System map
Real system map A lot of people have been asking this, I'm sure it's being worked on, but I'll just be the thousandth asking : Please give us a REAL system map. I mean, being nostalgic is cool, but come on... Let's face it : that map sucks, big time. We couldn't have real time, 3D rotating map in '84, I get it and I loved the one we had at the time. It's over, we're in 2014 we can't accept a 2d map, with planets lined up without even the slightest indication of distances between them. Being an explorator, I'd love to have a 3d map with bodies being added to it whenever I find one and to be able to plot my exploration of the system in advance after a discovery scan.
Reputation
Reputation in system map I understand why nobody wants excel spreadsheet windows in Elite, but knowing what's our toon's reputation with each and every sub faction can be pain when you are outside of the system you want informations on. Being able to see the rep in the system map, when selecting a station, next to the faction name would be nice.
Reputation indicator At the moment (Dec'14), there's no way to know how advanced is our reputation's progression towards next tier. The same indication as the faction influence's progression bar is quite a good candidate, isn't it ? And it's already coded. Just sayin...
Exploration
Gravitational well indicator Whenever I explore a system, getting from one body to another, I often get slowed down by big planets' gravitational pull. And there's no way to avoid them other than doing a HUGE detour. I'd love to have the option (like the one for the orbit lines) to see the gravitational well bubbles for the major bodies of a system.
Passive scan indicator Small one on exploration : the passive scan indicator doesn't show any interesting info. Like the newly added FSD cooling indicator, it'd be great to have a rotating thingie indicating the remaining time until the end of the scan.
Passive scan maximum distance When targetting an unexplored body, maybe we could have an indication telling us what's the maximum distance for passive scan to be initiated. Given we already have the initial scan results from the active ping, IMHO it wouldn't be immersion breaking.
Asteroid clusters icon When unexplored, you can't tell the difference between an asteroid cluster and a planet/natural satellite. A different icon in the navigation panel for the clusters would be appreciated (having to target them one by one is quite a pain in the butt... wait, did I check that one already ? Damn, gotta start again. Yeah, I know you see what I mean...).
Selling interface This one relates to the general interface "problem" I talk about later in this post (outfitting section). Whenever we come back from a long exploration trip, we all have that problem : it takes ages to sell all those data. The interface (and I mean : not only the selling data interface, but the whole thingy) isn't PC optimized, it's blatant. I hope you guys don't intend to leave it the way it is today... I really do.
Galaxy map
Route planning A lot of people asking for that, I'll add my brick : please, I want to be able to plan a 200 Ly trip without having to try to find manually 3 stars approximatively on the right path between my present location and the system I want to go. Which can become mission : impossible when you have a million stars on the background, keeping you from selecting the one you need, which leads me to my next wish...
Distance filter When I want to be in awe, looking at the mind-boggling number of stars in our galaxy, the galaxy map is great. I mean it's stellar. BUT, when I wanna plot a course to a system, let's say, 200 LY away, I don't give a rat's @##%* about the stars 2000LY away. Being able to limit the display distance of stars would be great.
Path finder Path finding should only start calculating routes when we choose a destination and only towards it (somehting like a cone of possible routes towards that system). The way it is at the moment, 90% of the calculation made is made for nothing (and it takes a LOT of time).
Bookmarks/notes ability to bookmark systems and add personal notes in system descriptions is a must-have.
Cockpit
Notepad There's a head-down display that non-VR users don't usually see or even care about. It's blank at the moment but it could be a really great ally for Occulus Rift's owners (they can't use another "desktop screen"). It could be used by Track-IR users as well, or at least those who want more immersion. Now, what you could see in that display is a tricky discussion (access to basic html/CSS or limited to in-game infos...). I think it'll be worth loopking at when you guys are a little less busy.
Mining
Asteroids' size Ok the asteroids look great. The devs did a great job on these. It's just : whenever I go inside a belt, all asteroids seem to have the same size. I remember "The Empire Strikes Back", and even if I now know they're potatoes, they feel more real : they are all different in size and shape. In the game, I always feel like its the same asteroid copy/pasted a thousand times. The feeling is even more present when outside, above the rings, closing in. It seems like its the same copy of a small area all around. It doesn't feel right.
