Community Goals --Pirating, bounty hunting, and grievers

As the CG is designing to increase player interaction, I have a suggestion.
CG are scenarios with the local government usually has an urgent need. It typically includes both cargo and bounty missions. I suggest that the government institute a special x10 bounty for the CG system.
Pirates (and griefers) tend to camp just outside the assigned CG station looking for easy marks. As a result, cargo player tend to get attacked frequently, often killed---and quit playing open—hence, no real community interaction. The typical 5K bounty is meaningless in this case, but if it becomes 10X that in a CG system, it enhances the game by the following:
(1) The local government has an incentive to address the urgent needs of the system, so x10 in-system bounty is a reasonable response—enhanced immersion.
(2) Pirates are taking more risk going after cargo, but they also have a bigger reward in selling it at the station (pirates are about the money—right?). Seems to be in line with the role these players chose to follow---bigger risk, bigger reward. Why kill the cow when what you want is the milk?
(3) Griefers will create big bounties quickly and become potential targets for bounty hunters.
(4) Bounty hunters have new targets that align with the government goals (CG), because griefers will show up.
(5) Cargo players will at least feel a little safer and can enjoy the open universe and actually have a community meeting, but transit is still dangerous as the standard rules apply.
It’s a simple adjustment based on reasonable role playing factors that only apply to CG systems.

No plan is perfect.

Exploit: Griefers travel in packs, so they will build a big bounties and then kill each other to collect and build cash for bigger ships and better equipment.
Counter: If player’s own bounty total 500K credits or more in CG system (will need to be tracked in total based on CG system(s), not just the current amount), the result would be steep penalties such as the following:
(1) if they dock in CG system station their ships go to lock-down—they are in jail until the CG is over in “open” but are free to go solo and private modes.
(2) If they leave the system, a virus is inserted into their jump drive to prevent them from jumping back into the system in “open” mode for the duration of the CG, but are free to roam outside. (This also address them going to solo or private, leaving the system and trying to return to CG system in open mode.)
Exploit: Griefers will roam the short jump nearby stars to pounce on weaker players.
Counter: That’s part of the game—like it or not. Players can avoid by going sole or private to enter the CG system, then go “open” and still interact with other players.
Griefers have a right to play as they chose, but there needs to be a limit, at least in relation to CGs.
The CG should be for the Community as a whole.
 
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