Weapons last for 45 seconds. Powerups also regenerate every 45 seconds, so someone who wants to and isn't forcefully stopped from doing so can have permanent Weapons (or double damage). In a match where everyone's top level they will be forcefully stopped, or just focused on when everyone else sees them pick up the weapons, so it's not as unbalanced.
So it's possible for a single ship to constantly have extra weapon's damage? I guess that could explain some of it. The problem there, though, is that they also seem to have outrageous levels of shields (non-gold, so no power-up), and they're maneuvering as if all 4 pips were on engines. Which brings me to:
Something else that's not been mentioned yet: the System pips curve in CQC is the old-style exponential one, not the current main-game linear one. So if you don't have four pips to systems, your shields are paper. (Also, the distributor on the CQC ships is weak, so if you do have four pips in systems, you'll have no power left for boosting and shooting. Constantly shuffling them is necessary)
Combine the two, add on the Eagle being just quite a bit bigger and tougher and better armed than a light fighter (which is compensated for by it being a slow and relatively easy target), and you could easily have your own ship destroyed before you've taken a ring off the opposition.
Yup, I read up on the mode ahead of time, and was expecting what I experienced on that first day. Tried all sorts of different power configs just to see how it would go, and I'm actually pretty quick at rebalancing / reconfiguring on the fly. I'm not seeing anything on my end that results in the level of shield resistance of certain other players, though. I mean, if they're causing such outrageous levels of damage, and able to maneuver so tightly...then that means they don't have the pips in systems. If they do have the pips in systems, strengthing the shields, and I have mine on in engines (which I usually do when engaging), then I should definitely be able to gain at least a little bit of an edge in maneuverability...which I don't.
They simply don't take damage at the same rate (even in an identical ship with identical weapons, mostly referring to Gu-97 with Burst Lasers). If we both engage, head-to-head, with full shields, I'll get the drop on them, hit them 2-3 times before they come around, then continue firing (and hitting). I'll just barely begin to darken the first ring of their shields. In return, they'll spin about on me, face me down, and using the same burst lasers, cut through my shields and hull in about 5-7 hits. Boom. I'm working on their second ring, and they've already destroyed my craft. How? If it happened only once or twice, I'd say, maybe a power-up, sure. But it's happening every single kill, every single match. (Sometimes, they don't have the power up because
I have the power-up.)
Let me just clarify that I am
not receiving that type of extreme damage and encountering that type of crazy shield resistance from other players. Normally, if I get the drop on another player, we'll have a good bout before one of us splashes the other one. As in, when we hit each other with the same weapons, we do the same damage.
It's not, oh, I'm being hit from my 5 o'clock -- immediately drop chaff, boost, and come about...oh I'm already dead. There's no game.
Whether it's fair play or not, it's no fun. There's no game when these players are on. If it's not cheating, then the imbalance means newer players without the upper-tier gear and knowledge of the maps / power-up locations are just being hazed by vastly more experienced and effective players. In that case, I don't see why they don't just build matches based on player rank, like most MP games. Might encourage more people to stick around. As I'm normally in matches of only 2-3 people anyway, it won't really make much of a difference. Except to balance things out. (And if there are hackers futzing about, as I'm very willing to believe, why are they still here? How can they not have been found?
There's almost no one playing it.)
I use the keyboard to fly, so typing would just leave me a sitting duck for several seconds. (Maybe that's the problem for some pilots, too busy typing to evade?)
I really need to get back into CQC...
Not in my case. The only things I've ever typed into chat are what I posted above and I typed "Nope," once when I had had enough of the spawn-instakilled-spawn-instakilled loop and just logged off. A lot of people try to spin negative criticism as some sort of angst or whining, but that type of antagonism doesn't work on me. I don't spend time trying to smack-talk people in chat. And I don't get baited into back-and-forth cutting wars simply trying to appear like I've got the bigger "sword hilt". Life is too short.
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Another weird thing I noticed in the vids was that a few of these individuals often display different ships when the game shifts to the kill-cam. It does happen with some regularity, so maybe that's just a display bug.