Ha, ha ha. Funny.![]()
Look closer...
Nope it still makes no sense. It's just a poor analogy.
Ha, ha ha. Funny.![]()
Look closer...
Question, would the people saying they hate the new system because it hinders finding weird orbital configurations be happier if they showed basically the old map but with black globes in place of the planets? So, they'd see the configuration, but not the planetary information.
I certainly want some tweaks to the FSS. But I have not seen many constructive suggestions apart from an optional ADS module of some kind. Most of the rest have been just the same complaints said again and again.Every now and then a bunch of trolls like to come into these threads and derail the list of constructive suggestions being put forward with a bunch of posts about how everyone should just "stop whining", because apparently they have nothing better to do. Like, if you're fine with the FSS as it is with no optional tweaks, just go and play with it as it is, and enjoy it. If you think it could be improved, that's the reason to be here, to make more suggestions for how.
Question, would the people saying they hate the new system because it hinders finding weird orbital configurations be happier if they showed basically the old map but with black globes in place of the planets? So, they'd see the configuration, but not the planetary information.
Sure. It's not like I care about your personal preferences, so why would I wish to change them? I think the misunderstanding might be where you now said that "explaining in excruciating detail how and why this method is worse for you" (emphasis mine): however, I'm speaking of general usage scenarios, not my personal preferences. (Unless you actually meant "you" in the plural sense, in which case please disregard this. It can be hard to tell in English.) The point back then was that the FSS is better for some usage cases, especially the most common ones, but not universally better in every approach; it's worse than what we had in some others. You said you didn't see why on the latter part, so that's why I explained it.But ultimately this part of this exchange is one of preferences, and arguing or debating them is pointless and ultimately just irritates everyone, both involved and observing, and it’s not where I want this to go. I acknowledge this is worse for you because, as best I can tell, it slows you down. Can you acknowledge it is better for me because I’m slow moving anyways, and fidgety and need something to actively do, even if it is a “repetitive mini-game”?
A lot of us suggested that exact same thing since the very first feedback threads, yes. If FD went ahead with this, it would have been a small compromise that would have solved one issue, but not nearly all of them.Question, would the people saying they hate the new system because it hinders finding weird orbital configurations be happier if they showed basically the old map but with black globes in place of the planets? So, they'd see the configuration, but not the planetary information.
My take on the new mechanics, after a little live time.
Preamble: I'm dancing the Mamba Mambo right now, which means I'm in a short-legged ship traveling a medium-haul route at roughly 40 jumps per Kylie. I am, of course, constitutionally incapable of traveling in a straight line, so this will be a roughly 20 Kylie round trip.
I say "the new mechanics", because taken as a whole there are a lot of good features to this update, and I want to be clear that I am reserving the bulk of my criticism for the FSS itself, not the 3.3 update.
Those good points:
1) The switch to collaborative exploration is a highlight for me; it's something that's been on my personal wish-list since the beginning. It makes sense that if I sell my discoveries to the galactic mapping service then that data will become public domain and visible to others. It's great.
2) The ability to discover planetary POI is very useful and a welcome addition.
3) The new lighting system makes star systems prettier.
4) The "telescope zoom" to view planets without needing to super cruise to them is handy; under the previous system the optimal approach was to get just close enough to scan, which didn't lend itself to sightseeing.
The mediocre:
1) The planetary probing is thoroughly pointless. There's no special skill involved, it's a just a time-sink, and the requirement to approach the body very closely increases travel time on approach and departure.
2) The stellar anomalies and planetary POI are underwhelming. Interesting, but not varied or especially interactive.
3) The Codex, which appears to function primarily as a short lived race for tags instead of a general search and information tool.
4) The move away from a science-based approach to the design of exploration - the Forge is a thing of (flawed) science - towards sci-fi woo-woo. Blue cockpit! Wiggly lines! Probe me, baby! Obviously, this is a sci-fi game, but it's a shame to see the existing scientific core further brushed aside. Tbh I'm puzzled that DB agreed to the direction that the game has taken post-release, given that the shift away from arcade shooter to Milky Way sim in FE2 through E: D was his approach.
