I read this quite a bit, "we told them in beta" but aside from tweaking some variables - to balance the game - it's really unrealistic to expect deeper code rewrites to happen, even during a month long beta, as code changes need planning out.
That's not evidence of Devs ignoring feedback, but an unavoidable fact of code writing.
Yeah, I wasn't surprised that the ADS didn't make it back into the game for the initial release, I was disappointed it didn't make it into the first patch though. Still waiting for them to be put back in & the delay isn't helping to solve the problem this event has created.
If I were more pessimistic, I'd presume the design philosophy is to suffer the mini-game for the bell ding reward at the end.
I think they think they have to take a hard stance on it because they knew some people wouldn't like it so they prepped for that instead of being more agreeable and open to the ideas of compatible workarounds for those of us who care to play the game differently, like, you know, piloting spaceships and things.
I think if someone at FDev wants to dig in their heels and stick with the decision to needlessly remove long standing game elements they can do that with a new game or allocate a budget for refunds to existing customers who want them. The obvious solution would be to just put them back in of course, there was no need to remove them in the first place and the alternative is not so amazing that it was worth the sacrifice, the DSS is just another pretty ordinary gameplay element with different pros & cons.
There have been plenty of times where something changed, it got harder or easier to achieve a particular goal, balance is tweaked. Some customers will be happier, some will be less happy & this is understandable. This change made nobody's game better and generated no new sales, there is no positive, only negatives.