Counting grains of sand:(

and what is it you do to enjoy the game? What is your favourite activity?
Because apart from shooting other players almost everything you can do in game can give you material rewards.

Its tedious if you make it so. And you make it so, because you refuse to have fun until you engineer the sheet out of your ship.
My favourite activity is taking part in the ongoing Thargoid invasion. Most days I'll go into the dedicated Powerplay view for it and see what the Thargoids are upto and decide then what activity to undertake.

The other day I noticed the Thargoids were blockading a station in system Blib-Blob-123 and there was a task to evacuate people from the station there. So I went to the station a few times, of course have to leave supercruise far out from the station due to the blockade, and then having to "run the blockade" to get to the station and evacuate individuals. I did this with a Wing of friends, two of whom were offered combat cover to take some of the "heat off" me.

I also undertook missions to escort ships carrying people through an asteroid field. I appeared in a fighter at a capital ship and then I, and the three NPC wingmen I could give simply commands to, escorted the convoy through the asteroid field while comming under attack from Thargoid scouts. One of the convoy ships got damaged and we had to leave it, but on arriving at the final way-point (an Asteroid station) a task was offered to go back and defend that damaged ship while it was repaired. I undertook that, offering cover for about five minutes against the attacking Thargoid scouts while repairs ships shuttled in/out, until the passenger ship then was repair enough to fly through the asteroid field to the Asteroid Station.

In another system, I noticed reconnaissance missions were required, so I took my stealth ship there to investigate an asteroid field, to sneak in undetected via silent/cold running to scan a Thargoid asset. On the way out, I also managed to destroy a Thargoid Scout when they discoved me.

Today I plan on defending a platform under attact from Thargoids in system Blob-Blib-321. I'll holo-me into a fighter and along with a bunch of other CMDRs in fighters, try and defend that location against the Thargoid Scouts trying to damage the platform.

^ OH! I can't do anything like that after five years??? Guess I'll just go and collect materials through the same gameloops as the game has had for 3-5yrs, to upgrade my ship, so I can then go about doing the same gameloops as the game has had for 3-5yrs.

ie: FD have done precious little to create more involved and engaging gameplay and mechanics in ED over its 5 years history. Instead we've had shallow gameplay loops added, and/or given needless false worth (via Engineering). If only time and effort had instead been invested in making the gameplay itself more worthwhile, interesting and engaging!

Anyway, I'll now go and undertake that Powerplay task for my Power (in OPEN), offering orchestrated PvP fighter based gameplay against CMDRs from the opposing Power to decide the outcome in that system! DOH!
 
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The process doesn't need to be "gamey" necessarily otherwise it would be just another point on rootstrat's list of inconsistencies. Just a bit more convenient. What about unlimited limpets? Or at least a dedicated limpet storage. What would we loose by that?
They don't need to be unlimited. It would be enough if they don't expire and explode so fast. The current limpet implementation is completely unrealistic and unnecessary. We have drones today which don't explode as soon as you look at them and they also don't expire magically. Who would design such a thing?

Limpets should never expire unless they run out of fuel, but can be refuelled once they dock at your ship again.
They should also have super good collision detection and avoid obstacles.
Basically the only way to lose a limpet should be when it gets shot at.
 
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I dont belive you should be able to buy engineerd modules per say, but I do belive you should be able to buy mats, thats what industry is for, 'catch' all mats would be supplyied by players who love to mine yes some of us love doing that but hate getting robbed doing our job so if the supply was on us to deliver perhaps it would afford us some more respect from gankers and robbers as they rely on us and the truckers of the universe to supply there fun. thats how i see and vision a player run economy. and think of all the other forms of game play that could form from that
 

dxm55

Banned
OK, but your 1.3Bn would only buy a few G5 mods and you would have to go grind credits for more? If you can make the mythical 100 million per hour (every hour) mining void opals, then that is 5 hours credit grind per G5 mod. Is that really less than the equivalent material grind?

Definitely. Because core mining is so much more interesting than running around searching for those freakin' mats.
Salvaging from HGEs or USS's, Surface prospecting, and just scanning ships and wakes is pure garbage.
 
Nah, it's mostly just the same ol' echo chamber of mutual assurances of how impossible it all is, instead of talking about smart ways to gather materials.
Best you can hope for is somebody being told to waste their time doing the Dav's Hope relog-a-thon.

