There's no difference between asking for it to be removed and objecting at every available opportunity to the suggestion of putting it back.
Over the last several months, I haven't heard any objections to adding something ADS-like back in as an optional module. Even the last "FSS and ADS shouldn't be installed in the same ship" holdout hasn't raised that particular objection for some time. What drags players like me into these conversations are proposals to changing the FSS back into something ADS-like. And the reason for my objection to that kind of proposal is very simple. What I long wanted from exploration didn't require a hammer. It required screwdrivers, needle nose pliers, saws, files, knives, bottle openers, corkscrews, and rulers, and all I had was a hammer.
Trying to use that hammer to do the kinds of things I wanted to do left me with mutilated fingers, stripped screws, unremoved thorns, splintered and rough wood, pulped vegetables, dented cans, splinters of glass in my wine, and unmeasured objects. Which is why I barely explored before the FSS, and most of that was spent trying out new ways to use the hammer I was forced to use. It never worked, and it left me frustrated.
The FSS is like one of those nifty multi-tools that has the most common tools people need... except for a hammer. It may not do them as well as a dedicated tool, and for some reason Frontier has seen fit to weld the corkscrew in place so I can't use it, but at least they're present. I would have no objection to having a tiny toolbox which could carry proper tools, including hammers, which would better suit various exploration play styles. It's transforming the entry level discovery multi-tool back into something hammer-like that I object to.
Given what a huge change the FSS is, and all the other changes Frontier has made over the years, they don't find change difficult. There's a difference between that and deciding that the change some people want isn't a good fit for their vision of the game going foreward.Honestly we've been sidetracked since beta out of desperation of finding the path of least resistance for frontier who find change difficult.
Having the fuss completely in the cockpit would probably be the actual solution (but it would never be allowed because of some business manager demanding multi crew support).
Having the blobs rendered in cockpit, plus the ability to target them like you currently do for any other body, even unexplored ones, would be the real solution.
Personally, having the blobs rendered in cockpit, especially if they were targetable, would remove a huge portion of why I enjoy exploration so much currently, and why pre-explored are flythough territory for me. Having a huge neon sign in the cockpit view that says "there's a planet here! Look! A planet!" takes all the joy of discovering that planet in the first place, because I'm not the one discovering it. At least with the FSS, when I want to use it as a discovery tool, I need to actually use it to get the information I want, and it doesn't spoil the rest of the system for me.
The only things I want in the cockpit view are the waveform spectrum, body count, and a way to view the information provided by the system map once a body is targetable in the cockpit. Everything else I want to discover for my self, because that's why I explore in the first place.