<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <wunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <woNotPromoteQF/> <w:LidThemeOther>RU</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <wontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <wontVertAlignCellWithSp/> <wontBreakConstrainedForcedTables/> <wontVertAlignInTxbx/> <w:Word11KerningPairs/> <w:CachedColBalance/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--> Well, I really want to believe that FD understands this and do things right this time.As far as I understood the live stream, they stretched the values for G5 to the old G5+sec eff. values.
So you should get an equivalent to the god rolls if you go for a maxed out G5.
If not, it would be a total chaos. Many would run like crazy for god rolls before the update goes live to ensure max values and new players would never have a chance to keep up.
That would be a very bad decision and would not encourage the players to convert old modules to the new system at all.
Don't count on it. The beta usually based on a backup one or two weeks ago. What you did since, does not alter your starting point in the beta.But right now I abandoned all my in-game activities and farm CIFs like crazy. So when beta starts and information become available I will be landed at Tod’s place with unengineered railguns/hammers and resources for 60-80 rolls.
It is not what I meant.Don't count on it. The beta usually based on a backup one or two weeks ago. What you did since, does not alter your starting point in the beta.
It looked in the stream as if there are multiple 'packages' of secondaries you can install. So you dont pick one particular stat, but a package deal.Thanks for the recap.
Q: Secondaries has been removed. Instead of them we can apply a special effect as a secondary effect. But a lot of blueprints in current system have more than two secondaries, can we buy more than one special effect ( as a secondary) and apply them on a module?
Ah yeah that's a truth. I forgot it. Aynway, these special effect in "packages" are pretty low, some secondaries in current system are pretty huge. For example -40% thermal reduction... Question then is, if with higher upgrade level increases stats for special effects (secondaries) too.It looked in the stream as if there are multiple 'packages' of secondaries you can install. So you dont pick one particular stat, but a package deal.
Funnily enough I find that quite attractive playtime goes; Each of my ships is already stored in a specific location with spare equipment associated with that ship along with it. If I do a transfer I transfer everything; ship + equipment. I also have several ships that are stored as hull only, on bricks (group storage) until the time's right. Setting up for a flight, fit the posh engine, check everything's working before launch, I like it myself. Then again I've always liked cars.II am more likely to strip modules from other ships and constantly swap than to engineer an entire new ship.
If we pay a couple thousands/millions, would it be possible to have Mr. Morgan Freeman? Would that make it possible?These voices are intended to bring a new flavour to commanders out in the black, however, it's important to note at the current time we do not intend to introduce celebrity voice packs.
Well mega ships are one new source and you should - I think - be able to use planet colourations to locate too.Were there any changes made to material collection/locations/etc.?
Not 100% but I remember hearing that you have some choices when you hand a mission in. I think it was mentioned around wing missions but I'd be little bit surprised if limited to those. Find out Thursday I guess.Will the commodities rewards be able to be turned down if we just want mats?
Supposedly the core upgrades partially take into account the loss of secondaries.Ah yeah that's a truth. I forgot it. Aynway, these special effect in "packages" are pretty low, some secondaries in current system are pretty huge. For example -40% thermal reduction... Question then is, if with higher upgrade level increases stats for special effects (secondaries) too.
Pretty sure they confirmed the opposite, but that they were looking into highlighting certain areas relavant to materials gathering with colour.Nope, wrong actually. It was confirmed that the colour of the planets will give a clue to their composition-in terms of material gathering.