Yeah, I've never found it overly difficult, but equally I've rarely found it fun (with a few exceptions). I had high hopes during the beta - HGE spawn rates were high and the new scanner made them less tedious to find. I've read a lot of complaints about spawn rates since the BGS changes though, so maybe that's it? That said, I fully engineered a Mamba to G5 over the course of a day when that was released.
 
Depends on how you look at it. Even before engineers if all you care about is the end goal.. sorry but it’s pretty servere torture. Nothing has ever been balanced for the progression, it’s hard without looking at the journey.

Frontiers finess when trying to make it more gamer with credits.. well they’re effectively pointless now so.. and from experience the entire mission board game and the trading pillar was more interesting when you actually needed credits.
 
There is a thin line between making gathering materials tedious or just a nuisance. The former is bad because, well, it's tedious and the latter is bad because it could just be removed completely. Where is the point in materials when you can just buy them?
The sweet spot is where it's actually fun to gather materials and that seems to be the point where many people say it isn't.
No, there is not a thin line if one knows how to make gameplay enjoyable. That's what is being talked about here. The problem this game has is with the gameplay - it's simply not enjoyable to many. The thin line is between those that like the gameplay FDev created, and those that don't.
 
No, there is not a thin line if one knows how to make gameplay enjoyable. That's what is being talked about here. The problem this game has is with the gameplay - it's simply not enjoyable to many. The thin line is between those that like the gameplay FDev created, and those that don't.
That's pretty much what I said, genius.
 
Elements are extremely easy, and reliable (bar selenium) to get now. So that's not grind at all, and can be rather fun, exploring various geological and biological sites. You can even visit some pure G4 element sites, roughly 1600ly from Sol, and fill up all your G4's(bar selenium), and trade down for loads of other elements.

Manufactured, is a bit tougher, but taking a decent ship, loaded with some collection limpets to various places, such as Res sites, Conflict Zones, nav beacons, and USSs can basically fill up all your G1-4s with very little in the way of grind. Only a few G5s requires unreliable HGE hopping, or mission rewards.
You can go to any anarchy system and just murder endless NPC's of all kinds for their materials, it's mildly therapeutic. Lol

Encoded I find quite awkward. I've never gotten around to finding out how to actually find what I'm looking for, so I usually look for G5 stuff and trade it down. I usually just go to the Jameson crash site and relog like a mad man.

So are datamined wake exceptions any nicer to find now or do you still have to spend hours chasing ships at distribution centres to scan wakes?
 
So are datamined wake exceptions any nicer to find now or do you still have to spend hours chasing ships at distribution centres to scan wakes?
Don't be silly, there's no famine in ED so there's no distribution centers. Lol

That said, I just fit a wake scanner to my taxi ships, and my conflict zones battleships, and scan wakes when leaving the station, or when I win the battle in a CZ and the enemy all retreat.

I never run low on DWEs this way.
 
Except I collected 150 Technetium in 10-15 minutes the other day, there's plenty of advice available on how to maximise your surface collection rate.
Couldn't care less on your relog find.
My statement is this...
Forced drivel SRV gameplay.
Fully fitted mining ship still can't collect materials in any effiecient way.
Pure utter drivel gameplay.
 
Couldn't care less on your relog find.

Never relogged a single time, and if you had bothered to do some research you also could collect a full shipload of mats in a couple of hours SRV time. The rest of your comment I have removed because, well, it's just embarrassing statements made from a position of utter ignorance and the less it's repeated the less it will embarrass you.

Of course I see you made no comment about the forced wake scanning to get data and forced USS scavenging for manufactured, that's all fine right, you are happy to force people into activities you enjoy, but not the other way around.
 
Well I thought engineering was a huge time sink until I read about:

Crashed anacondas
Eddbs search by %raw resource function
The Jameson crash site for all data (via mat trader)
Mining painite paying more than void opals and giving you raw mats (requires overlapping hotspot)
Blowing up ships in a collector limpet corvette for manufactured goods (or any of the big 3)
Davs hope for manufactured goods
And finally high grade emissions in a boom imperial system for 100 imperial shielding for the material trader

I could G5 a medium ship in 6 hours I think
 
Never relogged a single time, and if you had bothered to do some research you also could collect a full shipload of mats in a couple of hours SRV time. The rest of your comment I have removed because, well, it's just embarrassing statements made from a position of utter ignorance and the less it's repeated the less it will embarrass you.

Of course I see you made no comment about the forced wake scanning to get data and forced USS scavenging for manufactured, that's all fine right, you are happy to force people into activities you enjoy, but not the other way around.
None of it is fine......
 
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