Dinosaurs Buildings & Attractions Concept of a "possible" marine dinosaur inclusion update/DLC (and how it could work in depth)

I must confirm something first!!!
Frontier Developments confirmed countless times their focus right now are the land based stuff, especially since they’ve confirmed on the official JWE Twitter account there are so many land dinosaur options to choose from.
This means their focus now are the land dinosaurs and not stuff like pteranodons or mosasauruses.

However, Frontier game director Michael Brookes, who directed Jurassic World Evolution, in an interview with a big known YouTuber, TheGamingBeaver, while confirming there won't be any aquatic stuff at launch, he neither confirmed or declined on the possibility when asked about the possibility of such. Not only do they have to listen to community feedback to include it, they also have to make sure that if aquatic stuff is to be a thing in the game, everything must be done right with meaningful purpose and so fourth.
Source: https://youtu.be/EeIM1yUoyJ4

(The question and answer about aquatic stuff begins at 5:51 of the video.)

SO, I’ve decided to post out a “plausible” concept on how aquatic stuff could work in-game. I’m posting this now because I have no doubt it’s going to be a lot more difficult to plan and (if decided) to develop than with land stuff, and I know that they still got a lot of more potential exciting land stuff down the line, just so they already have a potential concept to consider and build upon or whatever for the "far" future ahead.

I am aware that plans can change over time, such as what they said above in that video, but that doesn’t mean I can’t try.

So, here we go!




First off, I believe that aquatics should have their own map, particularly those on any of the Five Death islands that aren’t prone to violent storms by lore. All for good reasons.

I don’t believe the current location maps are applicable for well-made aquatic creature habitats for several sub-reasons. If you look back at the mosasaurus's lagoon in Jurassic World, it's enormous in size, and no current map in-game seem like it could handle something like that because when I think aquatic creatures, I think a lot of space usage. The maps (excluding Isla Nublar North in campaign mode) in-game are designed for you to make the best 5 star rating parks you can get, and with so much space being taken up by expansive water exhibits, that's likely a waste of potential for more important stuff to use to make the best 5 star rating parks to progress, even with the most expansive maps I could think of like Matanceros or Sorna, the latter being the biggest of the main campaign story maps.

Another reason, is because of the shear sizes of the exhibits they would be placed in, can you imagine the memory eat up they would take when they're either constructing or so fourth if they were "building entities"? A piece by piece exhibit build up I don't see being a thing either, because I think it would be rather awkward for both in-game and development perspectives. Everything in this game is made to be cohesively well made, keep that in mind.

I believe the aquatic stuff like the lagoons and theaters should be map built-in elements that you can utilize yourself with out having to place them in the maps themselves, to make both the in-game and development perspectives out the best together.

No, don't go suggesting to just expand the current maps like Tacano or the Tacano Research Facility just because they already have giant lakes in them, like what some on Twitter conceptually made last year as below with the Isla Tacano map.
Source: https://twitter.com/steamblust/status/1043883833265967104

Redesigning the current in-game maps would with out a doubt mean "breaking" every single person's saves on main campaign, challenge, and sandbox saves with those specific maps. How many people in the entire world who bought and play this game, including my little brothers who play this game on their PS4, would think destroying their saves is the "fair way" just to include new exiting stuff like in those Twitter images above? I'll bet you very, very, very few of them.



So instead, they would be "completely separated maps".

For those maps, to fit within the game's story and lore, would likely be placed on islands that aren't prone to harsh stormy weather. The islands I can see where these kinds of maps would be a thing would be either Isla Matanceros, Isla Tacano and maybe Isla Sorna since that island is not prone to storms by description, despite having such in the main campaign, but I presume it's not by description because of its size.

Reason for this is because you can't really do much in the containment of the marine creatures as opposed to the containment of the land dinosaurs. Storms can damage certain structures, but I don't think that could be reasonable to have in those maps. Also, because these would be different maps and locations from the current ones, they can flesh out as to how they got so much saltwater for the creatures in a similar fashion as in the movies: A channel connecting from the lagoon to the sea. JWE is designed to have a well-fleshed out lore and story, taking elements from the film universe to make its own.

