Patch Notes Update CQC Update 1.4

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@Laste: Hit the nail right on the head.

Just finished another session and having backed the game from day 1, it may be my last. If this is how the game is going to be in future, I'm gone: hassle and frustration I can get for free at work. I play for fun and this iteration is no fun at all.
 
I've been playing the game since just a bit after initial release and I have to say, I'm impressed with this update. CQC is fun, the new ships are a nice change of pace from my vulture, and I actually have to worry about being killed by NPCs now! I'm not sure why so many people seem to be complaining about the difficulty increase. Before this patch, I could easily solo three elite anacondas in my vulture, and I didn't really find that to be a fun or challenging experience. I was always looking for player bounties to hunt because the NPCs just didn't entertain me anymore. I think I'll enjoy hunting a lot more now, and I'll likely be sinking a lot more time into the game.
 
For me, the game I *don't* want to play is now getting in the way of the game I *do* want to play. I have no interest in CQC whatsoever. No interest in combat, either. I trade and go looking at stuff. Now I'm going to have to arm any ship I buy to the teeth and load the shields, rather than carry goods and fuel, and stand zero chance of avoiding interdiction. Having been dragged out, I can guarantee that I'll be fragged in about two seconds flat. It isn't the difficulty increase, it is that the game is no longer balanced.
 
...now i'm wondering what system were those who got interdicted to death stationed at? Or maybe i have to buy a trading vessel and load some things up to get interdicted. :S

CQC rank, don't really mind it, but it'd be great if it's not placed in the same screen with pilot federation ranks. Unless... is there any chance we can access CQC directly from main game (open-play of course, and not from main menu) in near future?

HazRES, enjoying it currently. Those whales are my #1 source of income. ;)

Also, i'm silently counting those who mind about having 10 CR hull repair cost check. Yes, that's not a bug. It's a feature. Before someone goes logical to deny the existence of 10 CR thingy, just think of it as a tip for the mechanics who perform thorough check of our ship. God...my sides hurt. :D


edit: Oh...now i can fill the space with unmoving ships of my preys. Thanks to whoever change how powerplant damage is handled.
edit: btw, will there be any heavy fighter ship like Vulture? i love mine, but i want a second ship with the same class. :p
 
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For me, the game I *don't* want to play is now getting in the way of the game I *do* want to play. I have no interest in CQC whatsoever. No interest in combat, either. I trade and go looking at stuff. Now I'm going to have to arm any ship I buy to the teeth and load the shields, rather than carry goods and fuel, and stand zero chance of avoiding interdiction. Having been dragged out, I can guarantee that I'll be fragged in about two seconds flat. It isn't the difficulty increase, it is that the game is no longer balanced.
So you think flying a shieldless hulk filled with valuable cargo and get away with it is balanced?
 
This patch is killing Powerplay for me. Not because they didn't fix any of the existing bugs in PP. Not because they introduced new bugs. Because of the damned irritating (and loud) sound that plays on the PP menu, which CANNOT be quieted or muted. I have muted all music and all sound effects, and I'm still subjected to it. Fun Undone, FD. I barely even want to log in anymore. I'm about to ask for a Horizons refund. 1.4 has been a disaster.
 
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The bugged update I can take - for a while at least. But it does look as if the game has been skewed towards the trigger-happy. Surely the CQC thing which we're having shoved at us like it's Christmas was intended to keep the shooters happy. Now the NPC's appear to have been beefed up and hyped-up in aggression, making the whole place considerably more dangerous. Fine if you want it that way - almost certainly an improvement for the gunslingers, but a lot of people don't want to be pulled up, shot at, robbed and killed at every turn. It seems to be going the way of its predecessors at the moment, and the result will be the same - people who don't want these changes will up and leave, and newbies won't be able to stand the pace while they learn, so the game will be left to the aggressors who already made their credits when it was easy. I hope I'm wrong, and the current imbalances are sorted, if not, then it may not hold enough for many like me.
 
So, for new players 1.4 interdictions is an obstacle. To higher players its an annoying waste of time, even more so now when you cant avoid them so easily.

It's a major pain if you're carrying any kind of valuable load, or if you're signed up to a power; you're going to be interdicted a lot. And I haven't had a single interdiction escape since 1.4 (live or beta) - bar one where I somehow escaped when I never got anywhere near the escape vector (bug?).

I wouldn't mind so much if there were supercruise combat, or some way in the normal course of the game of detecting interdictors and trying to avoid them - without the disruptive interdiction mini-game.

I don't mind difficult games, but with the interdiction being nigh-on impossible, these [INESCAPABLE INTERDICTION] interdictions feel a bit like [INESCAPABLE INTERDICTION] a bit of an unwanted [INESCAPABLE INTERDICTION] interrupti[INESCAPABLE [INESCAPABLE INTERDICTION]INTERDICTION]on.
 
I don't mind difficult games, but with the interdiction being nigh-on impossible, these [INESCAPABLE INTERDICTION] interdictions feel a bit like [INESCAPABLE INTERDICTION] a bit of an unwanted [INESCAPABLE INTERDICTION] interrupti[INESCAPABLE [INESCAPABLE INTERDICTION]INTERDICTION]on.

