I'm less concerned about the grind, and more concerned about it actually working. LolThe idea of base building in ED should be incredibly exciting, find a lone planet out there somewhere, claim it as your own and defend your little patch of the ED galaxy! If the recent leaks are to be believed then this is a feature on its way to us and that should be a reason to be excited but I can't help but feel it will be underwhelming and I hate to say that.
FD's track record for grind, especially when it comes to materials and recipes indicates that Base Building is dead in the water already, I can't see FD releasing the update and the base modules being accessible, I fear we'll have to endure yet another grind-fest in order to build a simple shell, then get back to it to add a door, or life support, or lighting. I understand the need to craft and gather materials but I'm worried FD will again push this to the extreme and block out the causal or time-strapped player trying to get ahead, such as myself.
Is anyone else concerned about this? Anyone have any ideas on how FD should/could do this in a player-friendly way? I would love to hear your thoughts.
IMHO, carriers, and bases should be hard work to build and maintain, and ideally be a group thing. Not so hard that it becomes all you do, in every session, but not so easy 1 player can run a base easily either.
I imagine FD will do their usual trick, of making it painfully grindy, then tone it down from there, rather than make it way too easy, have billions of based be built, then make it harder, annoying even more people. Lol