Conflict Zone objectives

So I went into a High Conflict Zone, picked a side, and was given two objectives: 'Defeat enemy ships' and 'Defeat enemy special forces'. After about 20 minutes of combat, the progress bar for the first objective was nearly full, and the second objective was at 2/4 (although it had been like this for 10 minutes, and it really didn't look like any more special forces were going to turn up).

I had flown outside of the scrum (about 10km) to use repair limpets, when suddenly a message appeared saying that the skirmish had been won by my side. Check marks appeared next to both objectives in the objectives window. I then received a message saying 'Reputation: Significant increase' - followed immediately by 'Reputation: Significant decrease'.

I went to a base and checked my reputation, which seemed to be at dead average for both factions. Looking at my combat bonds, it didn't seem like I had received any extra cash beyond the base payout for each ship destroyed.

Anyone know what's going on? What are the rewards for achieving the CZ objectives, or for being on the winning side? Why did I get check marks for CZ objectives that I hadn't yet completed, according to the progress window? Was I supposed to get a rep increase for the winning faction and a rep decrease for the losing faction, and did I get a bug that just gave the increase and decrease to the same faction, resulting in a zero increase?
 
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Confirm your observations, this is how it works, you have an overall progress bar which when filled by your forces destroying opposing ships, ends the scenario. When a side starts losing, they deploy 'special forces' usually 4 ships, and you have a bonus objective to destroy those. You are indeed informed of loss of reputation which doesn't happen (and shouldn't happen, and never did used to happen due to legitimate conflict in sanctioned conflict zones), it must be a display bug or dev oversight. You didn't get any bonus cash for completing the scenario, but your chosen side got a small influence increase from that win, is what I believe is supposed to be the case.
 
You get a significant increase with the faction you fought for and a significant decrease with the faction you fought against. The faction names are in the messages.
 
I then received a message saying 'Reputation: Significant increase' - followed immediately by 'Reputation: Significant decrease'.
There is some small print in the background. The increase is for the faction you fought for, the decrease for the enemy.

The 'special forces' have unique names 'SpecOps Alpha' or something, they all show up together. But sometimes one of them gets killed by npcs, then the progress stalls but the mission succedes when you win the battle.
 
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There is some small print in the background. The increase is for the faction you fought for, the decrease for the enemy.

I think they realise that, the point is that you never used to lose reputation with the side you fought against in a cz, and should not (and currently don't despite confusing messages to the contrary).
 
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You should and you do now.

Except you don't. lol. Whether or not you should is up for further debate. But in the current game, you don't.

And by the way, the reason why this is stupid, is because if you end up hostile, and the enemy faction controls all the stations, where are you going to hand your bonds in?
 
Except you don't. lol. Whether or not you should is up for further debate. But in the current game, you don't.

And by the way, the reason why this is stupid, is because if you end up hostile, and the enemy faction controls all the stations, where are you going to hand your bonds in?

Yes you do.
 
Yes you do.

You don't. I have been fighting in CZs all day, please take my word for it, I've been reading that message all day and seeing no effect to my rep with the faction I'm fighting, all day.

But that aside, let's assume you did, or that you were supposed to, as you seem to support, where would you hand in bonds once hostile?
 
should not (and currently don't

You should and you do now.

Except you don't. lol.

Yes you do.

You don't.

LOL
I can hear the orchestra vamping in the pit, the brass kicks in and Ashenfox and Stigbob break into a pythonesque argument clinic version of “Anything you can do- I can better”
Yes it is.
No it’s not.
etc.



On topic - my expectation is that some folks at Frontier haven’t considered the “can’t hand bonds in” side of the “should lose rep with folks you kill”. One group did the rep thing for flavour and role play, someone else fixed the edge case of being hostile and turned off the rep effect.

My worry is that the negative rep “makes sense”’ and someone else will reactivate the effect.

It’s like a booby trap all nicely set for someone to trigger.
 
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I guess I've been lucky, as I haven't had any issues in a CZ other than not getting the pick a side message once, which was remedied by logging out and back in.

As for objectives, the two bars are a representation of enemy ships destroyed, and not just by you, but your side. Same for the 4 elite ships, you don't have to personally destroy them for it to count.

Some others are defend or destroy observers or something, just open up your target panel, find them by name, and go defend or kill them if ally or foe.

High intensity CZ will sometimes pop in a battle cruiser, and I've yet to chase it off without falling way behind on the the main of objective of destroying more ships than the enemy.

In a pretty obscure system, working by myself (I assume by traffic report), I moved a war from a draw to a victory by winning about 10 each of the two types of CZ. I was already max rep with side I fought for, so didn't see a change there, but I definitely went down in rep with the opposition faction.
 
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LOL
I can hear the orchestra vamping in the pit, the brass kicks in and Ashenfox and Stigbob break into a pythonesque argument clinic version of “Anything you can do- I can better”
Yes it is.
No it’s not.
etc.



On topic - my expectation is that some folks at Frontier haven’t considered the “can’t hand bonds in” side of the “should lose rep with folks you kill”. One group did the rep thing for flavour and role play, someone else fixed the edge case of being hostile and turned off the rep effect.

My worry is that the negative rep “makes sense”’ and someone else will reactivate the effect.

It’s like a booby trap all nicely set for someone to trigger.

Popcorn.jpg?

Apparently the bgs bugs are pouring in, I haven't dared to look yet. It's going to be an interesting few days. :D

So far, missions don't appear to have any effect on wars, as has always been the case in my view and just continues to be so... Sharing a conflict zone with any other commander causes one of you to get bounties for every aggressive act against friend or foe, and lastly, murder currently affects the influence of the murdered faction positively. Oh and lastly, where's tonight's tick? Hello? Lol. It's a regular smorgasbord of chaos. :)
 
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You don't. I have been fighting in CZs all day, please take my word for it, I've been reading that message all day and seeing no effect to my rep with the faction I'm fighting, all day.

But that aside, let's assume you did, or that you were supposed to, as you seem to support, where would you hand in bonds once hostile?

I'm already teetering on hostile with one I've been fighting against, IIRC I've never been to the system before so no other reason for low rep.

You can hand bonds in at any factor.
 
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Today I tried some combat zones too. I was happy that the basic mechanics did work at least. The combat zone was full with fighting ships. I could join the faction I wanted to support. The bars and goals did work and I could cash in.

But now you tell me, the BGS side of things is bugged...

Well there always is a bad news to the good news, I guess
 
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I'm already teetering on hostile with one I've been fighting against, IIRC I've never been to the system before so no other reason for low rep.

You can hand bonds in at any factor.

You can hand in bonds in another system? If so, that's helpful, if your faction holds a station in another system. Handing them in at IF I believe has reduced or zero effect on the bgs, but I'd be happier with that statement if someone else confirmed it, too. But in any case that wouldn't be ideal, now would it. It would just inconvenience the underdog even more.
 
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Today I tried some combat zones too. I was happy that the basic mechanics did work at least. The combat zone was full with fighting ships. I could join the faction I wanted to support. The bars and goals did work and I could cash in.

But now you tell me, the BGS side of things is bugged...

Well there always is a bad news to the good news, I guess

All factions were in "none" state at launch, so it all looks the same at the moment. We'll see the first tick of B4 on Thursday morning so wait and see what happens then.
 
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