#guiltyI came this >.< close to taking a T7 to Hutton on my first trip.
Maybe it was an Asp-X i don't remember lol
#guiltyI came this >.< close to taking a T7 to Hutton on my first trip.
#guilty
Maybe it was an Asp-X i don't remember lol
So you stop inside the corona and then FSS from there, far enough out that you can scan the system without cooking.
Remember, I'm not using the FSS for anything other than the spectrum, so parking in the corona makes no sense for me. I line up on my exit trajectory (to skim the top of star at full throttle) while honking, then open the FSS to view the spectrum. This is only a minor adjustment from the ADS days, where I'd point at the center of the star and view the System Map while DSSing. 30,000 systems brings a lot of muscle-memory with it.
My view looks like this:
Source: https://imgur.com/a/zBGwTiD
There's a moment when the FSS opens that I can see the spectrum, before the star appears, but it really wouldn't take much for FDev to add a bit of shadow behind the spectrum so it stands out better.
Yep, I can see how that's a problem. Of course, looking "down" or off to either side will keep the spectrum visible, but I do concur - a bit of opacity behind the spectrum would resolve this completely.
I could probably train myself to fly to the side of the star (I can't go underneath, it gives me the heebie-geebies) but then if I screw up I need to pan to get out of trouble - and pitching is much faster. I took a T7 to Colonia (full of rares, including Hutton Mugs) and had to scoop that way, because T7s yaw better than they pitch.
Type-7's a very nice ships. Bought my first one by accident, wound up making more than enough with it to pay for it and profit and then some. Used it for a long, long time after that, until I could afford a Type-9.
Bought a Black Friday paintjob for mine.
I know. But that may have been much more difficult to add. Hopefully it's something they will look at in the future.Yet the most reasonable and often made request, could we see the spectrum in the cockpit ui, wasn't even acknowledged they had even read the idea. People even did mock up screenshots for them.
Given the explosion of new hud content they proved very well its not technically impossible to add new content into the space right infront of you on your ship.
As a developer, yes you would. But the person who signs your paycheck is the one who says "This launches on that date, or there are no more of these for you."
The problem with the bean-counter-do-or-die mentality being described is that in the end it hurts the product, the customer, and the company. Assuming that what is being described happened as writ, FD is not be the first company to fall foul of this and almost certainly will not be the last."Also, it needs to be bug-free and no, you can't have any more resources until it's too late for them to be any use and they'll actually make things worse"
This is beyond funny.The problem with the bean-counter-do-or-die mentality being described is that in the end it hurts the product, the customer, and the company. Assuming that what is being described happened as write, FD is not be the first company to fall foul of this and almost certainly will not be the last.
An alternative narrative is that some-one/some-people went rogue on the design/implementation team and rather than publicly demolish the schedule (and internally wreck budget/resource allocations) to allow time to correct the mess created by them the executive team decided to release it as-is. This is also not an unknown situation.
Ultimately, it does not matter what transpired at FD to get us to this point - what matters is that there are still issues that FD need to address and the ostrich manoeuvre is not an acceptable response.
There's a moment when the FSS opens that I can see the spectrum, before the star appears, but it really wouldn't take much for FDev to add a bit of shadow behind the spectrum so it stands out better.
And maybe they could make it so Cutter pilots could see how close to capacity their cargo hold is through the blinding reflection of the station's lights on the glossy white cockpit interior behind the system panel.
But they won't.
You buy an Imperial ship, you're gonna get blinding white cockpit interiors. Just be grateful they spoiled the aesthetic by giving you a nasty black window to look out of.
An alternative narrative is that some-one/some-people went rogue on the design/implementation team and rather than publicly demolish the schedule (and internally wreck budget/resource allocations) to allow time to correct the mess created by them the executive team decided to release it as-is. This is also not an unknown situation.
The FSS's drinking habits, and bar tab.I think theres just two things that needs to change that would fix the whole thing-
1. When you honk the system, it should mark every body as "unexplored" and they should show up (blank) in the system map.
2. when in FSS, have an indicator arrow pointing you to the direction of the spectrum signal you've tuned in.
With these in place, would anyone really have anything left to complain about?
What you are talking about is Book 6, Scouts.How? That is the most insanely unfathomable concept to be bothered by the ability to target something with no additional information. Mind blown that sounds so petty. All you would be achieving is PREVENTION of flying there.
I keep using this silly thing on a regular basis, and it is so apparent there is no value at all in the concept of presence of a body in a system. There is zero game impact, decision, anything, the presence of a body determines. It doesn't glow, it doesn't bite it doesnt make a sound. All it can possibly do is provide data to make another decision.
If you were making up some sort of dice based pen and paper rpg, you could pretend that its interesting, because its all in your head, but in just the context of the sandbox tools we have, the discovery mechanic is pointless. Just keep doing it. I do, and it really becomes apparent. You don't get get a sense of layout like the orrey because the field of the view of the fss is 360 degrees.. its impossible to appreciate the context without getting lost at the very next group of things.
I try every time. The last thing i tried was the zoomed in detailed view, since everything else is just junk to get to that within the fss. Its so inadequate. There's nothing to anchor onto even there. The detailed view in the system map.... why couldn't it even match that?
The fss is nothing but forced activity in exchange for the rewards you got previously after spaceflight now without spaceflight. Thats the only thing it achieves.
What you are talking about is Book 6, Scouts.![]()
That's Frontier.As a developer, yes you would. But the person who signs your paycheck is the one who says "This launches on that date, or there are no more of these for you."