Actually what they are saying is that the changes made to the game engine to facilitate walking around and blue skies mean that the Odessey version of the game will not be VR compatible. If you want VR, you will have to carry on playing the Horizons version of the game with no atmosphere landings and no walking around. Odessey will not be VR compatible at the launche of the game. And if FDev have shown us anything it is that this means it will probably never be VR compliant. So either all those of us that play in VR and love it, settle for just playing Horizons, or we go back to playing flatscreen.No, the most likely - and almost certainly what "Odyssey will not be compatible with VR at launch" actually means - is when you launch Odyssey, VR will not work. That's the clean way to do it.
I bought a VR headset specifically for ED, it has supported VR almost since the beginning, and prided itself on doing so. To play it in VR is something that needs to be experienced to be believed, it completely changes the game (for the better), and even the tedious grind become more interesting because you are actually sat in your spaceship (as opposed to just watching a screen).
It has it's disadvantedges, I can't watch Netflix on a different screen or read a book during the tedious supercruise to Hutton (for example), and sometimes the frame rate drops and the SRV makes me a little queasy, but it's worth it. The cockpit is a wonderful place in VR, and something like the giant glass cathedral of a T9 has to be seen to be believed.
I have a lifetime pass, so I will get Odessey. I may even play it once or twice to see how good the "walking around is", but TBH, space legs have never intested me from the beginning. Elite is not, and shouldn't be, a FPS game. It is about the spece ships. If you want to give me legs, let me explore my ship. Beyond that I really don't care, and I suspect the same is true for a lot of other players (not just those of us in VR). Keep your space legs, give me atmospheric landings, give me cities, give me alien skies... By all means improve the game engine, but not at the expense of the main joy of the game play.
What are we getting legs for? So we can take part in FPS shoot-outs, and take assassination missions on a planet surface? If that's it, then fix the bugs in the existing game first. Give us content that is not grind, clean up the graphics, improve the existing gameplay, address the shortfalls of PowerPlay to make getting involved in politics worthwhile. Make Engineers more than just a useless grind sink who can't give you the same results twice. If I find a good mod for a laser or a cannon, why can I not go back to the same engineer with a new laser of the same type and just order the same mod? Why must I go through every step of the process again, and hope to get the same result? That's not engineering, that's just random numbers.
Am I excited about Odessey? No, not really, as there are soooo many things in Horizons that could be fixed instead, and if the track record of FDev is anything to go by (and I've been here since Premium Beta), then "space legs" will be implemented badly, not live up to expectations and be left to wither on the vine like Powerplay or CQC, or even Thargoids and the whole "alien invasion" storyline...