This would constrain them from ever adding new controls again though.
I think it makes more sense to have an ergonomic frame of mind when assigning new bindings, so that similar actions in different contexts use the same bindings and are easily learnable, reducing pilot workload. For example, sensor zoom vs galactic map zoom vs analysis mode zoom. These should be bound to the same controls by default, with a held switch if necessary if the control is usually bound to something else due to frequency of use. But we have (on a gamepad):
Spaceflight sensor zoom: L/R bumper + B
Galaxy map zoom: L/R trigger
SRV sensor zoom: L/R bumper + A
Which is hard to imprint upon muscle memory.
I'd also like to see an icon font referring to the axes and buttons on the top 5 HOTAS on the market, and use these in game UIs as prompts, as we see when a gamepad is connected. And (this is very important) have a toggle to disable these UI prompts. I hate the [Hold AXIS to take off] when landed.
Hah, yeah, I realised that as I wrote it.
I'm looking at buying a Virpil throttle now just to see if that helps. Having the left/right in the spectrum tied to a , then using a hatswitch for aiming the FSS sensor seems like a natural map.
Your context-sensitive suggestion above makes sense, but there are obviously situations too where that's not possible (i.e. you might want both uses of that control to be possible at the same time).
Some day, we'll have controls with on-control displays, downloadable from the PC/console, to auto-label the controls; and we could get rid of the 'Press L trigger + X' or 'Press HOTAS 15' hints.