Again, with separate maps, there can be a different variety of structures in place of others or any other features to manage those maps to get five stars separated from the other maps. Claire's Sanctuary did something similar on Nublar North where you have access to only a handful of structures, so it's not impossible this concept would be expanded to future maps, particularly if something like this were to be in the game in the "far" future from now, you won't have access to all structures you can build on the previous maps, but you will also have access to structures exclusive only to those maps.

Since the features would be pre-built onto the map, there would be multiple lagoons in-place for one or more possible maps with only a handful of species for the water areas (which likely means, no land dinosaurs for these kinds of maps as the current in-game ones for the sake of the consistency of the new maps), and just enough to have a species variety rating. I see the lagoon structures being like separate tanks that are separated by tanks walls with doors that connect to a "huge" water area where shows, like the mosasaurus feeding show in Jurassic World, can take place. It's similar as to like how the orca shows at the SeaWorld parks work: The animals live in a separate water area while being able to move to the show area to perform. You will be able to manage the exhibit areas as well as the shows.

(I also wonder if the concept does come to be, if it would be possible to have "show" and "non-show" creatures for the maps, if you know what I mean?)

I'm not sure if something like this would be in free updates or charged DLCs, but if I had to choose, marine creatures would probably be best if they were in charged DLCd, considering there would be a lot of whatevers that would be involved that would be worth charging.



And this is where I will end it. What are your thoughts on this?
 
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I think it's almost certain that they're trying their best to do something involving aquatics for this game, it's just a bit more likely for it to be on a smaller scale.

If they did go the dedicated map route, then it would need a dedicated paid DLC (they would need at least 8-10 species, especially if it was 2 maps as is usual, all of which kind of have to be built from the ground up, as well as a whole bunch of new buildings, by a team that's now a fair bit smaller than pre-launch. It certainly would take a while.).

The only potential I could really see with a free version is that of a building, leaving it open to expansion of the roster with DLC.
 
Tbh, I believe I tackled the need of a separate map system in my Marine DLC Idea, IF the devs ever plan on adding such a thing, & add their own storyline.
The memory requirements in having a marine & land park running at the same time would be high, & I doubt consoles can even handle such a system load, separating a marine park from the land parks would be the best(probably even the only) way to go.

As for the maps, you dont really have to limit ourselves to just 2, we can maybe have like 3 or 4 maps, spread out over a storyline. +1 more for Nublar.
 
I think it's almost certain that they're trying their best to do something involving aquatics for this game, it's just a bit more likely for it to be on a smaller scale.

If they did go the dedicated map route, then it would need a dedicated paid DLC (they would need at least 8-10 species, especially if it was 2 maps as is usual, all of which kind of have to be built from the ground up, as well as a whole bunch of new buildings, by a team that's now a fair bit smaller than pre-launch. It certainly would take a while.).

The only potential I could really see with a free version is that of a building, leaving it open to expansion of the roster with DLC.
Tbh, I believe I tackled the need of a separate map system in my Marine DLC Idea, IF the devs ever plan on adding such a thing, & add their own storyline.
The memory requirements in having a marine & land park running at the same time would be high, & I doubt consoles can even handle such a system load, separating a marine park from the land parks would be the best(probably even the only) way to go.

As for the maps, you dont really have to limit ourselves to just 2, we can maybe have like 3 or 4 maps, spread out over a storyline. +1 more for Nublar.
I agree that, if marine dinos are to be a thing in separate maps, they should be the only “dino entity” attractions in them. As I said above, only a handful of species. By that, I mean at last ten species, assuming there shall be more than just the mosasaurus.

As for structures, the maps can have access to all power and guest structures (except the the shelters because why would you need them when you have absolutely nothing to worry about escaping?). But for certain operation structures, you have access to only a small handful of them. Everything else from all enclosure structures, certain operation buildings, and potentially new visitor structures (albeit at a small number) that’s when and where lots of resources and time would go to.

