News Content Recap: Beyond - Chapter Four Livestream - Background Simulation and Scenarios

Deleted member 38366

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A question to ponder :

- what UI will provide a Faction overview especially to a Group present in let's say 10+, 20+ or 30+ Systems ?

System overview we got - but a Faction-wide overview Screen is clearly missing.
A simple but useful Screen to see at one glance how a Faction is doing everywhere, no matter in how many Systems it is present.

With Systems and their System-tied Faction States becoming a very big Player now, getting and maintaining that overview will become absolutely critical.
And System Maps currently don't indicate Pending States, which will become equally critical to monitor for each individual System...
 
I like the megaship assault scenario. Hopefully there's pirate-controlled megaships to give us law-abiding players a chance to assault one, too, instead of always having to break the law in order to attack one.
 
Can you even imagine far more complex combat scenarions just for PvE, attacking and taking out pirate installations in fighters from a capital ship, or escorting ships through an asteroid field, commanding a Wing of NPC fighters trying to get as many to the destination Asteroid Station as possible? It's gameplay we've seen before, elsewhere... But I don't think we'll see this sort of stuff in ED now unfortunately... The aim seems to be self contained simple mini-games.

Totally agree. Have some rep.

Even basic escort missions would be an improvement but, although we DO indeed see it elsewhere (XRebirth for example), it seems that even this simple mechanic eludes the genius of FDev.
 
I like the megaship assault scenario. Hopefully there's pirate-controlled megaships to give us law-abiding players a chance to assault one, too, instead of always having to break the law in order to attack one.
Yes this! Can we have some wanted megaships please!!!
 
Hahah, the BGS is an obtuse trainwreck right now. It needed to be changed. Yeah it means that people who figured it out will have to learn the new system, but surely you cannot mean to suggest they should leave it in it's current state.

The fact that only a few player groups could make heads or tails of it is itself a problem. It needs to be transparent enough for everyone who wants to jump in to understand.

And you think dealing with multiple states at once is gonna make things simplier?? It's basically a big to all the people that spent the time to learn the BGS. I do agree the BGS needs attention but this is just tossing a match on it and starting again.
 
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I don't know...just maybe....just maybe...if you are small group you just can't manage to own more than few systems?

It sounds like that's how always should have been. Expansion has been way too easy.

way too easy. as it stands now you can devote 100% of your fleets resources to a single system to achieve an outcome since only one state can be active at a time. conflict in another system? just send the entire fleet to win it. expansion? send everything. very simple and very unbelievable once you figure out the mechanics.

at least now i know if i'm conflict in another system i'm not prevented from raising influence in other systems.

but, there will of course be a lot of alexander the greats who will be disappointed they cannot expand endlessly without consequence and must put in more work.

i for one am looking forward to the change. multiple states is a natural next step in making the game more dynamic.

something else that should be mentioned about multiple states is its impact on the mission board changes. people wondering how missions will be more diverse after board flipping is removed now have an answer. mission boards should be much more diverse now.
 
way too easy. as it stands now you can devote 100% of your fleets resources to a single system to achieve an outcome since only one state can be active at a time. conflict in another system? just send the entire fleet to win it. expansion? send everything. very simple and very unbelievable once you figure out the mechanics.

at least now i know if i'm conflict in another system i'm not prevented from raising influence in other systems.

but, there will of course be a lot of alexander the greats who will be disappointed they cannot expand endlessly without consequence and must put in more work.

i for one am looking forward to the change. multiple states is a natural next step in making the game more dynamic.

something else that should be mentioned about multiple states is its impact on the mission board changes. people wondering how missions will be more diverse after board flipping is removed now have an answer. mission boards should be much more diverse now.

Faction territory size and assets will be much more to scale with overall faction player participation rates.
 
Good job. Thank you so much Frontier!

BGS is made more transparent and articulated. A great challenge for our white_ops team. We are already thinking about it!

