Could Frontier please demonstrate how to use the FSS enjoyably?

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No it just puts in unimmsersive busywork in the way before i can (in abstract), and removes the token rewards of doing so.

Also i don't "use" the system map. I go in there to mark a spot then leave. While in the system map too, its completely under my direction. You're not going though the motions of anything, you're engaging it for a higher purpose. Must be said, it was even better to avoid it entirely and just use the nav panel. Been saying from beta to not have that option robbed would have been great.

The galaxy map is slightly different because you don't fly there in the sandbox, i see that as something completely different. Also the galaxy map is so much better rendered than the 2d blue blob plane, it communicates so much better, and it doesn't rob me of incentive to move the ship once its done, or require busywork.
And of course the galaxy map has been part of the game from the get go and so you’ve grown accustom to it’s inclusion.
I wonder if the FSS had been part of the game from the beginning ,whether you would be so vehemently opposed to it?
 
And of course the galaxy map has been part of the game from the get go and so you’ve grown accustom to it’s inclusion.
I wonder if the FSS had been part of the game from the beginning ,whether you would be so vehemently opposed to it?

Personally I wouldn't have become an explorer in the first place if the FSS had been present in the game when I started playing. I find it much less immersive than flying around a system looking for stuff. I prefer X4's exploration mechanic, even though it's simplistic, since I'm flying my ship rather than waving a mouse around (and hoping that the screen doesn't decide to start rotating by itself).
 
No it just puts in unimmsersive busywork in the way before i can (in abstract), and removes the token rewards of doing so.
In your opinion.

Busywork means: work that keeps a person busy but has little value in itself.

I find the results of using the FSS of great value personally. What token rewards are you talking about? I can't see how the FSS removes any rewards.

If anything is busywork it is the 5 second press of a button (in the old ADS and the FSS). That is the description of busywork, as it doesn't actually achieve anything and has no value in itself. You could just press the button and have a five second counter and it would achieve that same thing.

Also i don't "use" the system map. I go in there to mark a spot then leave.
So you use the system map.

While in the system map too, its completely under my direction. You're not going though the motions of anything, you're engaging it for a higher purpose.
That is how I use the FSS, I engage it for a higher purpose.

Must be said, it was even better to avoid it entirely and just use the nav panel. Been saying from beta to not have that option robbed would have been great.
I disagree.

The galaxy map is slightly different because you don't fly there in the sandbox, i see that as something completely different.
Irrelevant. It still takes you out of the cockpit which was your criticism as does the system map.

Also the galaxy map is so much better rendered than the 2d blue blob plane, it communicates so much better, and it doesn't rob me of incentive to move the ship once its done, or require busywork.
Again irrelevant. It still takes you out of the cockpit. And I find the communication is very good in the FSS and I also find it gives me incentive to move my ship after I use it, thats because I study the information it is giving me at the time.

Maybe you are not getting the incentive because you are not actually studying the information at hand and rushing through it to get to the system map / nav panel.
 
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Personally I wouldn't have become an explorer in the first place if the FSS had been present in the game when I started playing.
I find that impossible to tell as you have not been put in that position.

I find it much less immersive than flying around a system looking for stuff. I prefer X4's exploration mechanic, even though it's simplistic, since I'm flying my ship rather than waving a mouse around (and hoping that the screen doesn't decide to start rotating by itself).
So you find moving your controller of choice up, down, left, right is better then waving a mouse around (not that I use a mouse with the FSS). They both sound crap without context.

As to X4 i have looked at the exploration mechanics and to me they look utterly pants, very much like the rest of the game. But each to their own.
 
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I find the results of using the FSS of great value personally.
I disagree.

That is how I use the FSS, I engage it for a higher purpose.
In your opinion.

So you use the system map.
Irrelevant.

And I find the communication is very good in the FSS and I also find it gives me incentive to move my ship after I use it, thats because I study the information it is giving me at the time.
???
 
Personally I wouldn't have become an explorer in the first place if the FSS had been present in the game when I started playing. I find it much less immersive than flying around a system looking for stuff. I prefer X4's exploration mechanic, even though it's simplistic, since I'm flying my ship rather than waving a mouse around (and hoping that the screen doesn't decide to start rotating by itself).
Personally I think the community would have suggested improvements and by this point in development it would have morphed into something a little more fulfilling.
 
