Common suggestions to improve Elite: Dangerous

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Integrity repair and reasons to explore ship interior

I know walking around inside your ship is probably an expansion or so away but I wanted to throw this out now.

There should be multiple reasons why one would want to wander around his own ship other than just to show it off to friends.

one of the biggest ones that would be nice would be the ability to go down and partially or completely repair systems within your ship and perhaps even repair some of your integrity but going to damages spots. others could be:

1. when you are being boarded
2. perhaps random events which require you to check on things
3. to get into a smaller ship in a docking bay
4. Larger cargo needing to be offloaded by hand/ lowered from a cargo bay
5 etc.


just some thoughts
 
System map
Real system map A lot of people have been asking this, I'm sure it's being worked on, but I'll just be the thousandth asking : Please give us a REAL system map. I mean, being nostalgic is cool, but come on... Let's face it : that map sucks, big time. We couldn't have real time, 3D rotating map in '84, I get it and I loved the one we had at the time. It's over, we're in 2014 we can't accept a 2d map, with planets lined up without even the slightest indication of distances between them. Being an explorator, I'd love to have a 3d map with bodies being added to it whenever I find one and to be able to plot my exploration of the system in advance after a discovery scan.


Reputation
Reputation in system map I understand why nobody wants excel spreadsheet windows in Elite, but knowing what's our toon's reputation with each and every sub faction can be pain when you are outside of the system you want informations on. Being able to see the rep in the system map, when selecting a station, next to the faction name would be nice.

Reputation indicator At the moment (Dec'14), there's no way to know how advanced is our reputation's progression towards next tier. The same indication as the faction influence's progression bar is quite a good candidate, isn't it ? And it's already coded. Just sayin...


Exploration
Gravitational well indicator Whenever I explore a system, getting from one body to another, I often get slowed down by big planets' gravitational pull. And there's no way to avoid them other than doing a HUGE detour. I'd love to have the option (like the one for the orbit lines) to see the gravitational well bubbles for the major bodies of a system.

Passive scan indicator Small one on exploration : the passive scan indicator doesn't show any interesting info. Like the newly added FSD cooling indicator, it'd be great to have a rotating thingie indicating the remaining time until the end of the scan.

Passive scan maximum distance When targetting an unexplored body, maybe we could have an indication telling us what's the maximum distance for passive scan to be initiated. Given we already have the initial scan results from the active ping, IMHO it wouldn't be immersion breaking.

Asteroid clusters icon When unexplored, you can't tell the difference between an asteroid cluster and a planet/natural satellite. A different icon in the navigation panel for the clusters would be appreciated (having to target them one by one is quite a pain in the butt... wait, did I check that one already ? Damn, gotta start again. Yeah, I know you see what I mean...).

Selling interface This one relates to the general interface "problem" I talk about later in this post (outfitting section). Whenever we come back from a long exploration trip, we all have that problem : it takes ages to sell all those data. The interface (and I mean : not only the selling data interface, but the whole thingy) isn't PC optimized, it's blatant. I hope you guys don't intend to leave it the way it is today... I really do.


Galaxy map
Route planning A lot of people asking for that, I'll add my brick : please, I want to be able to plan a 200 Ly trip without having to try to find manually 3 stars approximatively on the right path between my present location and the system I want to go. Which can become mission : impossible when you have a million stars on the background, keeping you from selecting the one you need, which leads me to my next wish...

Distance filter When I want to be in awe, looking at the mind-boggling number of stars in our galaxy, the galaxy map is great. I mean it's stellar. BUT, when I wanna plot a course to a system, let's say, 200 LY away, I don't give a rat's @##%* about the stars 2000LY away. Being able to limit the display distance of stars would be great.

Path finder Path finding should only start calculating routes when we choose a destination and only towards it (somehting like a cone of possible routes towards that system). The way it is at the moment, 90% of the calculation made is made for nothing (and it takes a LOT of time).

Bookmarks/notes ability to bookmark systems and add personal notes in system descriptions is a must-have.


Cockpit
Notepad There's a head-down display that non-VR users don't usually see or even care about. It's blank at the moment but it could be a really great ally for Occulus Rift's owners (they can't use another "desktop screen"). It could be used by Track-IR users as well, or at least those who want more immersion. Now, what you could see in that display is a tricky discussion (access to basic html/CSS or limited to in-game infos...). I think it'll be worth loopking at when you guys are a little less busy.


Mining
Asteroids' size Ok the asteroids look great. The devs did a great job on these. It's just : whenever I go inside a belt, all asteroids seem to have the same size. I remember "The Empire Strikes Back", and even if I now know they're potatoes, they feel more real : they are all different in size and shape. In the game, I always feel like its the same asteroid copy/pasted a thousand times. The feeling is even more present when outside, above the rings, closing in. It seems like its the same copy of a small area all around. It doesn't feel right.