We often found ourselves in the embarrassment of finding something to do for our pilots. With the introduction of the scenarios there is roast for everyone !!

Magnifico Will !!!
 
And you think dealing with multiple states at once is gonna make things simplier?? It's basically a big to all the people that spent the time to learn the BGS. I do agree the BGS needs attention but this is just tossing a match on it and starting again.

To be fair, if your group cannot handle your faction fighting on multiple fronts, that appears to be an issue with your group's size and/or organisation. More in-game tools to assist managing that organisation should be fed back once beta starts.

I do like the calls for more Open oriented warfare (I brought it up during my visit) however FDev see the BGS as being purely competitive PvE, as opposed to Powerplay which they are keen to improve.
 
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I haven't had a chance to watch and I won't for a few hours yet (I'm at work...) These sound pretty good for player groups, but what about lone players? Other than scenarios, which do sound pretty good too.
 
So instead of "fixing" power play your going to destroy all the large PMF out there? really? Did anyone really sit down and think what this means to large groups?

Honestly disappointing, its like you dont want players who group together to succeed?

And that comment about "large factions have just not managed there states" is a insult to some of us.

..... and megaships..... so you want my faction to look after it while in my space for zero benefit.... wow
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With respect to the mismanagement of systems statement, I do agree with that statement. 100%

For the most part or all of it frankly, the group focuses only on assets and influence and not on the lives of civilians that work their azzes off to support them!

I have yet to hear from any player group that one of the factions in their system is needing food, meds etc and direct orders to maintain a healthy and prosperous living condition...None.

So yeah, he's correct on that statement and many ought to feel a tad self insulted (rp)

Gone are the days you can expand from a system with its people experiencing starvation and disease and basically hating life and then go off to infect other systems with such lack of genuine leadership.

...and as Maxwell shhmart used to say, annnd lovin it chief.

Arrived are the days that a cmdr can check in on these large player groups to see if their people are being cared for and if not...well-- you can fill in the ___________
 
Initial Concerns:

- I like the idea of multiple wars at a time, simply because I've had to sit and gnash my teeth while my faction got caught up in a silly pointless war in a low-pop system for no assets. Glad to see that!

Where did you read about multiple wars? It seems it will anyway be possible just one expantion at a time.
 
To be fair, if your group cannot handle your faction fighting on multiple fronts, that appears to be an issue with your group's size and/or organisation. More in-game tools to assist managing that organisation should be fed back once beta starts.

I do like the calls for more Open oriented warfare (I brought it up during my visit) however FDev see the BGS as being purely competitive PvE, as opposed to Powerplay which they are keen to improve.

They should have never added objective based gameplay between player factions. These changes basically made a funneling system like Powerplay was supposed to be, where you have the chance for interaction.

It will be fresh for a while. But it will suffer the the same consequences as the current powerplay issues.

Very unfortunate if this is really the case. You'd think just like the raptors in jurassic park they wouldn't bite the same part of the fence twice.

I really love my friends in my player faction. But unfortunately it wont be enjoyable to represent them in a grind vs grind with faction warfare.

I dont understand how they would create gameplay like that. But not allow people to face each other.

Kind of depressing to be honest. They have given us all the tools for it. But we cant use them if it remains optional.
 
What shall I say ... I like it! :)
Everything!
And especially the changes and additions to combat zones.

What I din’t get exactly is, what will happen in a conflict zone, when one bar is maxed out.
A ‘win’ will be scored for the related faction, that’s clear.
But what will happen to the zone itself?
Will it be “closed” and the player will have to find a new one?
Will the fight stop for some time and then start again in the same zone?
Will there be a new wave of enemies immediately?

Furthermore:
- Will larger ships count more towards the bar than small ships or will each kill count the same?
- The bar seemed to fill up quite fast. Was this only for the sake of demonstration in the stream/is this still WIP and therefore subject of change? Or is this working as intended already?
 
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