I just wanted to point out one big reason why there's such discussion about payouts despite ship running costs being extremely low in ED.
It is buyouts.
Goal of insurance is to make death matter. Game doesn't have perma death - first three games had - and that's exchange we have here. While I would like to see some gradual increase for players who lose their ships quickly and lower insurance for those who don't it is not what I wanted to point out.
Most of credits per hour discussions come down to 'how fast I can regain rebuy for my super expensive super mega ship'. But game clearly uses insurance as way to insure players don't lose their ship so quickly. Insurance is way to put breaks on people thinking they are still in Sidewinder. Big super ship can introduce considerable damage, thus losing it means way to balance it out.
You might argue that game should not be this way, that it should serve more arcade approach, but ED is not such game.
In the end all such issues come from people imagining that 'open world game' does not have fundamental rules. They do. You blaze your own trail - within someone's game with rules and rulesets.
It is buyouts.
Goal of insurance is to make death matter. Game doesn't have perma death - first three games had - and that's exchange we have here. While I would like to see some gradual increase for players who lose their ships quickly and lower insurance for those who don't it is not what I wanted to point out.
Most of credits per hour discussions come down to 'how fast I can regain rebuy for my super expensive super mega ship'. But game clearly uses insurance as way to insure players don't lose their ship so quickly. Insurance is way to put breaks on people thinking they are still in Sidewinder. Big super ship can introduce considerable damage, thus losing it means way to balance it out.
You might argue that game should not be this way, that it should serve more arcade approach, but ED is not such game.
In the end all such issues come from people imagining that 'open world game' does not have fundamental rules. They do. You blaze your own trail - within someone's game with rules and rulesets.