TLDR;
Post 1.4 patch the game is no longer fun for newbies/casuals. Difficulty & Leveling curve is too steep.
Bought this game about a week or two ago. Was amazed at how in-depth and fun a space sim could be. Spent hours watching videos and reading forums to learn more about the game and it's mechanics. Found all the awesome websites for ship building, trading, etc. I really started enjoying collecting bounties/bonds in RES and conflict zones and was looking forward to leveling up, getting mucho money, and outfitting bigger ships... until BAM! "Server Updating"...
1.4 Update made everything extremely difficult for new players. I get that you created a higher bar for the advanced player looking for a new challenge... but it has trickled down too far into the low ranks and makes the core means of leveling / upgrading too out of reach. With my moderately outfitted Cobra and previous flight knowledge I could last about 30 minutes inside both High Intensity Conflict Zones & RES. Now I'm lucky to leave Low Intensity combat zones with my life after only one engagement. Other times I will have my shields blasted away instantly by every ship at once after toggling my faction. I decided to come voice my opinion here instead of punching a hole through my monitor from frustration. Thought about doing some trading (I find it quite boring) but with all the Interdiction talk I'm pretty keen on just letting this title go for the time being.
The saddest part of all is that I was having way too much fun with the previous version!!! Fun is what we're after right?
Suggestion: AI target priority and interdiction chance/difficulty based on player rank. (Why would an Elite Python prioritize a Novice light fighter in battle when he's being blasted by two NPC Master Vipers and one Deadly Vulture. Pre patch this wasn't the case at all and I could pick my battles accordingly. The changes to powerplant really sealed the coffin.