As I said, if the FSS is exploring according to you guys while standing still so is the ADS.
I don't think anybody claimed that using the ADS was exploring. It was a tool that facilitated exploration.
As I said, if the FSS is exploring according to you guys while standing still so is the ADS.
Nope. I am talking about the system and galaxy map. The way I use them constitutes gameplay.You mean the minigame thing?
Well you could argue that the ADS was a minigame from the perspective of rewards and changing the environment, and it was undeniably simplistic. However, others (and I believe you too) have argued vehemently that pressing a button for 5 seconds doesn't constitute gameplay - so it fails to meet that criterion for being a minigame. No gameplay == not a minigame.
I agree.If anything, the ADS was more akin to a loading screen than a minigame.
I don't see that. I see the FSS as core gameplay as well as piloting my ship, as well as using the system and galaxy maps. I don't mind that they take me out of the game, I see them using a direct neural interface which takes over your senses. You still in the cockpit, you just can't see it.So, as has been stated before, the FSS places a minigame between the player and what they consider to be the core gameplay - flying a spaceship. The fact that the FSS is out-of-cockpit and requires the ship to be 'stationary' exacerbates the disconnect between the minigame and the core game.
Then why did a certain couple of people use it in a derogatory way to describe the FSS? Why even mention it at all.I don't think anybody claimed that using the ADS was exploring. It was a tool that facilitated exploration.
Yes you can.
I am asking because it doesnt make sense. I can think perfectly fine thanks.
Yes you can use the honk while moving, but all you are doing is scooping and/or moving to the next jump point.
As I said, if the FSS is exploring according to you guys while standing still so is the ADS. Just because you can move is irrelevant.
The comment was describing it in a negative way to describe the FSS when it 100% applies to both. You can't call one bad and no the other in that sense.
Subjective opinion. As valid as anyone else's, but it doesn't alter the fact that for other people it's immersion breaking.I don't see that. I see the FSS as core gameplay as well as piloting my ship, as well as using the system and galaxy maps. I don't mind that they take me out of the game, I see them using a direct neural interface which takes over your senses. You still in the cockpit, you just can't see it.
Agreed. It's subjective. Which is why it's perfectly okay for people to say they don't like it because it's a minigame - not liking minigames is a valid opinion.It's just a fundamental difference in the way we view things which is purely subjective. But to use a mini-game as a means to call it crap is just wrong. There is nothing wrong with mini-games and nothing wrong with this one except that you don't like it.
Yes, despite my best efforts to design something that isn't, firing long-range probes on intercept trajectories to distant bodies would require a new interface and constitute a minigame. However, in my opinion, the FSS's flaws aren't limited to it being an out-of-cockpit minigame - the requirement to be stationary to use it is a critical flaw, as is the fact that the mechanics are simplistic and repetitive. The lack of a (controlled) roll axis for the display further separates it from the core experience of flying a spaceship. The long-range probe system could address these problems with a little effort - more integration means it feels less like a minigame (like the interdiction mechanic or core mining).If we had our preferred probes system, that would equally be a mini-game. Just one you and I would both prefer over the old and new.
Find someone inside frontier, familiar with the fss, that goes home and plays elite in anticipation of using the fss to go exploring or find signal sources.
Get them to come on stream, and use it over an extended period
Never said otherwise.Subjective opinion. As valid as anyone else's, but it doesn't alter the fact that for other people it's immersion breaking.
It's a mini-game they don't like. They are perfectly happy with other mini-games, jus not this one. So sayings crap just because it's a mini-game is wrong. Saying it's a mini-game that they don't like is perfectly valid.Agreed. It's subjective. Which is why it's perfectly okay for people to say they don't like it because it's a minigame - not liking minigames is a valid opinion.
So no, calling the FSS crap because it's a minigame isn't wrong, it's just an opinion. Try to remember the difference.
All can controls in a computer game are simplistic and repetitive. Can't get away from that unfortunately. Even the probe mini-game of ours would still have repetitive controls. Unless you want to change up the controls everytime we use it which would get on everyone's nerves.Yes, despite my best efforts to design something that isn't, firing long-range probes on intercept trajectories to distant bodies would require a new interface and constitute a minigame. However, in my opinion, the FSS's flaws aren't limited to it being an out-of-cockpit minigame - the requirement to be stationary to use it is a critical flaw, as is the fact that the mechanics are simplistic and repetitive. The lack of a (controlled) roll axis for the display further separates it from the core experience of flying a spaceship. The long-range probe system could address these problems with a little effort - more integration means it feels less like a minigame (like the interdiction mechanic or core mining).
Never said that was the case.All of the work the ADS used to reveal?
No it's not.That's your responsability to show.
It's not but neither is the fact you can move while using the ADS. It's the fact that can use it while not moving is the point.1º Why is that relevant?
I disagree.2º I was the one who said movement was irrelevant because exploration doesn't necessarily involve movement, however, being able to move while using either of them is a good thing and the decreased time spent using either of them means more time to actually go and see the planet for yourself.
In the sense that was written and what that this conversation has been about that you butted into, which you are allowed to as it's a forum, but I suggest you find out what it's about first. You seem to have a habit of doing that.3º What comment and in what sense?
At the current time, we won’t be making changes to the core of the FSS. While we understand that this may be disappointing for some of you, we would like to thank you for taking the time to share your thoughts and feedback with us.
Thank You for clarification. Glad to have that out of the way.Hello Commanders,
I wanted to drop in and let you that we have been reading your comments and are aware how some of you feel about the FSS.
When first designing the FSS, we wanted to ensure that it was engaging for as many different player types as possible, but also understood that it would not be possible to design a system that would work for everyone. Before the FSS was implemented, we also collected feedback from discussions on the forum and the beta.
Today, in its current iteration, we’re happy with how the FSS operates and feel that reinstating the ADS would be detrimental to the experience of exploration as it is now.
At the current time, we won’t be making changes to the core of the FSS. While we understand that this may be disappointing for some of you, we would like to thank you for taking the time to share your thoughts and feedback with us.
Hello Commanders,
I wanted to drop in and let you that we have been reading your comments and are aware how some of you feel about the FSS.
When first designing the FSS, we wanted to ensure that it was engaging for as many different player types as possible, but also understood that it would not be possible to design a system that would work for everyone. Before the FSS was implemented, we also collected feedback from discussions on the forum and the beta.
Today, in its current iteration, we’re happy with how the FSS operates and feel that reinstating the ADS would be detrimental to the experience of exploration as it is now.
At the current time, we won’t be making changes to the core of the FSS. While we understand that this may be disappointing for some of you, we would like to thank you for taking the time to share your thoughts and feedback with us.