With enough supporting evidence it's possible to reduce the probability of a prediction being wrong to negligibility.
Except there is no supporting evidence as you have not been put in that situation. It's just an assumption with no facts to back it up apart from gut feeling.

Example.
I predict the sun will set in the west tonight.
The example is irrelevant is it bears no resemblance of what is being said.
 
And of course the galaxy map has been part of the game from the get go and so you’ve grown accustom to it’s inclusion.
I wonder if the FSS had been part of the game from the beginning ,whether you would be so vehemently opposed to it?

Wait, you are not suggesting that a sub-section of a sci-fi community has strong issues with change? What's next? Suggesting these people tend to prefer Solo because they are also not great fans of interacting with other people in their game? :eek:
 
Except there is no supporting evidence as you have not been put in that situation. It's just an assumption with no facts to back it up apart from gut feeling.


The example is irrelevant is it bears no resemblance of what is being said.

There is plenty of supporting evidence - all the games I've played since I got my first ZX-81. I know which activities I enjoy, and which I dont and can extrapolate from that knowledge my most likely response to having had to use the FSS from day one.

My favorite aspect of ED is the Stellar Forge and the scale of the galaxy and the systems which it contains. I immerse myself in this scale by flying around systems, even (especially) those where objects are hundreds of kLs from the drop-in point. The ADS required me to experience that scale and since I enjoyed my first long distance trip so much, I became an explorer.

The FSS doesn't require me to experience that sense of scale - in fact it was explicitly designed so that I DON'T experience it. So what is there to immerse me in the gameplay? Uncovering the system is good, but without the scale every system becomes the same - a bunch of blobs to be clicked upon, regardless of how they are arranged. That doesn't float my boat, even though for other people it's the absolute schizzle. So using the FSS, my first trip out to NGC 7822 (drinks) would have been a grind, rather than a thrill.

Now I'm sure you're going to point out that I can still fly around the system mapping thinge, and you'd be right. However, the mapping minigame manages to be even more puerile than the scanning minigame. The mechanics are beyond simplistic and the results are nothiing but cookie-cutter volcanic and biological sites. I'm not a "Gotta catch them all" kind of gamer (evidence in my Steam achievements) so completing the Codex is insufficient motivation for me to continue mapping after the first half dozen bodies. Also, since the majority of mappable bodies aren't even landable, there's no reason to map unless you actually enjoy mapping - which I don't.

So, the lack of immersion in the galaxy, the puerile mechanics and the pointlessness of the activities allows me to confidently state that had I only been exposed to the FSS, I would not have become an explorer.
 
The FSS is an atrocity of software design given the context of the product it has been designed for - this has only a little to do with the removal of the original honk mechanics but more importantly it is due to various implementation and design errors.
Indeed. Many of the FSS's proponents seem to wish to conflate that those who say the FSS is bad also say the ADS was good, but that's not the case.
At the end of the day, Frontier could certainly do better than both the FSS and the ADS. Doesn't seem like they wish to though. We'll see if they ever add more meaningful and rewarding gameplay to exploration, beyond the "have all the credits, tags and ELWs you want" of the FSS.

A focus on community exploration at least was a better step in this direction, but the Codex is still seriously flawed - and, quite importantly, doesn't really do anything that third party tools didn't already do. Pretty much its only benefit is that it's in-game.
 
There is plenty of supporting evidence - all the games I've played since I got my first ZX-81. I know which activities I enjoy, and which I dont and can extrapolate from that knowledge my most likely response to having had to use the FSS from day one.
Look. You don't like the FSS because you cannot explore like you used to. If you could not explore like that from the very beginning you have nothing to bias your thoughts as you are doing now. And they are biased whether you want to admit it or not. You don't know what you would have done.

My favorite aspect of ED is the Stellar Forge and the scale of the galaxy and the systems which it contains. I immerse myself in this scale by flying around systems, even (especially) those where objects are hundreds of kLs from the drop-in point. The ADS required me to experience that scale and since I enjoyed my first long distance trip so much, I became an explorer.
Irrelavant, see above. There would never have been an old ADS to bias your thoughts.

The FSS doesn't require me to experience that sense of scale - in fact it was explicitly designed so that I DON'T experience it. So what is there to immerse me in the gameplay? Uncovering the system is good, but without the scale every system becomes the same - a bunch of blobs to be clicked upon, regardless of how they are arranged. That doesn't float my boat, even though for other people it's the absolute schizzle. So using the FSS, my first trip out to NGC 7822 (drinks) would have been a grind, rather than a thrill.
Irrelavant, see above. You would have just done exploring differently to how you did it before as you wouldn't know anything about the old style ADS.

