He was probably in a high intensity CZ, those are paradoxically safer than low intensity ones. I'd rather fight a single corvette than a wing of 4 or 6 railgun eagles.
actually he was in a medium conflict zone. so we now have 3 levels of CZ's
He was probably in a high intensity CZ, those are paradoxically safer than low intensity ones. I'd rather fight a single corvette than a wing of 4 or 6 railgun eagles.
actually he was in a medium conflict zone. so we now have 3 levels of CZ's
Adam Bourke-Waite has been at FDev since 2009, and a Senior Designer on Elite Dangerous throughout its development.The guy on the left.. when did he join the team? This guy is good. I'm glad you hired him.
I like the megaship assault scenario. Hopefully there's pirate-controlled megaships to give us law-abiding players a chance to assault one, too, instead of always having to break the law in order to attack one.
I watched the stream live. Now to be clear I am a fanboy, ED is by far (so far) the best galaxy wide, interactive game I can find that has multi-role objectives.
However the stream was not well delivered, it appeared confused (except for middle Adam), left hand side Adam did not give me a sense of security, namely on 2 counts. If you have developed a part of the game over 12 months, why do you need (and I mean need) notes to remind you what the hell you have been doing? It's not like its been part of your life delivering this massive change (at the expense of other elements) over the past year. If that had been me, I would have just stated it having been so immersed in its lore. Secondly why was LHS Adam so unsure of exactly what he could disclose? I found this very weird, considering ED already know what's coming out. Some might argue that he didn't want to infringe on future episodes, but this just goes to show the lack of coordination around the making of the streams. Not professional at all. Its like the streams are being led by what the content of the UI is. Don't show, don't tell. Happiness, need I say more....
I found the changes to USS / combat zones to be superficial. Some background chat and a progress bar?? Come on guys, it took you 12 months? Introducing the voices from multicrew NPC's is a tweak, not a revelation.
Bleating for fuel or food? Get a grip, 99% of players will just jump out because it means nothing, I mean nothing to their gameplay. This is kindergarten stuff and was frankly embarrassing.
Nothing in the changes to the BGS states said anything about change, it was just a regrading of states, if you like an addition to the number of states without further influencing what was happening. Worse it seems that groups trying to hold a number of systems are about to become so stretched that there reason for existence becomes null. Why continually attempt to retain control of your 10 systems if the groups are constantly attempting to reverse BGS states imposed by events that happen at one outlying system? This does not make good gameplay.
The BGS update smacks of badly drawn up solutions to invisible issues not raised by the player-base. Badly thought out and ill-designed with that rider that it may be tweaked / changed in the future, well we have all been down that road before with ED.
Sorry but I'm not impressed, BGS looks to be even more susceptible to abuse and manipulation than it is now and the other changes looked to be superficial at best. As for knocking out power capacitors on a mega-ship? Jeez if you can fly that badly in solo and still get 6 where is the challenge? It is extremely basic play that most will ignore. It was interesting to note the number of comments in the sidebar saying "BGS open only?" when the disclosures were made, speaks volumes.
All in all, sorry guys but that was embarrassing tonight.
If you have developed a part of the game over 12 months, why do you need (and I mean need) notes to remind you what the hell you have been doing? It's not like its been part of your life delivering this massive change (at the expense of other elements) over the past year.
On a different note, thanks FDev for the new bobbleheads. Love that skull. It's going in all my combat ships.![]()
I can explain that, having been in a similar situation: what they talked about today was stuff he worked on weeks ago, today he's working on something else (probably the next stage of the BGS) that's not supposed to be public yet. The notes are both a reminder of what to say and what not to say![]()
Greetings Commanders,
If you missed tonight's content reveal livestream or just wanted a recap of all the features discussed, read the notes below from Executive Producer Adam Woods and Senior Designer Adam Bourke-Waite.
A thought.
when you encounter an NPC with a request you seem to have only two options. Give them what they want, or refuse. If you want players to be able to leave and come back with the right equipment or cargo, you need a third option ("I'll be right back") which might also add a bit of time on the timer so it doesn't expire while you get what they need.
Actually, since the USS's are advertised as 'not temporary'and 'there until the timer ends' means that a refuse is temporary and means you CAN get what you need to assuage the NPC's needs.