In-Development Coriolis EDCD Edition

I agree that the sliders are a bit (well, quite a bit!) cumbersome. But you can still double-click the value and enter numbers. I don't know the rules behind the editing, as you just cannot freely enter any numbers. For example, you can't enter the decimal point so you need to move the slider a bit to make the decimal point appears. There are other strange things you just can't type but after a bit, you get the hang of it.

Btw, to the owner: why don't you put a link to the github for that project so we can easily create issues? Each time, I have to hunt down that URL...

Other than that, engineer support is awesome, a million thanks!
 
There were some issues with the previous version of the beta with entering numbers manually but it should now behave itself. Please let me know if you still find problems with it.
 
First of all thanks for the great job.

I may have noted a minor issue with base armour values on the ships overview. It says the Anaconda has 525 Armour, whereas it still has 945 (it's correct in the actual fitting screen and I checked in game). Same with thew Cutter (400 vs actual 720).

Morweover 7D thrusters apparently have wrong base stats (7D <-> 7A).
 
It seems that Vulture's Armours in beta.coriolis.edcd.io is not correct .

First of all thanks for the great job.

I may have noted a minor issue with base armour values on the ships overview. It says the Anaconda has 525 Armour, whereas it still has 945 (it's correct in the actual fitting screen and I checked in game). Same with thew Cutter (400 vs actual 720).

Morweover 7D thrusters apparently have wrong base stats (7D <-> 7A).

Thanks for reporting these; they've been fixed and will be out in the next release.
 
I've been looking though coriolis trying to find where I can put "POSSIBLE EXPERIMENTAL EFFECTS" for weapons etc on. I would like to know any special effects I have on my ships, is this currently on coriolis.edcd.io ?

Thanks for another great tool for Elite Dangerous
 
EDCD are pleased to announce release 2.2.2 of Coriolis. You can find the website at https://coriolis.edcd.io/

There have been a number of improvements, most notably around engineer modifications and their effects. Notably, you can import your engineered builds from a program that supports it (currently EDMC and EDDI, in their next releases) and have them rendered inside Coriolis with all of the resultant modifications listed. There are also panels for offence and defence summary. The offence panel provides detailed values for DPS (damage per second), sustained DPS (damager per second taking in to account reload times for ammunition-based weapons), and DPE (damage per unit of energy spent) for each type of damage. The defence panel provides information on total shield strength, total SCB capacity, and both shield and hull resistances for each type of damage.

This release is a community effort and many thanks to go all of the EDCD members for their work on both designing and building this release. Special thanks go to themroc for hosting the website.

Developing coriolis is an on-going process: there are still a number of items that we would like to add, and I'm sure that you can think of more. If you have suggestions, or problems, you can let us know here, visit the EDCD Discord at https://discord.gg/PQEsSar or you can contact us via github at https://github.com/edcd/coriolis/issues. And, if you're a javascript/react developer who is interested in helping out with Coriolis' on-going development then please let us know.

The full changelog for this release is as follows:

  • Update DPS/HPS/EPS in real-time as modifiers change
  • Use coriolis-data 2.2.2:
    • Add distributor draw modifier to shield generators
    • Remove modifiers for sensors
    • Add initial loadout passenger cabins for Beluga
    • Add initial loadout passenger cabins for Orca
    • Update costs and initial loadouts for Keelback and Type-7
    • Add resistances for hull reinforcement packages
    • Added modifier actions to create modifications from raw data
  • Show modification icon for modified modules
  • Take modifications in to account when deciding whether to issue a warning on a standard module
  • Fix hardpoint comparison DPS number when selecting an alternate module
  • Ensure that retrofit tab only shows changed modules
  • Fix import and export of ships with modifications, bump schema version to 4
  • Enable boost display even if power distributor is disabled
  • Calculate breakdown of ship offensive and defensive stats
  • Add 'Offence summary' and 'Defence summary' components
  • Add ability to import from companion API output through import feature
  • Add ability to import from companion API output through URL
 
I imported my EDMC ships and all the mods are there, thank you!

One suggestion, please add the changelog to the Releases page of the GIT. I know about this thread and I read it for the changes but not everybody's interested in doing that and some people are interested in what the changes are.
 
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Awesome, love all the changes and continued updates!

Just tried the EDDI export though, and it seems the resistances are reversed.

My Thermal modded shields show as having a -65% thermal resistance.
 
Awesome, love all the changes and continued updates!

Just tried the EDDI export though, and it seems the resistances are reversed.

My Thermal modded shields show as having a -65% thermal resistance.

EDDI currently doesn't do resistances properly (I only worked them out last week). The next release of EDDI will provide the correct information to Coriolis.
 
I missed this thread the first time around. Thanks for picking up the project. Was wondering why Beluga Liner had not appeared on Coriolis. Bookmarks updated.

Cheers.
 
Excellent update news.

Just tried this with a recent export from EDMC.

there are two file types it exported, a .txt and a .json file. The .json didn't import the engineer data correctly but the .txt did.

Checking the EDMC settings, I have export in both Coriolis and ED: Shipyard format, so I guess that's it, but thought I should highlight.

Just imported all my ship builds fresh.

LOVING THIS!
 
Excellent update news.

Just tried this with a recent export from EDMC.

there are two file types it exported, a .txt and a .json file. The .json didn't import the engineer data correctly but the .txt did.

Checking the EDMC settings, I have export in both Coriolis and ED: Shipyard format, so I guess that's it, but thought I should highlight.

Just imported all my ship builds fresh.

LOVING THIS!

Coriolis doesn't support the ED:Shipyard format, so that might have been the issue. If you do have a copy of the import file that didn't work and want us to take a look at it please could you create a github issue at https://github.com/edcd/coriolis/issues and attach it there? Thank you.
 
To update the results from the github post I made. The json export from edmc is for an older version of corriolis . The Ed shipyard export has all the data for Engineers and can be used in both programs.
 
ok gang, I just exported a ship (my modded Vulture) from EDMC to EDSY, and Coriolis for copy pasting into INARA ...

WOW !! You guys are over the TOP! Such an amazing tool, I'm dumbfounded...

UN-Believably cool !

First thing in the morning, I'm going to do the same to my entire fleet, so I can waste time at work on Friday going over all the stats lol

I really like the new Offense/Defense summaries on Coriolis and of course the mod infos.

Thanks for a great combo of tools, i'm blown away!
 
EDCD are pleased to announce release 2.2.3 of Coriolis. This is a maintenance update, with the following changes:

  • Fix hull boost calculation - now shows correct % modifier and total armour
  • Fix import of DiamondBack - can now be imported
  • Fix import of Beluga - can now be imported
  • Use coriolis-data 2.2.3:
    • Fix mismatch between class 5 and class 7 fighter hangars - now shows correct module
    • Add details for concordant sequence special effect - now shows correct damage
    • Fix details for thermal shock special effect - now shows correct damage
    • Add engineer blueprints
  • Modification tooltip now shows name and grade of modifications for imported builds
  • Retain import URL unless user changes the build - allows future updates of Coriolis to take advantage of additional build information

Many thanks to the various bug reporters and testers for finding and fixing these issues.

As always, the URL for Coriolis is https://coriolis.edcd.io/
 
Greetings!
Great job!
I have requested the gentlemen working in the service:

it often happens that I lose all the settings module (engineering), when trying to compare, rearranging other class modules.
To put the module with the upgrade, you need to re-expose all values.
EEqnGar.png
Please give the opportunity to keep the upgrade-module
 
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