You can do this, but the view is only from one eye, it's not centred. I don't think it's feasible for the Odyssey client to be partially VR as well. If it's to be VR, it all needs to be VR, but I can't see why they can't do a horizons plus client if you own both which allows you land on all the planets and use your SRV in VR.
I can see why VR is dropped totally all over the board. Let me clarify: I am not a game developer, but I do have some 'back end' knowledge on how this would have an impact on Netcoding / VR support and cross platform.
First of all, one part of the problem 'they' (Frontier) might be facing is that all platforms run on the same server (at least, I head something about this in a convo in late june 2020 about this). Because consoles and PC therefor sit in the same realm of things, you might want to know that coding VR on a PC works different then coding VR on a console.
That said, VR support for all platforms (PC, XBOX, PS) needs to be unified to work in a similar way. That is one part of the issue
A second thing, locomotion is a big thing for VR support to work proper. There are some titles (I remember of playing) that do this pretty well. But in this case you have to proper balance it between a person who is playing with a VR set, and a person who isn't playing with a VR set.
So in this case, timing, walk speed, movement etc.... kind of become the issue here. That is one. Because on a personal note, I haven't come accross with a single VR title that allows cross platform while playing a game with a VR set, or without. So that is something that would be new, and groundbreaking as a challenge at the same time.
Another thing that could be an issue here: netcoding. VR requires a different way to netcode things (things that gets send back and forth from client/server) versus a normal first person shooting type of game play. Because the latter just depends on inputs coming from mouse/keyboard while the first also depends on movement from the headset and touching keys. So there is a lot of difference between the two regarding netcoding issues.
Again, I am not a dev for coding these type of things, I am just posting it as 'common' knowledge that is already know regarding these type of things.