Outfitting
Interface It's just... too basic. I feel like I'm playing a console game, scrolling down an endless list of different junk, having to sort them out as they come. No way to filter them. If I just want to upgrade my shield generator, I have to scroll down many modules I don't want to see. It just isn't practical. I hope something is in the oven about that.

Modules' details A lot of modules miss MANY interesting information needed to select them (*cough* shield generators *cough*). Most of the time, it's just "oh it's more expensive that the one I got, must be better". It needs some polishing.

Player Hangar We need a player hangar where we can store modules and commodities (I know sold modules stay on top of the (horrid) module exchange interface, they just don't stay after we leave the station).

Modules Transfer Being able to transfer directly a module from one ship to another (If they are in the same station and the receiving ship can fit it).

Sell ship(s) from afar An option to sell a ship in a different station than the one where the pilot is (with a fee).


Bounty Hunting
Passive scan info When target is scanned (passive and KWS), adding the bounty value in the target window next to "wanted" would be nice.

Greedy BH's When having a bounty and being scanned by a BH, it'd be great if some of them would ask us to pay a hefty sum to avoid confrontation. Wouldn't have to happen every time, but that would add some welcomed "randomness" to the whole thing.


Outposts/Stations
Asteroid based outposts Outposts in asteroid belts, inside hollow asteroids would look great. It'd be too easy if we could sell them ore, so no markets in there, but even with only repair and refuelling facilities, that'd be awesome.


Combat
Friendly Fire Warning Another one being asked for some time now, some warning for unintentional fire upon non targeted ships. I may be wrong (I must be, or it would have been adressed already) but it must be possible to add an algorithm that checks multiple things when a ship is fired upon, like is it multiple hits or a single one, is the aggressed ship targetted by the attakcer's ship computer, is the aggressed ship wanted in the system...etc. A combination of checks might result in a smarter way of dealing with friendly fire. Getting a fine and/or being attacked by authority vessels for ONE random bullet/laser burst is quite harsh, don't you think ?

Pips' allocation presets The ability to set in advance precise power allocations between systems/engine/weapons to quicklly go from one setup to another.

Pips' allocation in SC The ability to re-allocate pips while in SC.


Bulletin Board/Missions
Faces I miss the ugly faces we saw in Frontier, whenever we "talked" to a NPC. Stations are quite boring. Only text in there. If the module to walk in stations arrives quickly, I'd understand nothing's done to add faces to the people we talk to when taking missions and all. But if it takes a year (or more), it's gonna be a looong wait.

Abandon missionThe ability to abandon a mission not long after having accepted it, without reputation loss, and a small amount of money to pay as compensation.


New "profession"
Salvager During my explorations, I always wish I'd find some unknown ship's carcass, stuck around a planet in a distant star system. Being able to salvage a part of it (metals, modules, fuel, whatever, with a salvaging module) would be great.


Encyclopedia Hmm, all of us aren't fluent in Elite history and lore, so why not put everything in an "easy to access" database, which we could open directly from the cockpit everytime we encounter something and say "what is that ?"

Multiple pilots If I want to be a trader/bounty hunter most of the time, trying being a pirate could be entertaining. At the moment, the only way to do that without getting a bad rep with my trader is to wipe it out to start a new one. Wouldn't it be nice to be able to create more than one toon ? I think it would.

Scans When being scanned (by NPC or PC), an indicator (like the FSD cooldown indicator) would be nice, so we know if we're about to get busted or if we might just avoid it with a little boost.

Busted ! We should be able to pay our fines directly to flying law enforcers outside stations. Don't tell me wire transfers are impossible in 3300. Maybe we could avoid some unwanted bloodbaths that way.

System alignment In the navigation panel, an icon indicating the alignment of the systems listed (Federation, Empire, Alliance, Anarchy, Unknown...etc) would be a plus.

Refill all option One I have seen quite a few times around : have an option to refill the ship with everything it needs everytime it docks (for lazy and rich people, like me).
 
Nice list :eek:
I'll have to take a look at it tomorrow, and by the way delete some of the redundant stuff, since 1.2 brought many improvements mentioned here.
 
More active universe

I would suggest an active background, it all looks too static, have comets blazing across the sky, lighting storms over planets, gas clouds exploding, solar flares, radiation clouds damaging ships. This will help to win awards for the beauty of the game universe.

I like the idea of a trading history panel to see where you have been, helpful if you have a poor memory, especially if you want to go back and didn't write down the name of the System or Station.

Also provide a news update for the wars, conflict zone outcomes, having fought in quite a few, the zones disappear and then nothing, no change in allegiance, no news item, nothing!


