No joke. It's out and buggy as hell.
Umpf ... that came unexpected ... i thought 7 (270 threads or so) pages in the bug forum can only be related to a nice beta testing period ... or not?
No joke. It's out and buggy as hell.
So you think flying a shieldless hulk filled with valuable cargo and get away with it is balanced?For me, the game I *don't* want to play is now getting in the way of the game I *do* want to play. I have no interest in CQC whatsoever. No interest in combat, either. I trade and go looking at stuff. Now I'm going to have to arm any ship I buy to the teeth and load the shields, rather than carry goods and fuel, and stand zero chance of avoiding interdiction. Having been dragged out, I can guarantee that I'll be fragged in about two seconds flat. It isn't the difficulty increase, it is that the game is no longer balanced.
So, for new players 1.4 interdictions is an obstacle. To higher players its an annoying waste of time, even more so now when you cant avoid them so easily.
I don't mind difficult games, but with the interdiction being nigh-on impossible, these [INESCAPABLE INTERDICTION] interdictions feel a bit like [INESCAPABLE INTERDICTION] a bit of an unwanted [INESCAPABLE INTERDICTION] interrupti[INESCAPABLE [INESCAPABLE INTERDICTION]INTERDICTION]on.
...now i'm wondering what system were those who got interdicted to death stationed at? Or maybe i have to buy a trading vessel and load some things up to get interdicted. :S
Actually, no. It sucks. I take missions to kill pirates (or anybody else) and it's almost impossible to complete the mission because I can never successfully interdict anybody anymore. All I can do is pray my targets interdict me. Who has time for that?Now the NPC's appear to have been beefed up and hyped-up in aggression, making the whole place considerably more dangerous. Fine if you want it that way - almost certainly an improvement for the gunslingers
Actually, no. It sucks. I take missions to kill pirates (or anybody else) and it's almost impossible to complete the mission because I can never successfully interdict anybody anymore. All I can do is pray my targets interdict me. Who has time for that?
I'm not sure why so many people seem to be complaining about the difficulty increase. Before this patch, I could easily solo three elite anacondas in my vulture, and I didn't really find that to be a fun or challenging experience.
I don't mind the idea of harder interdictions at all, but what I want to know is if there are more going on in Anarchy type systems and fewer at places like Sol. If they are harder to avoid now, it's all the more important for "safe" systems to actually be safer.
What is CQC anyway? I thought it was just a waiting room where you see how many people aren't playing the game?