Outfitting
Interface It's just... too basic. I feel like I'm playing a console game, scrolling down an endless list of different junk, having to sort them out as they come. No way to filter them. If I just want to upgrade my shield generator, I have to scroll down many modules I don't want to see. It just isn't practical. I hope something is in the oven about that.
Modules' details A lot of modules miss MANY interesting information needed to select them (*cough* shield generators *cough*). Most of the time, it's just "oh it's more expensive that the one I got, must be better". It needs some polishing.
Player Hangar We need a player hangar where we can store modules and commodities (I know sold modules stay on top of the (horrid) module exchange interface, they just don't stay after we leave the station).
Modules Transfer Being able to transfer directly a module from one ship to another (If they are in the same station and the receiving ship can fit it).
Sell ship(s) from afar An option to sell a ship in a different station than the one where the pilot is (with a fee).
Bounty Hunting
Passive scan info When target is scanned (passive and KWS), adding the bounty value in the target window next to "wanted" would be nice.
Greedy BH's When having a bounty and being scanned by a BH, it'd be great if some of them would ask us to pay a hefty sum to avoid confrontation. Wouldn't have to happen every time, but that would add some welcomed "randomness" to the whole thing.
Outposts/Stations
Asteroid based outposts Outposts in asteroid belts, inside hollow asteroids would look great. It'd be too easy if we could sell them ore, so no markets in there, but even with only repair and refuelling facilities, that'd be awesome.
Combat
Friendly Fire Warning Another one being asked for some time now, some warning for unintentional fire upon non targeted ships. I may be wrong (I must be, or it would have been adressed already) but it must be possible to add an algorithm that checks multiple things when a ship is fired upon, like is it multiple hits or a single one, is the aggressed ship targetted by the attakcer's ship computer, is the aggressed ship wanted in the system...etc. A combination of checks might result in a smarter way of dealing with friendly fire. Getting a fine and/or being attacked by authority vessels for ONE random bullet/laser burst is quite harsh, don't you think ?
Pips' allocation presets The ability to set in advance precise power allocations between systems/engine/weapons to quicklly go from one setup to another.
Pips' allocation in SC The ability to re-allocate pips while in SC.
Bulletin Board/Missions
Faces I miss the ugly faces we saw in Frontier, whenever we "talked" to a NPC. Stations are quite boring. Only text in there. If the module to walk in stations arrives quickly, I'd understand nothing's done to add faces to the people we talk to when taking missions and all. But if it takes a year (or more), it's gonna be a looong wait.
Abandon missionThe ability to abandon a mission not long after having accepted it, without reputation loss, and a small amount of money to pay as compensation.
New "profession"
Salvager During my explorations, I always wish I'd find some unknown ship's carcass, stuck around a planet in a distant star system. Being able to salvage a part of it (metals, modules, fuel, whatever, with a salvaging module) would be great.
Encyclopedia Hmm, all of us aren't fluent in Elite history and lore, so why not put everything in an "easy to access" database, which we could open directly from the cockpit everytime we encounter something and say "what is that ?"
Multiple pilots If I want to be a trader/bounty hunter most of the time, trying being a pirate could be entertaining. At the moment, the only way to do that without getting a bad rep with my trader is to wipe it out to start a new one. Wouldn't it be nice to be able to create more than one toon ? I think it would.
Scans When being scanned (by NPC or PC), an indicator (like the FSD cooldown indicator) would be nice, so we know if we're about to get busted or if we might just avoid it with a little boost.
Busted ! We should be able to pay our fines directly to flying law enforcers outside stations. Don't tell me wire transfers are impossible in 3300. Maybe we could avoid some unwanted bloodbaths that way.
System alignment In the navigation panel, an icon indicating the alignment of the systems listed (Federation, Empire, Alliance, Anarchy, Unknown...etc) would be a plus.
Refill all option One I have seen quite a few times around : have an option to refill the ship with everything it needs everytime it docks (for lazy and rich people, like me).