Now I'm sure you're going to point out that I can still fly around the system mapping thinge, and you'd be right. However, the mapping minigame manages to be even more puerile than the scanning minigame. The mechanics are beyond simplistic and the results are nothiing but cookie-cutter volcanic and biological sites. I'm not a "Gotta catch them all" kind of gamer (evidence in my Steam achievements) so completing the Codex is insufficient motivation for me to continue mapping after the first half dozen bodies. Also, since the majority of mappable bodies aren't even landable, there's no reason to map unless you actually enjoy mapping - which I don't.
No I am not as it is completely and utterly irrelavent to the discussion.

So, the lack of immersion in the galaxy, the puerile mechanics and the pointlessness of the activities allows me to confidently state that had I only been exposed to the FSS, I would not have become an explorer.
What is purile about the mechanics? How is discovering planets in a system pointless? How does the FSS reduce immersion when the galaxy / system maps do not?

I am sorry, but I think you are talking utter baloney as everything you have said is ridiculously biased because of your use of the old style ADS.
 
Look. You don't like the FSS because you cannot explore like you used to. If you could not explore like that from the very beginning you have nothing to bias your thoughts as you are doing now. And they are biased whether you want to admit it or not. You don't know what you would have done.


Irrelavant, see above. There would never have been an old ADS to bias your thoughts.


Irrelavant, see above. You would have just done exploring differently to how you did it before as you wouldn't know anything about the old style ADS.


No I am not as it is completely and utterly irrelavent to the discussion.


What is purile about the mechanics? How is discovering planets in a system pointless? How does the FSS reduce immersion when the galaxy / system maps do not?

I am sorry, but I think you are talking utter baloney as everything you have said is ridiculously biased because of your use of the old style ADS.

I really admire your dedication to explaining that everything I think is wrong, and that I'd love the FSS if I'd just open my mind.

I think calling you a white knight would be an understatement, but I'm sure you'll explain how I'm wrong about that too.
 
I really admire your dedication to explaining that everything I think is wrong, and that I'd love the FSS if I'd just open my mind.
I never said that. Please don't put words in my mouth. All I said is that you MAY have thought differently because you wouldn't have your prior experience with the ADS to bias your viewpoint. Basically you cannot know for sure as you are biased.

I think calling you a white knight would be an understatement, but I'm sure you'll explain how I'm wrong about that too.
What they hell has being a white knight got to do with this discussion.

What a load of utter garbage. You call the FSS purille, now I am calling you purile with this pathetic excuse of a reply.

Shame, I thought you were on of the good ones.
 
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I never said that. Please don't put words in my mouth. All I said is that you MAY have thought differently because you wouldn't have your prior experience with the ADS to bias your viewpoint. Basically you cannot know for sure as you are biased.


What they hell has being a white knight got to do with this discussion.

What a load of utter garbage. You call the FSS purille, now I am calling you purile with this pathetic excuse of a reply.

Shame, I thought you were on of the good ones.

I explained, in detail, my reasoning behind my opinion - you dismissed that reasoning as irrelevant. Now it may not be relevant to YOU, but it's entirely relevant to me - since it was ME we were talking about.

You don't engage in a discussion, you refuse to accept that anyone else has an opinion, and you reject as irrelevant any statement that does not support your argument.

You are the very epitome of a white knight.
 
Maybe you are not getting the incentive because you are not actually studying the information at hand and rushing through it to get to the system map / nav panel.

See I know you’re just pulling out the brasso now because I tried that too.

First, if you really wanted to do this, you would be clinically mad from the bug that only shows 4 of the attributes when you first zoom zoom.. you have to zoom out and zoom in again before you get all the data to study.

Then you’d know that as the sample size increases, that stuff becomes a blur of meaninglessness anyway.

Just like the complete madness of suggesting that first mapped is the “replacement” for first discovered, that second tag only means “I was here”.

I admit you can get some sort of info on local orbits though, at least as much as the system map anyway.

You might also have scratched your head at why the list of elements is broken up in 3 pages that automatically scroll, and clicked that it’s to distract from the blurry picture and actually function as the only engaging thing in the ui.
 
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