I do agree that they have the "negativity" down "pat". As when hunting in RES areas for bounties, when a miner has a wing who is wanted, and you take out that wing, the miner vessel then comments negatively towards your actions of destroying his wing before starting to attack you. Actually, the message interaction is so lean that the miner, despite its wing being Wanted, will accuse you of piracy, or that it will not succumb to your aggression as though your intent is to attack the vessel as you did the Wanted vessel.
Expanding on that a bit, it would be unique if the miner mentions something to the effect that he/she lost his/her wing and thus, "I better skittadle", or something of like kind in fear or spite, or perhaps, "guess I should have picked better friends [or support]." Whatever that may be for a reaction.
The point being is that these text based immersions are not much in coding, and they would not require a significant amount of time to expand upon considering there is (a) already code for message interaction, and (b) already a decent amount of interactions, but clearly not enough to immerse the player into the game by means of the NPC reactions. It would be a nice addition in my opinion... after all, I still months later find myself talking back at NPC pirates who threaten me in RES areas when I initially attack them by stating how, in so many words, I have made a mistake or that they are going to, "boil me up".
I am happy that you agree, and for your contribution to the discussion.