Could core mining mechanics be used to create salvage gameplay

Some great ideas...salvage gameplay in ED is so basic it's barely there.

Salvage was one of the core areas spoken about during kickstarter and that is as far as it ever got. It would really add something to the game to have a proper salvage mechanic as laid out by the OP, however and unfortunately it's FDev we are talking about here...
 
Bumping this old thread because it's a fantastic and highly achievable suggestion, exactly what we need Frontier to be working on right now instead of trying to expand the scope of the game with whole new feature areas like FCs.
 
Guess we won't be getting our salvage or search and rescue FC's anytime soon, either.

🤔

You might be able to get a search and rescue ship kit for the carriers later though if what I suspect is true...
 
You might be able to get a search and rescue ship kit for the carriers later though if what I suspect is true...
Better than nothing, I s'pose. If they indeed find their way into the store.

Then again.. considering how the carriers move, I think any search and rescue missions conducted by FCs would probably be doomed from the start.
 
Would love to see this.

I'm fairly sure there was actually some mention of this (or similar) in the early game design document that did the rounds a while back.

Edit: this is what that early game design document had to say:

Salvage specifically represents the ability to make money from the husks of ships and abandoned structures

A ship husk/structure can be scanned using mining sensors to identify potentially valuable assets that can be mined from it
  • This mimics standard mining
Using mining equipment salvage chunks can be generated from the husk

  • The mining equipment is used as if the husk/structure was an asteroid
  • Each husk can only generate a finite number of resources, based on type and a hidden quality value
  • Each husk can only receive a finite amount of damage from attacks or mining before it is completely destroyed, or in the case of larger structures, ruined (no more mining possible)

Salvage chunks can be scooped or collected by drones as long as the commander has the cargo space and empty cargo canisters Salvage is generally low value, however, occasionally a salvage chunk may be special:

  • Rare and valuable materials can be contained in a salvage chunk, dramatically increasing its value.
  • Mission/event critical information can be contained in a salvage chunk
  • Dangerous contaminants may be contained within a salvage chunk Scanning a salvage chunk or salvage canister will reveal such additional elements

Also deserving highlight.... "ABANDONED STRUCTURES".

Gently caressing yes.

I hope FDev go back and look at these early plans from time to time, it's a goldmine great ideas in there.
 
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Little self-necromancy here, but..

Came to think, what if decomissioned Fleet Carriers weren't just removed from the game, but instead left in the game for players to salvage. Apart from basic materials, there could be specific goods up for grabs depending on the FC's original outfitting.

🤔

I had a similar thought, in that you have FC graveyards that are patrolled and you can either buy a permit or sneak in for a cheeky drill.
 
Little self-necromancy here, but..

Came to think, what if decomissioned Fleet Carriers weren't just removed from the game, but instead left in the game for players to salvage. Apart from basic materials, there could be specific goods up for grabs depending on the FC's original outfitting.

🤔

If they can leave them cluttering the system for salvage they can drop the whole decomissioning. Just saying.
 
Love the idear!

Maybe the tool to cut up the wreckage, could be a new type of SLF. A cross between SRV and SLF. Drives and flys slower than its siblings. But with more cargo space and more slots for tools/robotic arms/weapons.

I would like for it to able to tow a large net containing the salvage to the mother ship.
 
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Just something I thought last night. Like, instead of planting charges to fissures to crack asteroids, we'd have derelict spacecrafts (megaships/carriers/etc) and abandoned outposts to scan and locate weak spots on the hull, bulkheads and so on. Then blow those up to gain access to whatever there might be inside. But just like in core mining, we'd have to be careful with the charges to create a controlled detonation. Too much force and the whole thing just blows up to your face.

What the salvage would be then? And what would be the salvage equivalent of a mother lode and should there be one? I don't really know. This isn't a fully fledged mechanic or even a fully fledged concept, just an idea that crossed my mind I thought was interesting. And I guess not so much about what to find but how to find.

But to elaborate little further just for the heck of it.. Maybe we'd find them with the FSS, then use pulse wave scanner (an industrial variant, of course) to scan the ships/stations, fire prospector, blow a hole to the hull and collect. But unlike 'roids I think ships and outposts could have several possible locations to blow up; loading bays, storage areas, processing plants, the usual places you'd expect to find on such installations. And outposts could be found further in deep space as well. In a way it would make sense; companies expand too far, too aggressively, a promising moon or ring turns out to be a bust, no way to negate the expenses, company goes belly up and all the assets are left behind to slowly decay out of existence. Until a salvage ship happens upon them.

Maybe there could be some new type of "bulk scraps" to collect, among other things? Electrical components, hull parts and what not. You could then sell these to salvage traders on stations and they'd pay according to what they need or are more interested in.
The mother lode would obviously be upkeep coupons for your FC
 
I'd like to see it, especially if they make base building a mat-fueled process rather than the way of the Fleet Carrier, to keep this sort of gameplay endgame viable.
 
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