Commander Advisory Council

Spose so. The recent outcrys prove they do listen. So yeah I'll concede fdev know better truly.
As a VR pirate bounty hunting cz smashing soloist I'm up for anyone who says something positive that makes this great game greater.
Current theme is a grappling hook so let's have everyone spam em lol.
 
Spose so. The recent outcrys prove they do listen. So yeah I'll concede fdev know better truly.
As a VR pirate bounty hunting cz smashing soloist I'm up for anyone who says something positive that makes this great game greater.
Current theme is a grappling hook so let's have everyone spam em lol.
Well, that pressed all the right buttons as far as I'm concerned :)

... and yes, I support something to stop the prey drifting away after shooting out their drives... Grappling Hooks FTW!!!
 
I think a very searchable, vote-able, sectioned and moderated suggestion system would be better and less problematic than this council idea! The suggestions section in this forum does not cut it.
 
but this endeavor hinges on whether Frontier would embrace client representation as a Partner in determining the direction of the game. We get beyond that hurdle, then Council representation, i.e. Council membership, becomes more meaningful.
Well, except that the fact that no-one would trust anyone else to represent them on this sort of Council is fairly meaningful information in Frontier deciding whether it's worth having one.

(It means they should have one, ignore it, and let everyone blame its members for any decision they disliked in a frenzy of distrust, of course)

But, in the politest way possible I'll disagree with you - yes, we do have some experts and very reasonable players here - but even they may overlook players with interests outside of their own.
Yep. I'm almost certainly the foremost player expert in the Indium Futures Market [1]. That doesn't mean that my ideas for how Frontier should adjust Indium futures would be popular with anyone else whatsoever.

[1] It's not like there was a lot of competition.
 

Deleted member 110222

D
If you want a say, you need to apply for a job at Frontier, or start investing. (Buying their product is not investing.)

And I am being 100% sincere in saying this.
 
Again, I appreciate everyone's input some "Pro", but by-in-large "Con". That's OK, being able to express oneself in open dialog is a huge benefit of freedom! Petremoss
 
Again, I appreciate everyone's input some "Pro", but by-in-large "Con". That's OK, being able to express oneself in open dialog is a huge benefit of freedom! Petremoss
Although I was a polite 'Con' it wasn't a poor idea - I quite liked the proposal overall.
 
If they want to know what we want give us a binary choice and ask us to deliver 1 rare to either of 2 separate stations, most contributors wins.

is this a good idea? Deliver one Lavian Brandy to Sol. Bad idea? Deliver one Brandy to the station near Sag A. I think you'd find it is.
 
How would members of such a council be chosen and how would it be ensured that their personal preferences were actually representative of the player-base as a whole?

If CCP and EVE Online are a model to use - keeping in mind any model is flawed - the council would be elected via forum tools, with campaigning in and outside the game permitted so long as it does not harm the game itself (a decision for FDev to weigh).

This means such a council compromises voices from active player communities only, which rarely correlates with a wider audience - and that's ok, the developer still makes their own decisions. It's important to recognize a player council has ZERO control and only exists to create a condensed channel of communication and agenda.

In the case of ED, such a council would spend a lot less time on identifying major fixes needed or balance and more on the utility of modes, desire for community opportunities (like CGs and IIs), and idea generation for story, lore, and multiplayer opportunities.

Ultimately, a player council is fine but most players don't really understand what it can - and more importantly, can't - do.
 
This game doesn't interact enough nor is on the scale enough to warrant a "Council of Stellar Management" type council. EvE has one of these I ran 3 times before I figured out it's basically a popularity contest where only the most popular alliance heads even have a chance. Point is, there would have to be a MUCH greater interaction in the player base, where there is an entire player run economy and political map to even get close to warrant the creation of such a council.
 
Well, except that the fact that no-one would trust anyone else to represent them on this sort of Council is fairly meaningful information in Frontier deciding whether it's worth having one.

That would be real world politics. Just from reading the forums, it seems a very clear task to translate 5 different ways of saying the same idea into one, and presenting the 5 different topics that require attention as parallel separate topics. Very rarely is there conflict between people who ask for pvp things and the people who want economy balancing or powerplay say. And when there is, its always the extreme views, the middle ground of opinions never get into fights with themselves, and often provide an option that both of the extreme arguments could handle.

The keen point is frontier actually acting on the feedback, as always.
 

Robert Maynard

Volunteer Moderator
If CCP and EVE Online are a model to use - keeping in mind any model is flawed - the council would be elected via forum tools, with campaigning in and outside the game permitted so long as it does not harm the game itself (a decision for FDev to weigh).
There's no need to own the game to create a forum account - so a forum based voting system would be susceptible to voting "fraud".

When Frontier chose to poll the player-base on the topic of Instant vs Delayed Ship Transfer they did so using a method that required one to authenticate using ones Frontier account - even then some voted without owning the game (although this was picked up on by Frontier and those "votes" did not count).
This means such a council compromises voices from active player communities only, which rarely correlates with a wider audience - and that's ok, the developer still makes their own decisions. It's important to recognize a player council has ZERO control and only exists to create a condensed channel of communication and agenda.
Why would it be "OK" for the council to be misrepresentative of the player-base as a whole?

It would seem that there's a desire, from some, to attempt to redirect the game in a manner that large player groups want it to go - and may disenfranchise those who play without being part of one of the represented communities - so I doubt that only large and vocal player groups would be represented.
In the case of ED, such a council would spend a lot less time on identifying major fixes needed or balance and more on the utility of modes, desire for community opportunities (like CGs and IIs), and idea generation for story, lore, and multiplayer opportunities.
As I mentioned earlier, I strongly suspect that Frontier have "red lines", i.e. aspects of the game which they would not be willing to change, even if some form of council was instigated. After over eight years since the initial game design information was published, and given the interminable discussions on particular topics, it seems pretty clear (and has done for years) what some of the red lines would be.
Ultimately, a player council is fine but most players don't really understand what it can - and more importantly, can't - do.
.... and some would expect such a council to be able to influence Frontier in such a way as to change the game to suit their personal desires - I expect that they would be disappointed.
 
Last edited:
Back
Top Bottom