The weapons powerup has some design issues which make it too much of a force multiplier in mixed-skill Deathmatch games or heavily unbalanced TDMs ... and the game population is too low to make anything other than mixed-skill games easy to get. On the other hand it's not actually changing the result of the mixed-skill games. It just means they last two minutes rather than four, or whatever.
Personally I would make three changes to it:
- Make it mutually exclusive with Stealth - you pick up one, the other instantly drops. The combination of the two is too good (though mainly only a problem on Ice Field where they're too close together in the first place)
- Make it work like Shields - it slowly deteriorates over time, and quickly deteriorates if you use it, rather than having a fixed duration.
- Make it change your weapon graphics to "really big gun", and maybe put a glow around your ship even when not being fired, partly to make it easier to focus the weapons-user, and partly to give beginners some hints about what's going on.
None of those would stop it being used to slaughter beginners, of course, but they would make it a little less effective.
Everything else is pretty neatly balanced, at least for high-end play.
It amuses me really.
Main game PvErs: why don't "griefers" play CQC if they want a fair PvP fight?
Anyone who actually plays CQC: it's easier to bulk-slaughter beginners in CQC than it is in the main game, if that's what you're in to.