In regards to map numbers, 2 minimum or 3 maximum main campaign story maps is good for the main campaign story of the game (excluding the potential extra sandbox version on Isla Nublar). The other islands can have location maps for something else planned in mind, but I want to wait to see what the next major update and DLC will really have first. There are rumors from one of the posts from the series of leaks that occurred from the presumed same person last Spring. However, due to several small inconsistencies in those posts, despite having such true information at best, I'm skeptical if the "aviary" as suggested is even the kind of "aviary" nearly everyone who read it believes it to be. So I want to wait and see if such "pterosaur aviary", as nearly everyone believes it to be, is going to be a thing or not. In my book, it's better to be safe than sorry.

There aren’t “too many” more new land based DLC and big update stuff I could potentially think of and see for the entire rest of the game’s remaining supporting time span (possibly only two more potential story based DLCs, a potential free update with more new dinosaurs to tie-in with new series installments, a few more 3+ dino pack DLCs, and free updates with more gameplay features and tweaks for your the game in general. All speculated based on my observations on how the game is made and works as a whole). What else could they do for big updates and DLCs together as before (Dr. Wu and Claire Dearing DLCs that each released with a big sized update) if that’s the case, after finishing up their land based stuff focus for later this year and most of next year, besides tying-in something to the next movie? This, or at least anything related to marine stuff, can be an opportunity to fill in the gaps.
 
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(List post comment)

When it comes to unique visitor structures, perhaps there can be up to three new attractions that can fit well with the whole “marine park” theme to the potential dedicated maps, and also to make it a bit easier for the development team. (This of course is if terrariums would theoretical become a thing at some point.)
Something like, let’s say;

1. Touch pools: Where guests can just walk over and perform a touching animation before walking away

2. Ammonite aquarium: However the building shall be designed, it would be something where you can see the ammonites from outside through glass.

3. Placodont pond: Due to the fairly small size of some marine or aquatic reptiles like placodonts, this can be a way for other but smaller sea reptiles like placodonts (species like Henodus, Psephoderma, or Placodus) to make it into the game.



As for species as unique dino entities or whatever (assuming more than just the Mosasaurus would be a thing), there should be a smaller amount of them like perhaps around ten species or so, but I shall only say five of the most plausible ones I can think of. Particularly those that I think can be in shows like in Jurassic World.

1. Mosasaurus (because it’s such a big deal in the Jurassic World trilogy saga of the JP series)
2. Ichthyosaurus
3. Kronosaurus
4. Pleiseosaurus
5. Dolichorhynchops
 
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I love the idea of touch ponds.

I don't think large aquariums or buildable lakes will ever be something we get in this game.
But having shallow pools or ponds wouldn't have the same problems. We could have small creatures in those. Most Mosasaurs, Ichthyosaurs and Plesiosaurs would all be a no go.

You could have like a shallow aquarium/pond/pool that could work pretty much like an incubator, except the animals never really leave the "building". You could introduce various smaller aquatic animals such as some that have already been mentioned like ammonites and placodonts. Other animals could include Nothosaurs and maybe even the smallest Ichthyosaurs and Mosasaurs like Carinodens and Halisaurus.
Though it fits less with the theme, maybe some small Placoderms as well.

They wouldn't be able to escape and would likely just need some basic swimming animations. With relatively little effort it could be a pretty fun attraction.
 
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Though it fits less with the theme, maybe some small Placoderms as well.
You know, with the touch pool idea, I was thinking they would have animated Trilobites as well. Now, I know they never existed during the time of the dinosaurs, but still.

On the side note, I was also thinking they (or even any other potential kind of marine animal structure attraction) could have some more modern "living fossil" animals such as the living horseshoe crabs.
 
You know, with the touch pool idea, I was thinking they would have animated Trilobites as well. Now, I know they never existed during the time of the dinosaurs, but still.

On the side note, I was also thinking they (or even any other potential kind of marine animal structure attraction) could have some more modern "living fossil" animals such as the living horseshoe crabs.
Well neither did placoderms, which is why I said it wouldn't fit as well. But yeah, Horseshoe crabs could work.
 
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