I got a cheap deal in the top 2.8%....If I'm going on a space cruise I'm only going to go on one if it is in the top 1% of cruise lines.
Anything like that available?
I got a cheap deal in the top 2.8%....If I'm going on a space cruise I'm only going to go on one if it is in the top 1% of cruise lines.
Anything like that available?
You still have to use your imagination., Just not as much.That's what I mean, the beauty of first-person game-play is that you get to play as though you're there instead of just imagining it. Makes a huge difference to me. I don't care to park my ships and play around dialing stuff in on a map to explore the cosmos. I could do that in just about any old space game to one extent or another; even tabletop RPGs. Immersion is a compelling aspect of this game, at least for me.
If you generalize enough, you'll find a common denominator of usage between things...
On the topic of wanting to know less/more, adding the ADS would allow you to know more because you can discover things faster so you can try and look for the quote you asked.
I've come to the conclusions that some just wasn't different types of fast and different types of slow.Now here’s a mixed up, confusing, misleading notion, which is, in and of itself the real crux of most of these arguments - speed.
But claiming the ADS is faster? Maybe for a system snapshot, but the FSS is vastly faster for gathering useful data. In the time it would take to fly half a Hutton to DSS some ball of ice I’ll have fully scanned several systems. Maybe even mapped a few planets.
I've just been using the FSS enjoyably !
Gnosis is coming back into range of other stars so with a drop of Guardian FSD booster, a splash of synthesis, no weps, no shields but an SRV, got my plot of a reachable star, jumped in and set up my fuel scoop. From there ran through the discovery FSS scan and then went back through them, once the bodies are numbered in the FSS. This gave me the layout of the solar system, information on interesting atmospheres and geological potential without changing the screen and unlike the system map - which takes time to load in my case and requires a fiddly hover over the bodies to get the same info - got all that on one screen which opens and closes instantaneously for a quick look up.
Probably not the best thread for a productive discussion anyway, which is what I'd prefer. Something being enjoyable is rather subjective, and I wouldn't really mind the FSS so much if it were more of an optional sort of thing for reasonable and viable exploration game-play otherwise.I believe the FSS doesn't give you the terraformable status - which it totally should (in case FDev are still reading this zombie thread).
Now here’s a mixed up, confusing, misleading notion, which is, in and of itself the real crux of most of these arguments - speed.
But claiming the ADS is faster? Maybe for a system snapshot, but the FSS is vastly faster for gathering useful data. In the time it would take to fly half a Hutton to DSS some ball of ice I’ll have fully scanned several systems. Maybe even mapped a few planets.
I'm cool with the FSS being a more time-effective credit/tagging feature, so long as I'm not limited to using it or parallax.It helps to decide if you want to use the FSS or not by giving the system map.
I'm cool with the FSS being a more time-effective credit/tagging feature, so long as I'm not limited to using it or parallax.
Haven't really needed credits in the game since 2015 for what I'm on about anyway.
We are talking in terms of ED here - the map in itself does not count, never has, and never should. The map is and always was purely a tool - nothing more, nothing less.So... we haven’t “truly” discovered anything in our own solar system, except the earth’s moon because no one’s actually trekked all the way there.
While we're on the subject, I submit for your consideration, that Pluto be regarded in the solar system as a planet again, along with X, Y, and Z as apt.
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Thanks, NASA. You guys very large icy rock. ❤
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50:50 NASA or Frontier reading this thread.
Hello Commanders,
I wanted to drop in and let you that we have been reading your comments and are aware how some of you feel about the FSS.
When first designing the FSS, we wanted to ensure that it was engaging for as many different player types as possible, but also understood that it would not be possible to design a system that would work for everyone. Before the FSS was implemented, we also collected feedback from discussions on the forum and the beta.
Today, in its current iteration, we’re happy with how the FSS operates and feel that reinstating the ADS would be detrimental to the experience of exploration as it is now.
At the current time, we won’t be making changes to the core of the FSS. While we understand that this may be disappointing for some of you, we would like to thank you for taking the time to share your thoughts and feedback with us.
At the current time, we won’t be making changes to the core of the FSS. While we understand that this may be disappointing for some of you, we would like to thank you for taking the time to share your thoughts and feedback with us.
There are various other improvements that have been proposed by this thread and some of which could mitigate complaints over the unjustifiable removal of the ADS in the first place. Examples of such improvements include (but are not limited to):-I'd go back to suggesting a range improvement - for the hieroglyphic arrows - so that you get an indicator, pointing you at unresolved tuned blobs remaining, no matter where you are on the screen. That makes it more of a scanner for me.
Good idea. When life gives you dead horses, you make horseade.
Most if not all of which were raised during the Beta and seemingly summarily ignored.
If I were more pessimistic, I'd presume the design philosophy is to suffer the mini-game for the bell ding reward at the end.There are various other improvements that have been proposed by this thread and some of which could mitigate complaints over the unjustifiable removal of the ADS in the first place. Examples of such improvements include (but are not limited to):-
Most if not all of which were raised during the Beta and seemingly summarily ignored.
- Improving tuning bar controls
- Adding visual representation of the FSS audio component
- Better integration with normal cockpit operation
- For example: As an option, tuning available from either the L/H or R/H MFDs and blobs visible as a cockpit overlay when in Analysis mode (near body /signal pass rather than pan/zoom required for actual scan via cockpit mode). Currrent FSS mode would not be removed, and ultimately no "core changes" should be required.
Ultimately, FD should have extended the Beta to allow time to address the concerns. Instead they failed the wider community and in the process broke their own promise of "building on the past" by removing the ADS and failing to address the concerns of those that objected to it's removal.FDev are very good coders but I'd suggest things like this can't turn on a sixpence.
Betas exist primarily to check for game break bugs before a patch goes live. The fact that it's a beta does concentrate player's minds, for suggesting improvements because features are new, but to implement those changes needs a rewritten patch, which actually needs to go back through alpha testing.
I read this quite a bit, "we told them in beta" but aside from tweaking some variables it's really unrealistic to expect deeper code rewrites to happen, even during a month long beta, as code changes need planning out. That's not evidence of Devs ignoring feedback though but an unavoidable fact of code writing.