Combat nerf done on false premise about trading being profitable

I'm finding something difficult!! Nerf it now !!!!

Nope, it's not about ED being difficult or combat being difficult. I love combat and I have earned my Cobra pew pewing (trading gave me capital for my first Eagle, right before launch of 1.2) - no small feat using rather bad keyboard and mouse. I just point out that "trading earns too much comparing to others" is too simplistic POV and if that POV was used in case of combat nerf, then it's not correct way to do that (in my opinion).

It is about making early game make more interesting earning wise - ignoring maximizers/completetionists - so it feels bit more balanced. At this point, combat is a king.
 
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What? I earned myself from 2,6 million credits -> 125 million credits in less than 24 hours this weekend, averaging about 8,1m credit per hour.. I don't see your problem..

if this is a bait to give you a few routes as an example, well...

¨~ Chris

This is what I didn't ask or want to do. No routes to share. I don't care to rush somewhere where's trade is better. I am looking as per system basis at this.
 
Well these are the kind of situations you get when a game is released before its ready, all the systems still need fleshing out and multiple balance passes. I'm still waiting for FD to let us out of your fabled vertical slice. ;)

You can't nerf bounties due to the initial lead over trading unless you are also wanting to remove the scalability of trading so that it shares the same low level earning cap that bounty hunting has..

I agree that all professions should have a fair progression route and that a player in a FDL should be able to make multitudes more than a player in a viper, much like it is in trading with a type 6 vs a type 9. However until FD sort their game out and put the systems in place to provide these mechanics then what we have now is the best of a bad situation.

Best to wait and see what powerplay brings to the table.
 
It is about making early game make more interesting earning wise - ignoring maximizers/completetionists - so it feels bit more balanced. At this point, combat is a king.

By choosing to bounty hunt in RES you are making enemies. I am hostile with three factions in three different systems with RES, where I was bounty hunting. Now, every time I drop by, a wing of two-three ships are dispatched by the faction I am hostile with. Five minutes after I kill those, another pack spawns. They will be my enemies forever, messing with my space life in more ways than one, unless, of course, I will choose to make amends somehow. Trading makes friends, bounty hunting makes enemies (& friends). How is that for a trade off.

Nope, it's not about ED being difficult or combat being difficult. I love combat and I have earned my Cobra pew pewing (trading gave me capital for my first Eagle, right before launch of 1.2) - no small feat using rather bad keyboard and mouse. I just point out that "trading earns too much comparing to others" is too simplistic POV and if that POV was used in case of combat nerf, then it's not correct way to do that (in my opinion).

1. There was no combat nerf.
2. Why should trading be superior (money-wise) to every other profession? There are miners. Explorers. Bountyhunters. Pirates. Why are you so certain they have to be forced to earn less, or make double effort to earn the same as a trader? The idea FD is pushing forward is that you can do equally well (almost) by being whoever you like. People seem to like that one, as you can see from responses in the thread.
 
Combat bounties are fine as is. Just because you think someone might be getting more cake than you why would you want to take their cake away? Let them have their cake, you can have your cake, everyone gets cake and it's happy days all round.
 
Combat bounties are fine as is. Just because you think someone might be getting more cake than you why would you want to take their cake away? Let them have their cake, you can have your cake, everyone gets cake and it's happy days all round.

Can I have pie instead? I like pie waaay better.
 
Credit earning ceiling for combat is very much finite and somewhere around 3mil/hr. That's with the most efficient (and arguably most boring) ship, at a good RES site, if you play very efficiently and get a bit of luck on your side.

With trading, the ceiling for credits earned per hour is much, much higher. More than double in some cases. So the argument is invalid.
 
You're doing trading wrong, then OP. I average a little over 2-million creds in a little under an hour in my T6 running rares. And I'm about as casual a player as they come. No sweat with interdictions. Good shields and decent power management allow me to outrun anyone powering up their guns (so far). I've always made more trading than hunting. I only swap out ships and hunt when I feel like pew-pewing.
 
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OP is just too bad to find good routes :(

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How do you guys get 2 mill per hour in a res? is that i solo or...? I simply do not get enough spawns to make that much per hour.

You reset the RES over and over until you get one that keeps throwing Fed Drops, Clippers, Pythons and Anacondas at you. It's bordering an exploit but the alternative is getting bored to tears with wanted sidewinders, so let's let that slide for now. Bounty hunting clearly is the most broken profession right now.
 
Please don't nerf bounty hunting. I am a trader at heart. Anyone that knows me knows that's true. I was happy to see when combat pilots got a boost. Combat is probably the most enjoyable part of the game and now the combat pilots can make a fair amount of money doing it. I make about 1.5 mil and hour doing combat, i have seen better pilots make 4 mil and hour. Just like with trading, your profit per hour depends on skill (how fast you get in and out plus approach techniques vs techniques and pilot skills on how fast you can kill a target), your market (trade route vs combat farm), and your dedication (casual or grinds style). So the numbers for combat and trading are nearly on par with each other. It's not perfect but it never will be. If you complain that it isn't perfect or fair, well too bad. Most things in life are not perfect or fair. I think the devs did a great job in trying to balance things out and think the economic mechanic is working fine. Instead of spending time further tweaking the mechanic, I would like the devs to spend time improving the game, making it more immersive. Not forever tweaking the economy just to hear people complain how they screwed it up again.
 
