Console fixed weapons needs to be fixed.

Sensitivity settings would do little. You'll want low sensitivity one moment to aim your Railgun, and then high sensitivity to turn the next moment. This is why joystick users employ curves. FD can't do that, because everyone who isn't into combat would find it very irritating.

And there's nothing they can do with the fact that a controller has a very small number of buttons. They can't save you from having to press multiple buttons in order to do one thing. Only a good stick or keyboard can.

You're complaining about the limitations of using a console controller. It has nothing to do with ED. The only way to make a flight game accessible for console controllers without being a PITA is for it to be a very stripped down arcade game like Ace Combat. Nothing approaching sim levels is gonn have decent control on a console controller.

You need to break through the denial and reach acceptance. Either get the HOTAS available to you, or move to PC. Console controllers will never compare, they aren't intended to. Controllers require autoaim to function on slow shooters like Halo for crying out loud. I'm not ragging on it, it just is what it is.
Yeah, once again that isn’t the issue. It’s obvious controllers are the worst options and that’s why there should be more to compensate. Simple as that. FD could def add a sensitivity setting which would help. It shouldn’t be this much of a difference in gameplay with nothing to compensate for it.
 
Sensitivity settings would do little. You'll want low sensitivity one moment to aim your Railgun, and then high sensitivity to turn the next moment. This is why joystick users employ curves. FD can't do that, because everyone who isn't into combat would find it very irritating.

And there's nothing they can do with the fact that a controller has a very small number of buttons. They can't save you from having to press multiple buttons in order to do one thing. Only a good stick or keyboard can.

You're complaining about the limitations of using a console controller. It has nothing to do with ED. The only way to make a flight game accessible for console controllers without being a PITA is for it to be a very stripped down arcade game like Ace Combat. Nothing approaching sim levels is gonn have decent control on a console controller.

You need to break through the denial and reach acceptance. Either get the HOTAS available to you, or move to PC. Console controllers will never compare, they aren't intended to. Controllers require autoaim to function on slow shooters like Halo for crying out loud. I'm not ragging on it, it just is what it is.
Also I would play elite on pc but I don’t wanna start over.
 
Yeah, once again that isn’t the issue. It’s obvious controllers are the worst options and that’s why there should be more to compensate. Simple as that. FD could def add a sensitivity setting which would help. It shouldn’t be this much of a difference in gameplay with nothing to compensate for it.

I said the issue is the controller, and you agree they are the worst option. You can't turn a Volvo into a Lamborghini. The issue is the controller.

The only compensation they could give you is autoaim. I'd say they could give you the ability to set curves for your sticks, but the range of motion for sticks is very small, so I'm not sure how well it'd work.

Enjoy your controller or don't, they aren't going to get better. Stick with them or move on. If you have the option to play on PC, it'll be worth it many times over. Either way, I hope it works out for you.

o7
 
I said the issue is the controller, and you agree they are the worst option. You can't turn a Volvo into a Lamborghini. The issue is the controller.

The only compensation they could give you is autoaim. I'd say they could give you the ability to set curves for your sticks, but the range of motion for sticks is very small, so I'm not sure how well it'd work.

Enjoy your controller or don't, they aren't going to get better. Stick with them or move on. If you have the option to play on PC, it'll be worth it many times over. Either way, I hope it works out for you.

o7
Yeah you can’t make the controller itself better but you can definitely add a sensitivity settings for players to adjust at their will.
 
Yeah you can’t make the controller itself better but you can definitely add a sensitivity settings for players to adjust at their will.

You vastly over-estimate the value of sensitivity adjustment. No one, and I mean no one, just turns the sensitivity up or down on their stick because it really is not helpful.

Have you considered that If you turn your sticks sensitivity down, you will no long be able to turn as fast? That's why no one does it. You make yourself strong in one area and crippled in another. Stick sensitivity is fundamentally different in ED with turning restrictions than it is with FPS games which have none. You would literally be crippling your ship in order to aim better.
 
You vastly over-estimate the value of sensitivity adjustment. No one, and I mean no one, just turns the sensitivity up or down on their stick because it really is not helpful.

Have you considered that If you turn your sticks sensitivity down, you will no long be able to turn as fast? That's why no one does it. You make yourself strong in one area and crippled in another. Stick sensitivity is fundamentally different in ED with turning restrictions than it is with FPS games which have none. You would literally be crippling your ship in order to aim better.
You can choose what to turn your sensitivity up or down on. Also there is different types of sensitivities, all games don’t just have 1 sensitivity setting. There is already dead zone setting for yaw, roll, and pitch but that is not the same.
 