I'm a big fan of Elite (now and the original), it could be so much more.
 
Well, after a few weeks now, I had a lot of fun doing trade, exploration, some missions, improve my ships and do whatever the galaxy wants me to, but:
I tried mining in the beginning with my Cobra, it was not satisfactory. Neither from a gameplay- nor from financial perspective. Meanwhile I've got an ASP and a Clipper. I decided to get myself a T6 for mining to give it another try with two mining lasers and a 4A refinery. I chose a metal-rich extraction site three jumps away (50ly) and tried mining for two hours (the time it takes either to get about 500k cr. with exploration or doing missions or trading around 5 mio. credits). What did I get with mining in this time? 4 Bauxite, 2 Lepidolite and 1 Coltan. It was not enough to cover fuel and repair costs. Yes it was beautiful, I saw a lot of action, but mining needs a lot more profit to be attractive. Tractor-beams, cargo drones or at least a real big cargo-hatch would help on one side, another option would be "bigger" fragments (containing more ore). Now you need about ten fragments to get one tonne of cargo, but have your refinery full of element traces. To get the t6 full of (cheap) cargo, it would take me about 2-3 (weekend) days. That's a period of time, I can do 40-50 mio. with trading.

So please revisit mining and give it some love ;)

for the rest of the game:
- thargoids
- route planning
- player trading
- rare equipment (overcharged weapons, X/Y/Z-rated compression-fuel-tanks, local-jump drives (for jumps between stars or huge stellar objects inside a system)
- improved, more detailed (enonomy/industry) background sim (that brings up a need to feed the trade routes with cheaper commodities to keep running - who would bring biowaste to agri-, copper to a high-tech or food to any station now?)...
- more impact on positive reputation (e.g. better/rare equipment, discounts on commodities, ...)
- one price per tonne for fuel^^
...
 
More from Brian's brain...

1. For planetary landings module, have a bolt on atmospheric flight attachment which will include pop out wings, tail planes etc (different for each ship and as necessary) which could be disposed of in space for faster smoother space flight during space combat. Thrusters would need an atmospheric upgrade, or wheeled landing gear and runways for take off so that it is more realistic than just lifting off in 1+G and hanging there till you decide to move off.. You could buy the kit at most stations for a shed load of cash. And sell the kit off as well. I know it wouldn't make much sense but I would also like to see the big ships dropping to atmosphere too, that would look spectacular. Also ablative heat shields that would only last a few landings, or an atmospheric field shield upgrade or something?

2. Ship's damaged areas should show up red on the ships status hologram.

That's all from my brain for this month...

Brian :)
 
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Forgive me if this has already been suggested. Have you wondered why most if not all Solo Traders/Haulers, within ships from the smallest to largest transports, end up on the losing end of a pirate attack; from an illegal interdiction and are at the mercy of the pirate(s) of which they are either financially set back (dumped cargo) or dead (with or without ship insurance)? With the "Wings" patch this is only going to get worse for all those solo traders from now on.
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Well here is a suggestion to implement into the game (along with the "Wings" patch, if possible):
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(1) Provide all Solo Traders with the option to hire NPC Escort(s).
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(2) Provide all Solo Traders with the option to hire NPC Bounty Hunter(s) to chase & hunt down acts of piracy that causes the Trader lost time and credits from an unlawful/illegal interdiction; in addition to the standard Bounty given for this type of crime. This can include the option, for the perpetrator, to pay back the infraction as a restitution of all stolen and damaged goods including ship & or repairs incurred by that action and in return will receive a clean record of that incident. If restitution is refused the infraction (pirate) will automatically incur a hefty bounty of which provides a % of the Bounty to go back to the victim to help recover their losses when the Bounty has been honored by the NPC within the game (Solo/Open Play). Also should provide the Solo Trader the option to provide ship/hardware configuration upgrades to the Bounty Hunters ship to increase the odds of a successful Bounty. The Solo Trader should also have the option to sale back a portion of the upgraded items when the Bounty has been successfully completed.
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NOTE: I realize that an NPC Bounty Hunter is not the best choice to go up against a RPC but what other choices does the victim have at this time; as far as I can see there aren't any except don't deal in solo trades.
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(3) Provide all players the ability to view his ships maneuverability stats based on the ships current load out within the HUD menu or from within the "Shipyard"; preferably in the "Outfitting" menu HUD area. As it is now, one has to transfer to another ship and then view the ship stats (especially maneuverability) for the ship they transferred from.
 
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i would also like to see better displays in advance for if there is a landing pad that fit to my current ship.

I was playing around with a Lakon type 9 and i was trying to make profit as a trader. But the problem was that i could not see if the place i was going, had a landing pad of a fitting size.

Its really a question of a small, but very useful UI update that would improve the docking process.
 
