Quick rehash of what I said in another thread as it’s probably worth knowing:
When using the broker, assuming the 3:1 ratio going down is universal across grades, doing a single grade 5 roll will cost you 2.5 times the listed blueprint price (of grade 5). Getting grade 4 to where you can go to grade 5 will cost 1.5 materials (so if you want to settle for that, you can and it’s not as costly as grade 5 with less pronounced negatives).
The biggest issues with the system, as I see it:
- The materials are artificially and unhelpfully spread too widly. With no proper way to do this kind of math, many people will feel put off by it. Even if you know the math, feeling you have to collect 70 mats instead of 7.5 objectively feels worse if you only want a single grade 5.
- The rng can and will in its current iteration add to the grind in very ridiculous and unpredictable ways, as seen on the stream.
The latter can be fixed by simply making the rng more consistent while getting a module to where you can go up a grade (i.e. less variance in the distribution for all you maths lovers out there).
The former, well... I don’t really have any idea on how to solve that. Being able to see the converted cost (i.e. in terms of the rarest mat) and being able to get to rank up possible levels in one go by paying 3x the blueprint price would certainly be helpful.