Consoles need sensitive curves option, 100%. I also wish for macro option (1click pips?? awesome)
Low input=super sensitive, high input=normal sensitive.
But asking FDev for console stuff is wasted effort... We can be glad we havent been Maced yet.
 
Consoles need sensitive curves option, 100%. I also wish for macro option (1click pips?? awesome)
Low input=super sensitive, high input=normal sensitive.
But asking FDev for console stuff is wasted effort... We can be glad we havent been Maced yet.
Yeah exactly, the difference in sensitivity from pc to console is ridiculous. Also haha Ik console players have been asking for quite a few things now from big to small but fdev doesn’t care lol
 
Exceptions mean squat.

Knowing that someone can consistently perform on top with a gamepad helped me snap out of the illusion that the controller was to blame for my errors in pips management, boost timing, manipulating the reticle with lats/verts, and especially positioning / range control. YMMV.

ED is not a FPS, aiming is not simple "freelook/mouselook" but there is considerable inertia which alleviates any inherent imprecision of thumbsticks a lot. I consider other factors than the precision of my analog sticks to be more important in getting the reticle where I want it. It has become quite clear to me as I have transitioned from PS4 to PC and then back to PS4 again. Gamepad precision is hardly the most limiting factor for my combat proficiency, and I speculate that the same likely applies to most players.

Regardless, more optionality is almost always better and mere "sensitivity" wouldn't make much of a difference. ED would need a comprehensive set of input adjustments to accommodate varying player preferences. War Thunder is a great example of not dumbing down user settings for consoles. Just for the inputs, you can set deadzone, nonlinearity, sensitivity (smoothing/input delay) and a linear multiplier. In addition, you can bind any control axis independently to not just thumbsticks but also DS4 motion sensor axes. In addition to that, the game supports KBAM and TM HOTAS.4 simultaneously together with DS4. That's about as good as it can get on consoles.
 

Deleted member 182079

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OP, I hear you but know that not everyone on PC plays with M&K or with a HOTAS setup. I play on PC but with a standard XBox One controller (and head tracking so that removes the need to assign head view functionality which I use for lateral thruster control), been that way for years so my muscle memory has developed to the extent that I can FA Off land in stations and outposts reasonably well, although it's still quite fiddly, but what I find worse indeed is aiming fixed weapons. Some ships are incredibly twitchy, so using rails or even lasers on say a Sidewinder is an exercise in frustration. No idea why a game such as Elite doesn't contain sensitivity curves as standard.

I considered a HOTAS for a while, but my gaming desk is also my work desk, and with a T300 racing wheel and pedals around already I have little appetite for more bulky gaming plastic, and the pad is quite convenient. I know I'll never compete against other players either way in PvP, so just focus on flying evasively, take the odd pot shot, and then bail.

What also put me off getting one is Odyssey - don't like the idea of switching controllers between ship and on-foot sections, just a personal thing.
 
I play on PC but with a standard XBox One controller

can you set sensitivity in FSS for the controller?
This is what kills me most when i play on XB. FSS scanning is soo slow because of dead-slow movement (no sensitivity settings)
While on PC i can set se mouse sensitivity (in the FSS settings) and zip through FSS Scanning. on PC i can scan a system with 50 bodies faster than i can scan one with 8 bodies on XB.
 
Speaking as an xbox player it would be great if some nice peripheral purveyor would produce a decent quality hot as for consoles, currently they are more TOY than TOOL. They could even build a sensitivity adjustment into it.
 

Deleted member 182079

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can you set sensitivity in FSS for the controller?
This is what kills me most when i play on XB. FSS scanning is soo slow because of dead-slow movement (no sensitivity settings)
While on PC i can set se mouse sensitivity (in the FSS settings) and zip through FSS Scanning. on PC i can scan a system with 50 bodies faster than i can scan one with 8 bodies on XB.
I'd need to check, I thought I changed a speed or whatever setting initially but could be just imagining it.

And yes, it is utterly tedious with a controller, given I have the mouse right in front of me I should probably give that a go just to try how that feels - probably needs some configuration though on my end.
 
I keep spamming WalkingDead who is top tier in PvP on PC and uses a regular Xbox controller.