It just wastes so much time, I used to be able to escape interdiction, now I see to also fail almost every time. When I am sucked out, I just hit up arrow 4 times to put all the pips on engines and hammer boost until I can jump. Almost always I escape without my shield being depleted (in my python). So it just slows up the game for me, while I could fight, I can't be bothered if there is no profitz in kill the ship.
 
Now the NPC's appear to have been beefed up and hyped-up in aggression, making the whole place considerably more dangerous. Fine if you want it that way - almost certainly an improvement for the gunslingers
Actually, no. It sucks. I take missions to kill pirates (or anybody else) and it's almost impossible to complete the mission because I can never successfully interdict anybody anymore. All I can do is pray my targets interdict me. Who has time for that?
 
I don't mind the idea of harder interdictions at all, but what I want to know is if there are more going on in Anarchy type systems and fewer at places like Sol. If they are harder to avoid now, it's all the more important for "safe" systems to actually be safer.
 
Actually, no. It sucks. I take missions to kill pirates (or anybody else) and it's almost impossible to complete the mission because I can never successfully interdict anybody anymore. All I can do is pray my targets interdict me. Who has time for that?

Do you not drop out of SC into unknown and weak signal sources?
 
I'm not sure why so many people seem to be complaining about the difficulty increase. Before this patch, I could easily solo three elite anacondas in my vulture, and I didn't really find that to be a fun or challenging experience.

The answer is time.
For people with lots of time it's probably no problem all the changes within 1.4. I mean every game consumes time, but elite dangerous is from the beginning a big time eater and difficult to archive things with not much time, especially if you want archive things like new ships/credits etc. When the game came out official release i bought it, and i have play it like a month on hardcore mode, but then i stopped cause of the boring parts, trading from A to B and vice versa everyday a few hours just to get some millions. Combat was boring too after a while like you mention it, npc's were to easy, which has now changed and i must say i like that very well. So last month i came back to the game to check the progress of the game and found PP very interresting a funny part, which i had fun with until 1.4. came out. My goal was to hit R5 in my fraction, which i managed to archive with lots of undermining.

But now since 1.4. it become again more difficult to upkeep the R5, surely cause npc's went harder now to beat, but thats not the problem, if it takes me a few hours more it's ok. But no, now also interdiction became harder or it is really just bugged from 10 interdictions 5 will fail, if it is getting worse. Imagine the time lost on a failure, drop out of SC, FSD cooldown, then finally go back to SC and pull another and fail again, thats just . 1.3 i managed to gain arround 500 merits/hr due undermining, now i can be happy if i gain 100 to 150/hr. In other words i barely can't reach 5k Merits in one week again due time i have and willing to spend. This breaks my fun. Today i thought ok, lets have a look and trading supplies for merits, on R5 i can get 50 supplies each 30 minutes = 50 Merits. With combat undermining i made much more in 30 minutes on 1.3. Then i found this function to buy off the 30 min. timer which cost 500k to get another 50 merits! Common this is just ridicilous, Cargo 250 means 2,5 MillionCR.
In my case i need now 5k merits again to hit 10k merits and stay tuned on R5, which means if i want it done fast i have to spend 50milCR to get 5000 merits. This way there is no really benefit for joining in PP, undermining was good on 1.3 with the time i have, for people with more time it's ok.
But for me defiantly the fun is gone again and i am about to stop again playing ED.
 
I don't think people are complaining about the interdictions increasing in certain areas.

People are complaining because the interdictions HAVE CHANGED.

I'm flying in a Type 6 or Type 7 freighter. And since the update I have failed to evade every interdiction. The only times I haven't been killed is when oddly there was no one in proximity to me and I had enough time to get away. Otherwise, no matter how many shields,guns, chaff etc, I am dead AT EVERY SUCCESSFUL interdiction.

As a faily newbie, this is killing the game for me.

I understand about balance, traders can't expect to just float around with large cargoes and no weapons and get away with it 100%. But at least I had a chance of evading the interdiction.

BEFORE 1.4:
I get indterdicted, I have a furious time trying to keep the focus on the escape vector. The result, succeed or fail, seems to relate to what happened on screen in that time.

AFTER 1.4:
I get interdicted, I do the same with the focus, I keep it on the escape vector, it's blue, it's blue, it's blue, it's blue, and, like others have said, the red bar shoots up while I'm in the blue... and I'm interdicted. The results, success or failure, seem unrelated to what i am doing and seeing on the screen with the escape vector.


1 week playing up to 1.4 the most glorious playing experience of my life....
After 1.4... Not so sure this is the game for me, I think we need a break
 
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I don't mind the idea of harder interdictions at all, but what I want to know is if there are more going on in Anarchy type systems and fewer at places like Sol. If they are harder to avoid now, it's all the more important for "safe" systems to actually be safer.

I don't think that's it.

I am getting about the same frequency of interdictuions as before. (I am around Apurui, Cari, Namon, in the Empire). The difference is now that escape vector thing seems to be irrelevant and since 1.4 I am interdicted EVERY time, whereas before, I had chances to escape.

The balace felt about the same as in First Enc when trading, 10-20% of the time you're gonna get attacked by pirates. BUT, if you are going to lose 100% of those encounters, that is a big heft to take.
 
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