Keeps you awake on your hundredth run, blumhagen 
I like how now, when I'm in a combat-fit Vulture, and an NPC shieldless Sidewinder pirate comes up and scans me, it comes up with "Hey man, I don't want no trouble," or words to that effect, and then slinks off.
...
Love the variety.
We added a load more chatter variants as part of the CQC Update and as new NPC circumstances are added (such as new scenarios, or triggers) then we add more chatter. We also want to look at chatter providing hints and clues to hidden or secretive events like treasure hunts. There are no immediate plans for text to speech.
This is the sort of thing I hoped we would eventually get when approaching busy star ports... a background ambiance of overlapping traffic control and communication dialogue that increases in volume as we approach the station, and decreases as we move further away.
You do actually have faint background chatter if you are facing the starport, or docked with the starport menu open.
I know. But its barely noticeable and there aren't any adequate ambiance volume controls in the audio options. An option to turn background ambiance up and lower ship engine sounds etc, so the radio chatter becomes more noticeable around stations', could help create a better 'busy spaceport' vibe.![]()
Yeah but I think playing in solo wit would be more realisticThere's an option in SOUNDS to get all sounds to the same level - I believe it's the NIGHT setting. Give that a go it might make the chatter louder.