He's good, no question about it... but does he play with a clean XB controller setup? or does he uses macros and stuff?
Cause it seems to me that he's using at least pip macros if not some other macros too.
Not to mention that I'm really curious about the bindings He seems to be able to steer and change pips at the same time while still retaining full lateral controls and throttle which is not possible with a regular controller and it's not easy with an Elite controller either.

So, while he might be using a "regular controller" (i somehow doubt it) - he's doing it in a setup that's not possible on consoles.
 
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OP, I hear you but know that not everyone on PC plays with M&K or with a HOTAS setup. I play on PC but with a standard XBox One controller (and head tracking so that removes the need to assign head view functionality which I use for lateral thruster control), been that way for years so my muscle memory has developed to the extent that I can FA Off land in stations and outposts reasonably well, although it's still quite fiddly, but what I find worse indeed is aiming fixed weapons. Some ships are incredibly twitchy, so using rails or even lasers on say a Sidewinder is an exercise in frustration. No idea why a game such as Elite doesn't contain sensitivity curves as standard.

I considered a HOTAS for a while, but my gaming desk is also my work desk, and with a T300 racing wheel and pedals around already I have little appetite for more bulky gaming plastic, and the pad is quite convenient. I know I'll never compete against other players either way in PvP, so just focus on flying evasively, take the odd pot shot, and then bail.

What also put me off getting one is Odyssey - don't like the idea of switching controllers between ship and on-foot sections, just a personal thing.
Yeah I agree and yea idk why this game doesn’t have sensitivity curve adjustments, console def needs it.
 
Does Hotas or elite controller make a difference when it comes to combat?

Yes, Elite Controller does make a big difference since you have the underbelly pads that you can map for other buttons (you can only map existent controls, not for new ones.)
So if you map the underpads for D-Pad, you can change pips without having to take your left thumb off from the pitch/roll stick - which would be really helpful in combat
However, i mapped them in a different way (general convenience not combat focused):
  • top pads as LT/RT so i can have throttle in a more convenient position
  • bottom pads at LS/RS clicks (stick press) - and i mapped to them the lateral thrusters
  • then variousl pads combinations + other controls to bind -100%, 0%, 50%, 75% throttle, Chaff, Heatsink, SCB, SLF Orders (attack, follow, dock) and head look

There is already dead zone setting for yaw, roll, and pitch but that is not the same.

Setting a really big dead-zone can really help with the required finesse needed to aim with fixed weapons. Try it.


However, a better setup, at least for flying, it would be to learn to use a Hotas. Unfortunately the only Hotas available for XB has reliability issues with stick's yaw axis...
 
Yeah I know how to fly with fa off and do combat but the issue is that there is nothing to compensate for console players, fa off with fixed weapons is way harder on controller. Console players shouldn’t have to practice and do things 100x harder then pc players just to get the same results
PC Players have the exact same issue...K&M with FA-Off is 1 billion times easier than with a HOTAS setup. I've never been able to get any joystick curves to successfully work, I wish FD would implement something in game for this.
 
Yes, Elite Controller does make a big difference since you have the underbelly pads that you can map for other buttons (you can only map existent controls, not for new ones.)
So if you map the underpads for D-Pad, you can change pips without having to take your left thumb off from the pitch/roll stick - which would be really helpful in combat
However, i mapped them in a different way (general convenience not combat focused):
  • top pads as LT/RT so i can have throttle in a more convenient position
  • bottom pads at LS/RS clicks (stick press) - and i mapped to them the lateral thrusters
  • then variousl pads combinations + other controls to bind -100%, 0%, 50%, 75% throttle, Chaff, Heatsink, SCB, SLF Orders (attack, follow, dock) and head look



Setting a really big dead-zone can really help with the required finesse needed to aim with fixed weapons. Try it.


However, a better setup, at least for flying, it would be to learn to use a Hotas. Unfortunately the only Hotas available for XB has reliability issues with stick's yaw axis...
Yeah I was thinking about getting an elite controller, I feel that having lateral thrust on the paddles would work better then having left lateral on left stick click and right lateral on right stick click.
 

Deleted member 182079

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How's the Elite controller in terms of build quality, anyone any experience with it? I'll need to replace my standard pad eventually, and the Elite one is bleedin expensive for a gamepad, but if it'll last me the added functionality would be a nice compromise between what I have and a HOTAS setup.
 
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