| Power Generators |
Atmospheric Processors
|
| Land Enrichment Systems |
Yes please, this is my 'return trip pay the fuel load'Lots of nice suggestions, here are a few i did not see on the OP list.
Make orbital object scans use same check as frame shift drive for object obscured.
Not much sense in scanning a tiny rock right through the center of a star or Gas giant.
Remove commodity markeds on smaller outpost and instead expand missions to supply them with a broad number of commodities.
Increase demand prices for specific goods in specific system to increase variability in trading.
currently we are only trading few commodities to maximise profit per trip.
Example: Terraforming systems. increase demand price for following goods.
Power Generators
Em
Atmospheric Processors
Water Purifiers
Land Enrichment Systems
Increase profits to perhaps 1100 -1400 per ton (remember return trip yild low profits)
Add a Captains log.
Logging star system visited, ports visited, system scanned, enemy destroyed, rank progression, outftitting changes, ships bought and sold.
Ship destroyed, enemies destroyed etc.
AFAIK, clan mechanics will not get incorporated, ED is all about solitude - you and your space ship.
I believe "wings" mechanic is as far they'll go with gathering multiple players at the same time.
Are you saying that this is not the plan for ED?
Since Drones are on the horizon...
Here's an idea.
The drones will have the capabilities to harvest cargo containers and mining fragments and that's a boon! But..
http://ih1.redbubble.net/image.15688379.5108/sticker,375x360.u1.png
How about the option to weaponize drones? A player could go to the outfitter and purchase some basic drones, but have the option to upgrade them or even download their combat skillset into the drone. This option would keep them a consumable item and allow for varying levels of skill. They could be given basic commands such as "protect me, attack my target, and so-on". So if I'm hauling around some rare cargo and I get interdicted, I could go to my cargo-hatch, deploy my drones and say "Bring it!"
I've suggested this in different thread and people seemed to be really excited by the idea. A Bounty broker in the Contacts section. For a fee, say, between 5% and 25%, they will pick up the bounty for you. This way, you wouldn't have to travel to some distant backwater system to pick up the 1200 credits the People's Purple Unicorn Party owe you for warrant scanning some lowly Sidewinder in an RES. My transactions tab is simply cluttered with crap bounties I can't be bothered to pick up, because they don't even cover the fuel cost to fly there.
This should only work for independent system bounties, however. The big faction awarded bounties are no issue, as you can already pick them up anywhere.
Alternatively, people have also suggested that an option to discard bounties would work as well.
Really, Really good idea! a number of times i got a great Bounty, but i did not have the fuel to get to where i could cash in on it.
Fuel is free with a scoop?
Why so many complaints about fuel pricing?
Fuel is free with a scoop?
Why so many complaints about fuel pricing?
Obviously, the main gripe here is with the time wasted going around dozens of star systems, which are sometimes quite far apart, docking, claiming, then launching again. I always use a fuel scoop.
I once bought a sidewinder and on purpose crashed it into the wall of the station just to clear my transactions tab.![]()