Transporting ships between starports

It would be pretty neat if they made it possible to pay for a transport of ships between starports. I feel like it would be very annoying if I for example would have been exploring for some time, but then want to go back to bounty-hunting when my ship is on a station like 200 light years away. It would be nice if Ï could pay a sum to get that ship transported to my current station. The size of that sum could vary dependent on the mass of the ship, the distance between the starports and the original price of that ship.
 
What I would like to see added to elite dangerous is:

1. I would like the possibility to make your own logo and add to your ship.
2. Be able to see the how much the bounty is on the npc (non-played characters).
 
What I would like to see added to elite dangerous is:

1. I would like the possibility to make your own logo and add to your ship.
2. Be able to see the how much the bounty is on the npc (non-played characters).

No 2 is already possible. Just look at your contacts and you'll see the bounty of a wanted NPC.
 
Since i believe many of us enjoy the sim part of this game and feels like this is a step further from ms flight simulator, some minor tweaks would make this game even better

i am not sure if there should be a gravity inside space station, but would like to have a feeling i have to do a landing flare if i don't want to do a reverse thrust ( like when huge helicopter does )
Also would be nice if smaller ships have rubber tires, i guess hotshots would in "real" life speed down, flare before landing, then roll for a ship length or two before they come to a stop.

i believe it's said before
in game email system, where you can check your messages, contracts etc from station or ship panel (you need to be close to some station or nav point, the further you are the longer it takes for email to reach you)
passenger cabin (a cargo hold replacement) and passengers that are like rare commodity with destination, so they can be accepted only on a certain destination, buy price 0, sell price when delivered)
 
I'd like to see a significant increase in both the danger and profitability of visiting anarchic and feudal systems.
At the moment they're not that much more dangerous than corporate, democratic, or communist systems, and the buy and sell prices are no different.
I'd like to see these runs highly profitable but with only an evens chance of making it there.
 
The vast majority of things I'd like are things that have already been suggested somewhere on this website. :D I don't know if it was mentioned, but when you can walk about your ship, I'd like it to seem like your commander actually lives in it. There should be little things around the ship that make it feel that way, like if you are high ranked with the Federation, there should be a Fed Uniform or some kind of Federal commission plaque or something in your sleeping area. Perhaps if you steal rare artwork for someone, as a side reward you'd get a piece to hang up in your ship. This could have lots of little bonus rewards for various types of missions that you do, little trinkets to decorate your ship. Failing this, eventually it would be cool if you could buy a "home" somewhere on a station perhaps. But I think given the vibe of "you and your ship out in the black" of this game, it would be better to live on your ship. Personalising things I think would really flesh out the game a lot for people.
 
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I made a ticket to FD about something similar; they make a voice command pack which can be customisable to that pilot so they can have the ship respond how they wish. For example when I requested dock my computer would then talk to me about how it was fed up of playing The Blue Danube all the time coz it was the only MP3 available, or when I went to the commodities she asked me to buy something for her. The talk back wasnt restricted to that and it was all easily set up through Voice Attack. Down side was the voice is not the same as the one in game which is why FD should set something up so the voices are the same and makes it more "authentic".It woul dgive variety, immersion and more fun to the game. Also being able to change the music to dsocking would be brilliant. Imagine docking into a space station with "Whole Lotta Rosie" playing and the DC using the tempo of music to control the speed. i.e slow music - slow dock, fast music - scary ass fast dock with the chance of a crash.w
 
some good stuff here; i would like to add under the topic of radar; a different color or icon for ships already scanned so I dont keep scanning ships already scanned looking for new ships with Wanted status
 
Not sure if this has been posted before but.... I never see any players flying an Orca. Add 2 passenger compartments to the list of internal modules. Standard rated modules and luxury rated modules. Then by having a certain standard or luxury passenger capacity you are then able to accept special contracts from the bulletin board. You can even add sight seeing contracts where the commander must fly within a certain distance of specific planets and then dock at a specific station to drop off his passengers.
 
Hi everyone,
Don't know if it has been already suggested, but It would be good to see the 5 last systems researches we did in the navigation menu of the galaxy map.
Be that as it may, great job for your game Frontier :thumb:
 
How about advertisements for REAL PRODUCTS in the game as another income stream for the developers.
Ads could be worded to fit the game story,
e.g. ads for game controllers could be worded as upgrades to your ship controller - 'Upgrade you ship controls to the Thrustmaster T-Flight HOTAS'
You could have ads for food & drink:
Redbull - keeps you alert ready to evade that interdiction.
Get a Domino's Pizza delivered to your ship.
There are already ads in the game at stations - you could have a few more inside & outside stations - just make them for real products so the developers get some cash!
More income for the developers means more development of the game.
 
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