Hello Commanders,
We wanted to take a moment to thank the community for all of the feedback that has been shared with us, following the launch of the September Update. We hear your frustrations and are hard at work on rolling another patch to address some of those issues to improve your current Elite Dangerous experience.
With the help of your feedback and bug reports, we're going to be introducing a number of fixes next week. For those that might have missed it, we've collated together some of the steps we've already taken to resolve issues you might be facing:
- We've identified a list of Known Issues and some of these have already been resolved in server side fixes and September Update - Patch 1. As this is not an exhaustive list of all the reports you've sent our way, we're still continuing to investigate and resolve as many issues as we can. If you've encountered a bug or issue, please make sure to report it to us via the Issue Tracker.
- A number of Game Extras will continue to be released, so if there's something familiar missing from the Store, rest assured it will arrive soon.
- VPN connectivity
- We're still looking into what is causing connectivity issues for VPN users. We've updated the VPN workaround that we posted on the 24 September. Please try the following steps to resolve the issue:
- Locate the IP address used by your VPN.
- Next:
- (Steam) Navigate to the folder here: C:\Program Files (x86)\Steam\steamapps\common\Elite Dangerous\Products\elite-dangerous-64\
- (Standalone): Navigate to the folder here: C:\Program Files (x86)\Frontier\Products\elite-dangerous-64\
- You should see a file named 'appconfig.xml'
- Open this with a text editor such as Notepad and scroll down to the bottom, where you should see a Network section.
- Add the following line (replacing 'xx.xxx.xxx.xx' with your VPN's IP) <UseNic>xxx.xx.x.x</UseNic>
- The final result should look similar to this:
<Network Port="0"
upnpenabled="1"
LogFile="netLog"
PingTime="27"
MaxUpRate="250000"
DatestampLog="1"
SendCompressedIDs="0"
<UseNic>xxx.xx.x.x</UseNic>
</Network>
- Don't amend any of the other sections as they'll have been configured for your standard usage already.
- Save the file in the same location.
September Update - Patch 2
Next week, we'll be introducing a second corrective patch, which will include a number of fixes for various issues. We've highlighted just
some of the fixes below, namely those reported through Issue Tracker (and some of the top voted issues) below:
- Crashes/Stability
- Fixed a softlock that could occur when trading materials at a material trader
- Diamondback Explorer
- Fixed mismatched Paint Jobs for the Diamondback Explorer
- Interdiction
- Fixed an issue where interdiction wouldn't end after the player submitted
- Outfitting
- Fixed an issue that could cause incorrect weapon mounts to be displayed (fixed weapons showing as gimballed, for example)
- Rendering
- Fixed an issue that caused stars in the night sky to disappear (creating, in some cases, 'hard edges')
- Ship HUD
- Corrected the schematic of a targeted starport to match its actual orientation
- Fixed an issue that made ship modules appear twice in the module tab after swapping to a different ship
- Weapons
- Fixed Enforcer Canons not being able to be restocked through synthesis
In addition to this patch, we've made some changes to the in-game
Store following the feedback you've shared with us:
- The Store icon located in Station Services will be changed blue to orange to fit in line with the other UI elements.
- We're also going to rearrange the positioning of the icon and various buttons on the main menu:
- Station Services - Livery > Holo-me > Store
- Main Menu - Livery > Buy Expansions > Store > Buy ARX
View attachment 144832
We'll provide a time and date, as well as the full Patch Notes, for the
September Update - Patch 2 next week.
See you in the black, Commanders.