt to accomplish with the upcoming major patch.

As for the RES problem, it is bound to be fixed. Or maybe I am completely wrong and FD is on MMO track with all four wheels? No realistic economy, just shoot infinite baddies as they come.. collect 1 buck from every fallen enemy, prepare for the next pack. Hope not. We'll see.

If, on the other hand, economies could operate with limited resources (be it cash, ships and everything else) the problem would cease to exist without the need to balance anything out.
 
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Out of interest, what ranking are you?

Since I got dangerous I've seen interdiction attempts drop significantly. In the six or seven hours I spent doing random missions, trying to get naval ascension missions to pop, I got interdict twice, both times by high rank python/anaconda npcs. Then later by a cobra.

I was flying an A rate Python, mind.

I'm Dangerous, in a Vulture. Haven't been paying a lot of attention to the change since I became Dangerous but I am still being interdicted by Sidewinders. More common to find it's a wing of 3 of them than a single one, not that it matters much because when you pop the leader the rest run away.

Never been interdicted by a Python or Anaconda. I might just be flying in the wrong bit of space.
 
As a bounty hunter myself I can say you are wrong, sorry. I switched to trading now and then for some quick money and it is just that - quick and easy.
It doesn't take long to pick up a t6 or asp or even a t7 and I could easily make 1 - 2 mil an hour. In addition don't forget there is no risk in trading compared to bounty hunting due to fighting.
You don't need to rebuy or repair your trading vessel.

Early game. No prior knowledge about rares or profitable trade routes. No, I am not wrong - we are talking about different things basically.
 
As a bounty hunter myself I can say you are wrong, sorry. I switched to trading now and then for some quick money and it is just that - quick and easy.
It doesn't take long to pick up a t6 or asp or even a t7 and I could easily make 1 - 2 mil an hour. In addition don't forget there is no risk in trading compared to bounty hunting due to fighting.
You don't need to rebuy or repair your trading vessel.
Bounty hunter too and there is no more risk to do bounty hunting than being intercepted in a cargo ship.
A little more credits to pay for reparation and munitions, not so much, but far more action and fun.

Bounty hunting should not be a way to become as rich as actually.
Bounty hunting should remain a style of life.
Give me example of rich bounty hunter with good adventures in literacy, movie, usw ?
 
Your not wrong sir. I'm in a vulture right now. And te money isn't that much better when I was in a viper. I know if I want to get the multi million ships I'll need to start tradeing. But I'll deck out my vulture an save for a type 7 until.
I used to trade with my Asp making on average 60K profit on a 2 system return journey which is about 400K an hour? Never timed it, but its boring. Anyway since getting my Vulture I have been earning about 350K a stint in Warzones which is about 15 -20 minutes I guess, I fight until my canon ammo, cells and chaff runs out. If I timed the return to port journeys and re-arming etc etc its probably about 700K an hour. So compared to trading in an Asp in my home systems where there arent big trading profits to be made Combat in the Vulture is more profitable for me which is why I haven't used my Asp in over a week and I have RSI in my trigger fingers!
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I have just bought the paint jobs for my Vulture...very nice :) I was even thinking about selling the Asp now as I don't use it, perhaps I need a dedicated Cargo ship?
 
As a bounty hunter myself I can say you are wrong, sorry. I switched to trading now and then for some quick money and it is just that - quick and easy.
It doesn't take long to pick up a t6 or asp or even a t7 and I could easily make 1 - 2 mil an hour. In addition don't forget there is no risk in trading compared to bounty hunting due to fighting.
You don't need to rebuy or repair your trading vessel.

I've made half my £££ through combat and half through trading... I would say there is more risk to trading... stick with me.

firstly you are pretty much unprotected - no real problems against NPC interdiction, however if a played interdicts you in a trader or most trade outfitted multirole ship you better hope they are satified with 10-20t of cargo, either way you will suffer a loss - its a case of whether it is a couple of hundred thousand (20 tonnes of gold) or the insurance premium on your t7.

the second point is probably more of a personal thing - when in combat I am pumped up and I am alert, I make fewer mistakes, if things go south I am ready to bug out quickly. When trading, I am doing a more monotonous role, repeated to-ing and fro-ing I get tired, reflexes slip, space station walls move a lot more quickly.

I have about 170m in assets - a little more than 100m revenue for trading and a little less than 100m revenue from combat - 8 insurance claims so far - 1 of which was taken during combat - 1 from an npc interdiction (in the early days) - 1 from pvp interdiction - the rest from going splat!
 
I've made half my £££ through combat and half through trading... I would say there is more risk to trading... stick with me.

firstly you are pretty much unprotected - no real problems against NPC interdiction, however if a played interdicts you in a trader or most trade outfitted multirole ship you better hope they are satified with 10-20t of cargo, either way you will suffer a loss - its a case of whether it is a couple of hundred thousand (20 tonnes of gold) or the insurance premium on your t7.

the second point is probably more of a personal thing - when in combat I am pumped up and I am alert, I make fewer mistakes, if things go south I am ready to bug out quickly. When trading, I am doing a more monotonous role, repeated to-ing and fro-ing I get tired, reflexes slip, space station walls move a lot more quickly.

