None of the bug pages require a login to see, any more than you needed a forum account to read the bugs lists when they were on the forums.I can't help suspecting that the main purpose of the new bug tracker is to hide the miles long bug list from the public. I doubt that any stranger without an active account has access to the issue tracker, so at least it stays being a "family affair".
The problem is that it can't work as expected, because some of the most commonly reported bugs, due to the duplication problem, aren't even eligible to vote on.Show me that it works as expected and fix the highest voted bugs at first!
Worse - it requires everyone using it to be following the same procedure. Once people start filing bugs without searching, even those doing it right will end up splitting their corroborations between a range of bugs. If they dropped the corroboration requirement to ~2 then enough people appear to be using it right to overcome that effect.I can't speak for anyone else, but if a bug reporting system requires me to be intelligent to succeed, then it has already failed.
You probably have the wrong sort of web browser, have your web browser not configured to accept all the necessary cookies, have your web browser not configured to run all the necessary (and indeed unnecessary) Javascript, and/or have your privacy settings for cookies/JS turned up too high. Or it might just not like you - that's another possibility.Nothing loads on the issue tracker for me.
I just get "This issue could not be loaded" every time.
Anyone know what that's about?
That bit actually makes sense, since if we could vote on unlimited issues we'd probably mostly just say "yeah, that's a bug and should be fixed" and vote for all of them.Also, you can only vote on four issues at any one time?!?
Also, you can only vote on four issues at any one time?!?
It's an automated service, the idea being low maintenance, the QA team is the customer. We are also providing the 'Stack Rank' process which if looked after by Fdev will provide a priority list. What is lacking at the moment is someone at Fdev needs to go in at their end and tidy up and merge all the duplicates. That said, who knows when they will get round to doing that, the longer the list grows, the more reluctant I would be to tidy it up!
Yes, definitely. If they don't start soon - and bearing in mind that they don't get the natural "archive the bug forums" cleanup with each release now - it's going to be an unmanageable catchup job later.That said, who knows when they will get round to doing that, the longer the list grows, the more reluctant I would be to tidy it up!
That bit actually makes sense, since if we could vote on unlimited issues we'd probably mostly just say "yeah, that's a bug and should be fixed" and vote for all of them.
Makes sense to me, choose the bugs you really care about. Otherwise we know there are "zero tolerance to bugs" people who will vote for everything, which then doesn't help fdev know what people want fixed first.
It's an automated service, the idea being low maintenance, the QA team is the customer. We are also providing the 'Stack Rank' process which if looked after by Fdev will provide a priority list. What is lacking at the moment is someone at Fdev needs to go in at their end and tidy up and merge all the duplicates. That said, who knows when they will get round to doing that, the longer the list grows, the more reluctant I would be to tidy it up!
You don't mean NPCs taking off from outposts and arcing over backwards to end up stuck to the edge of the pad, blocking all access and not being destroyed by security? That's still happening.There's also at least a few entries for bugs which were fixed in the 3.4 release (the odd NPC takeoff pattern, for example)
Fair enough - I hadn't seen it since 3.4, and the only bug reports I could see for it in the reporting system were from 3.3, so I assumed that as part of "making an autolaunch that doesn't lead to rebuy" they'd fixed it.You don't mean NPCs taking off from outposts and arcing over backwards to end up stuck to the edge of the pad, blocking all access and not being destroyed by security? That's still happening.
You probably have the wrong sort of web browser, have your web browser not configured to accept all the necessary cookies, have your web browser not configured to run all the necessary (and indeed unnecessary) Javascript, and/or have your privacy settings for cookies/JS turned up too high. Or it might just not like you - that's another possibility.
Huh, well, that kinds sucks, as firefox seems to work with every other site I use.
Oh well, not gonna play around with security settings just to do unpaid QA.
I don't have Firefox security settings adjusted below defaults and the Issue Tracker works just fine for me. There are some sites that do not work with Firefox (and I have a backup browser specifically for that reason), but the Issue Tracker isn't one such site.
Since CMDRs who do the same are insta-killed by the outpost lasers, it should be the same for NPCs. Also, it's CMDRs who get the fine if they gently nudge the itinerant NPC off the pad (when you even can - often it's too stuck, thrusting down onto the side of the pad surrounding).Wait, that's a bug? I thought it's a feature that leads to immersive gameplay:
renitent NPC pad blocker
He wasn't commenting the sprint length, but the active user involment.Lol - I do love this non sequitur : fdev release every few months they are certainly not practicing agile.
It seems that only allowing four votes means that after I have voted for my 4 most important bugs I cannot vote for any others that come along after, that I think are more important to me. Allowing me to redistribute my votes at any time is not going to be helpful to the developers though... so I think the voting needs to be limited in a different way that somehow isn't vulnerable to spamming or abuse. The comparison to PowerPlay is awfully close for my comfort - a broken game concept re-purposed to serve as a bug report and management system, oh dear. I also agree with RexKraemer that bug repair triage needs to include important information only available to the developer - but I may expect (hope / imagine) that happens anyway, we just aren't told explicitly, and left free to imagine that our opinions are the most important thing. I haven't risked reporting a bug report about the bug report system yet, but I think it's not going to be long when I find bugs reported as 'Fixed' still occurring.Makes sense to me, choose the bugs you really care about. Otherwise we know there are "zero tolerance to bugs" people who will vote for everything, which then doesn't help fdev know what people want fixed first.
Similar systems are used in other realms. Political votes etc also work by restricting votes.