I have a potential bug to report:
https://forums.frontier.co.uk/showt...enalty-to-quot-Maximum-hull-mass-quot-as-well
Hey baqar79,
After following this up I can confirm that this is by design as benefits are applied to the max mass, but not penalties to avoid weird cases where a shield no longer fits the ship.
Hope this clears up some confusion!
Fly safe Cmdr!
o7
Currently max hull mass on shields is reported as reduced by Coriolis. I have my shield at low power 2 going on 3 on a 3d shield and it still says 413 weight limit in game. So, I'm assuming this is still correct. Unless this has since changed and is now considered a game bug.
I know there are some incorrect max mass with thrusters as well. For instance Dirty 1 drive has a max mass of 507.3 where coriolis states it's 504. This gives a very different range of build options to people building anacondas etc.
I'll add some pics:
https://imgur.com/a/eCfgnx7
Coriolis states the shield should reduce in maximum mass. It retains max mass of 413 no matter what.
Coriolis states the max mass of Dirty 1 thrusters should be 504. The game says it is 507.3. I have no idea, what makes that difference specifically. But it does open up more room for anyone using coriolis to figure out an anaconda build.
All of the engines may need to be gone over for max weight numbers.
The max weight to determine if the ships thrusters work may also need to have a decimal point added. Hypothetically this should work.
https://s.orbis.zone/2a_a
I'm not sure where the game cuts it off though. I have to get the shield engineered the rest of the way to test this.
https://imgur.com/a/g8VZ8i6
Both of those(Engine cap and actual weight of ship) should equal 499.5 exactly. Unless some of the weights are incorrect in Coriolis or other rounding issues work.