I have about 170m in assets - a little more than 100m revenue for trading and a little less than 100m revenue from combat - 8 insurance claims so far - 1 of which was taken during combat - 1 from an npc interdiction (in the early days) - 1 from pvp interdiction - the rest from going splat!

I agree, I think I am on 10 claims so far, mostly like you 1 player jumped me on a cargo run (asp) last week and I still want revenge, I forgot I was in Open ( i changed from Solo because of a mission bug!!! Damn u FD) and thought he was an NPC so spent ages trying to KW Scan him until I realised he was hurting me and he was a player, I could have killed him had I been paying attention and not in cargo trading dead brain mode, as it was I hurt him a lot and jumped out but he interdicted me again and finished me off - CMDR FARABOOT I am looking for you in my Vulture! A station killed me twice now and the rest are splats! Very annoying and expensive!
 
The whole idea that things need to be cut, reduced, and nerfed to create balance is a failed philosophy. That debt is such a central part of E D is already an outright abject failure to implement rudimentary game mechanics.

Add to the game, keep your suffering based lack of content to yourself.

I may be over tired or something but I cannot figure out what this sentence means at all. I have underlined it. Is that actually gibberish or am I having a stroke?? Can someone help me out here? It seems like it should be saying something interesting but I'm completely lost.
 
That's so wrong it's not funny. Bounties are now better at all levels below T-7 / Clipper. You just need the basic pulse laser and kill steal authorities while kitting up.

Even if that was remotely true, so what? It would not be a problem - in fact, it would be awesome.

It's on high time combat and other careers caught up a little with the credit/hour of trading.

Personally I have seen over 2 mill/hour on RES farming several times (vulture/clipper/conda). You can still beat that in bulk trading as soon as you get in the 100 tonn range (type 6 / asp), but not necessarily easily - which is fine...

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I've made half my £££ through combat and half through trading... I would say there is more risk to trading... stick with me.

firstly you are pretty much unprotected - no real problems against NPC interdiction, however if a played interdicts you in a trader or most trade outfitted multirole ship you better hope they are satified with 10-20t of cargo, either way you will suffer a loss - its a case of whether it is a couple of hundred thousand (20 tonnes of gold) or the insurance premium on your t7.

the second point is probably more of a personal thing - when in combat I am pumped up and I am alert, I make fewer mistakes, if things go south I am ready to bug out quickly. When trading, I am doing a more monotonous role, repeated to-ing and fro-ing I get tired, reflexes slip, space station walls move a lot more quickly.

I have about 170m in assets - a little more than 100m revenue for trading and a little less than 100m revenue from combat - 8 insurance claims so far - 1 of which was taken during combat - 1 from an npc interdiction (in the early days) - 1 from pvp interdiction - the rest from going splat!


Why on earth would you trade in open play in the first place? That is basing the discussion on completely irrelevant scenarios.
 
Before even starts to brag about mega profitable routes and rares - don't, it's not true for some time now. However that's not even matter - far away from al good routes, in regular system you will do trade route for maybe 6k with Cobra - but you will net 10x/20x in RES or nav beacon. Not really something I would call a balance.

Bounties must be cut down, pronto.

Goodbye credibility lol.
 
Before even starts to brag about mega profitable routes and rares - don't, it's not true for some time now. However that's not even matter - far away from al good routes, in regular system you will do trade route for maybe 6k with Cobra - but you will net 10x/20x in RES or nav beacon. Not really something I would call a balance.

Bounties must be cut down, pronto.

What? I earned myself from 2,6 million credits -> 125 million credits in less than 24 hours this weekend, averaging about 8,1m credit per hour.. I don't see your problem..

if this is a bait to give you a few routes as an example, well...


¨~ Chris
 
One of the core problems here is that combat earnings don't scale with ship progression - at least not nearly as linearly as trading does (more hold space = more profit, while more lasers =/= more ships to kill).

Combat is more balanced with trading now than it used to be. Admittedly it's easier to earn more money with combat at low levels than it is to trade at low levels - but once you have a few million in your pocket to buy a T6 or up, you'll easily be out earning bounty hunters.

I don't really see it as a problem, (at least not nearly as much as I used to when bounty hunting pay was a pittance). At least now players have the ability to choose between ways of earning which will at least be close to balanced, rather than being forced into a single style of play, lest they end up as an "Elite" skilled pauper...

I don't see an easy way of changing the dynamic with combat either - maybe buff up bounties for larger (and higher skilled) NPC ships (and make them harder to kill - Sarah? ;)), lower bounties for sideys etc, tweak NPC spawn rates in low/med/high sec (more big ships in low sec) and fewer police in low sec areas.

IMHO this would make low sec areas profitable for higher level bounty hunters, but potentially dangerous for newer players (a good thing™), while making high-sec systems less profitable (fewer larger ships - pythons, condas) and better protected (easier to kill baddies for the noobs, but profits would be less).
 
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