The bad:
1) Lack of consultation by FD, and the clear contempt evident in the way that the new mechanics were pushed out by fiat without space for feedback or accommodation. The subsequent split and bad blood in the community.
2) The FSS is a time sink. It is a simplistic mini game - if there's any difficulty and challenge involved in the FSS I have yet to encounter it - dropped in as an excuse for removing the ADS, which - as noted upthread - was Sandro's stated aim all along. If the rest of the new mechanics had arrived sans FSS, all would be well. Finding truly interesting systems is much harder with the FSS, as to discover the sort of chance oddities that make exploration truly rewarding now requires a great investment in vacuous busywork - if anyone can stomach it long enough.
In summary, I'm not against 3.3 as a whole, but the stinking turd of the FSS is enough to dampen the draw of the good stuff, and more than that, the way this has been done has badly soured my feelings for FD, and alas! for some people in our formerly happy corner of the game.
You got that wrong.No one really likes it.
From my perspective - I would have, it is that bad in terms of design and implementation. It is half-baked in approach, and does not fit with the principle of an Elite type game.And of course the galaxy map has been part of the game from the get go and so you’ve grown accustom to it’s inclusion.
I wonder if the FSS had been part of the game from the beginning ,whether you would be so vehemently opposed to it?
Gas giants are by far the easiest and fastest objects to find. Just a matter of a few seconds in most cases. If you won't block yourself from getting comfortable with the FSS you've certainly found out by yourself by now...
Sorry, but less like spock and more like spot - as in spot-goes-blob-huntingThe only thing I spotted was that some people said they dislike being "out of cockpit" while scanning. I never thought of that as a problem. Remember the weird "scanner thing" with the blue light Spock had on the bridge of the original Enterprise? I thought of the FSS as being somewhat similar to that.
Ugh, that post you quoted annoys me so much. And makes me dislike your point just by association. There is a difference between traveling and exploring. If you are on a hauling run in a mambo, you are not exploring. This is why they need real separate explorer modules.I'd recommend reading through this thread. Or if it's just one post you'd read, then it should be Jackie Silver's:
It's all from eight months ago, but nothing much has changed since.
Sorry, but less like spock and more like spot - as in spot-goes-blob-hunting![]()
Do we actually know what Spock was looking at in that inverted periscope thing of his?
S
What do you think real discovery of planetary bodies would be? In real life it's looking through multiple images and looking for things that moved. Or for exo planets looking for light changes in the star to see if something passed by. So very spot the blob really.Sorry, but less like spock and more like spot - as in spot-goes-blob-hunting![]()
What do you think real discovery of planetary bodies would be? In real life it's looking through multiple images and looking for things that moved. Or for exo planets looking for light changes in the star to see if something passed by. So very spot the blob really.
You know, there's a good question there: what do the developers have in mind for the future of exploration? As far as I know, they haven't shared that with us anywhere. The only information on this was the early newsletter linked in this thread before, and the design discussion forums, both of which seem to have been abandoned.How about respecting what the developers have in mind for the future of exploration and which might be incompatible with the old ADS mechanics?
Well... Apples and Oranges? Parallax would just tell you IF something exists. Think of FSS as a really strong telescope used after the large area camera catches motion. So the honking would be what replaces Parallax.So parallax then.
Not at all like the FSS.
He was looking at the System Map. You'll note how it didn't take him minutes to get the results. He just held down the button on the side for 5 seconds, then knew everything about the system. Clearly Spock had an ADS.
I think there was a misunderstanding due to a language barrier here. Jackie Silver meant a medium-haul route as in a medium trip of 20k ly, with roughly 25 jumps per thousand ly, not hauling cargo or anything. I'm sorry, but you made up everything that you got annoyed about, and that wasn't the point of what she wrote at all.If you are on a hauling run in a mambo, you are not exploring.