Why on earth would you trade in open play in the first place? That is basing the discussion on completely irrelevant scenarios.

To be honest I have done at least 60-70% of my trading in solo, where point 2 remains a risk factor...

But I enjoy the risk of trading in open occasionally and the adrenalin, it is a little frustrating when a player nicks your stuff, but I feel I am contributing to the open experience, and I can take names for when my python has been pimped up a little more, she's almost ready to exact revenge :)
 
Credit earning ceiling for combat is very much finite and somewhere around 3mil/hr. That's with the most efficient (and arguably most boring) ship, at a good RES site, if you play very efficiently and get a bit of luck on your side.

With trading, the ceiling for credits earned per hour is much, much higher. More than double in some cases. So the argument is invalid.

And since diamonds are the strongest crystal, then all jewelry should be made of diamonds. All others crystals are invalid.
 
To be honest I have done at least 60-70% of my trading in solo, where point 2 remains a risk factor...

But I enjoy the risk of trading in open occasionally and the adrenalin, it is a little frustrating when a player nicks your stuff, but I feel I am contributing to the open experience, and I can take names for when my python has been pimped up a little more, she's almost ready to exact revenge :)

I have never traded in Solo, ever. I've used the mode a handful of sessions, waaaay back in the day when I was having connection borks. And it hasn't been a slaughterfest whatsoever.
 
Early game. No prior knowledge about rares or profitable trade routes. No, I am not wrong - we are talking about different things basically.



Maybe you should have spent a few minutes on your OP then because we wasted a few pages now until you finally coughed up that you're talking about the very early game, haulers and adders, instead of scribbling down two lines and calling it a post.

Yes, the hauler is obsolete now as a trader. So is basically the Type 6. The Type 7 never was a good ship.

But nerf to bounties to fix that? That's just trolling and you know it.

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By choosing to bounty hunt in RES you are making enemies. I am hostile with three factions in three different systems with RES, where I was bounty hunting. Now, every time I drop by, a wing of two-three ships are dispatched by the faction I am hostile with. Five minutes after I kill those, another pack spawns. They will be my enemies forever, messing with my space life in more ways than one, unless, of course, I will choose to make amends somehow. Trading makes friends, bounty hunting makes enemies (& friends). How is that for a trade off.

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So they're throwing more money at you for you to kill? Seems like a great "inconvenience".... not exactly consequences worth mentioning.
 
I'm Dangerous, in a Vulture. Haven't been paying a lot of attention to the change since I became Dangerous but I am still being interdicted by Sidewinders. More common to find it's a wing of 3 of them than a single one, not that it matters much because when you pop the leader the rest run away.

Never been interdicted by a Python or Anaconda. I might just be flying in the wrong bit of space.

I'm Master rank, in my multi-purpose outfitted Python, and I was interdicted by three Anaconda wings last night. Two were anaconda/sidewinder, one was anaconda/two sidewinders. In Federation space, and I'm allied!

I was shocked. SHOCKED, I SAY!
 
I dOno I can clear close to a million credits an hour bounty hunting at a RES I can see trading being profitable if I had like a Type-7 or 9 I had a type 6 and I could clear 100k a run but it was a lot of stress( keeping 1 mill plus in my cargo hold) and very boring.
I can make a million in an hour at least trading normal products from Station to Station in my Type 6 but, yes, it is very boring. I have to do a bit of Nav Point or RES shooting every now and again just to have some fun, otherwise the game feels like a day job.
 
I can make a million in an hour at least trading normal products from Station to Station in my Type 6 but, yes, it is very boring. I have to do a bit of Nav Point or RES shooting every now and again just to have some fun, otherwise the game feels like a day job.

That's why I kitted out my python for a little bit of everything.

I generally do random non-repetitive trades based on Thrudd's data, and when those dry up do missions until I come across better trade areas.

And when I'm in a system and notice a convenient RES or conflict zone, I'll hop over and get a million or so in combat bonds/bounties, and move on...
 
Before even starts to brag about mega profitable routes and rares - don't, it's not true for some time now. However that's not even matter - far away from al good routes, in regular system you will do trade route for maybe 6k with Cobra - but you will net 10x/20x in RES or nav beacon. Not really something I would call a balance.

Bounties must be cut down, pronto.

Are you comparing combat in a Cobra with trade in a T6? No. You are comparing combat in a Cobra with trade in a Cobra.

I fly an Asp and I can make as much from shooting as I can from trading, especially rares. I think it is balanced.

Hope this helps.
 
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My OP might be a bit biting, but overall yeah, I meant early game, not later T6-T9/Asp/etc. part. Also I would like to point out about player having NO PRIOR KNOWLEDGE. Rares and trade routes are look way less lucrative if you have limited information. You can still find them, no doubt. I specially wanted to avoid high level/maximizer's POV, because that's not how majority of players play this game.
 
I have never traded in Solo, ever. I've used the mode a handful of sessions, waaaay back in the day when I was having connection borks. And it hasn't been a slaughterfest whatsoever.

Likewise I've been playing in open only and frankly I rarely run into players, much less hostile ones. Given the way game mechanics work I don't see why anyone would bother pirating? It seems not to be a profitable venture unless you were pirating NPCs since players have various way to avoid combat, and repair costs from interdictions seem to limit you to doing them in a Cobra...

It would be cool if you could, say, get some credit pirating in someone's space from opposing factions- something like a letter of marque.
 
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