Patch Notes Update CQC Update 1.4

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I'm having issue with my mouse when playing this game. when ever i go to my pause menu, galaxy map, or anything outside flying and operating the craft my mouse is locked in the middle of the screen. i simply cant move my mouse in th egalaxy map or the pause menu.
anyone having this issue?
 
Noticed that the 'Mission Target' markers seem to be gone ( at least when going after pirates ) was that intentional ?

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I'm having issue with my mouse when playing this game. when ever i go to my pause menu, galaxy map, or anything outside flying and operating the craft my mouse is locked in the middle of the screen. i simply cant move my mouse in th egalaxy map or the pause menu.
anyone having this issue?

Nope, not so far. The only oddities I've seen so far is the aforementioned 'Mission Target' markers missing and I'm not fond of the Repair All 10cr constantly being there.
 
I'm having issue with my mouse when playing this game. when ever i go to my pause menu, galaxy map, or anything outside flying and operating the craft my mouse is locked in the middle of the screen. i simply cant move my mouse in th egalaxy map or the pause menu.
anyone having this issue?
Only with the steam version client! To enable the mouse to move when it isn't moving, I switch to the Windows Desktop, then back to the game, and it works. It stops again after coming out of the Starport Service page, Galaxy Map, System Map, or Menu and then returning to any of those places, so I have to exit to the Windows Desktop again, and again. It is very annoying to have to do that. On top of all that, I keep losing all my exploration data. :(
 
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Why don't you log in and check it out for yourself instead of posting sarcastic comments that clutter the thread?

The correct reply as a moderator would be, cqc is close quarter combat. A deathmatch game that should probably be a standalone separate game for those who wish to show off their a rated monsters. It really dosen't jive with the feel of the open play or solo servers. You go in and pound the hell out of other players.think of it as unreal tournament in space.
 
Noticed that the 'Mission Target' markers seem to be gone ( at least when going after pirates ) was that intentional ?

See:
https://forums.frontier.co.uk/showthread.php?t=189097&page=5&p=2913752#post2913752

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I'm having issue with my mouse when playing this game. when ever i go to my pause menu, galaxy map, or anything outside flying and operating the craft my mouse is locked in the middle of the screen. i simply cant move my mouse in th egalaxy map or the pause menu.
anyone having this issue?

Under Options->Graphics, is Hardware Cursor On or Off? Try switching that.
 
Actually no... the rate of interdictions has definitely increased. Is that part of a game trend to up the ante around the universe, or maybe symptomatic of a trend in my area of the galaxy?

Either way, the jury is still out but I'm looking finished as a trader. I spent two weeks building up to a Type 7 and had 5 million in the bank. Now this week I have slid down to 2 million and had to ditch the 7 for a 6 because i just can't afford to fly it anymore, it's costing me over a million every time, and at this rate now I'm standing still/going backwards.

I'll percevere for a while, but at this rate I'll just end up going out shooting in the Viper and ditch trading altogehter.
 
Only with the steam version client! To enable the mouse to move when it isn't moving, I switch to the Windows Desktop, then back to the game, and it works. It stops again after coming out of the Starport Service page, Galaxy Map, System Map, or Menu and then returning to any of those places, so I have to exit to the Windows Desktop again, and again. It is very annoying to have to do that. On top of all that, I keep losing all my exploration data. :(
I haven't noticed this problem on my Steam version, but I mostly use a HOTAS and occasionally the mouse in the galaxy or system map.
 
Actually no... the rate of interdictions has definitely increased. Is that part of a game trend to up the ante around the universe, or maybe symptomatic of a trend in my area of the galaxy?

Either way, the jury is still out but I'm looking finished as a trader. I spent two weeks building up to a Type 7 and had 5 million in the bank. Now this week I have slid down to 2 million and had to ditch the 7 for a 6 because i just can't afford to fly it anymore, it's costing me over a million every time, and at this rate now I'm standing still/going backwards.

I'll percevere for a while, but at this rate I'll just end up going out shooting in the Viper and ditch trading altogehter.

And exactly this is what is wrong with almost unevoidable interdictions.
Not everyone starts with an A grade Python to trade in.
T6, T7 have actually no chance to get out of that alive.
How should these players get up to a Python or Annie?

Doing CQC till they have the funds for it?

Dangerous is one thing, nearly impossible for starters / midgame is another.
Playing a game is about fun.
There's no fun involved anymore if you try to play a trader right from the start.

yeah, yeah, get better in avoiding.
pls, go pew pew in cqc, but this has to be adressed for the peace-loving folks out there.
The only thing that comes out of the current situation is no more targets for pirates in open if it's not even the AI that can be avoided.
 
I'm having issue with my mouse when playing this game. when ever i go to my pause menu, galaxy map, or anything outside flying and operating the craft my mouse is locked in the middle of the screen. i simply cant move my mouse in th egalaxy map or the pause menu.
anyone having this issue?

This appears to be an issue with a recent Steam update. I managed to fix it after about an hour of putzing around. As someone said earlier, use Alt + Tab to regain mouse control.

1. Right click the game inside steam library. Open properties. Disable Steam Overlay While in Game.
2. Launch the game directly from its root folder: C:\Program Files (x86)\Steam\steamapps\common\Elite Dangerous\EDLaunch.exe

Launching the game directly is what really cured it for me.
 
And exactly this is what is wrong with almost unevoidable interdictions.
Not everyone starts with an A grade Python to trade in.
T6, T7 have actually no chance to get out of that alive.
How should these players get up to a Python or Annie?

Doing CQC till they have the funds for it?

Dangerous is one thing, nearly impossible for starters / midgame is another.
Playing a game is about fun.
There's no fun involved anymore if you try to play a trader right from the start.

yeah, yeah, get better in avoiding.
pls, go pew pew in cqc, but this has to be adressed for the peace-loving folks out there.
The only thing that comes out of the current situation is no more targets for pirates in open if it's not even the AI that can be avoided.

I think I just found a really big problem with the current situation. This is more of an annoyance for me, but for a newer player in a smaller ship it would be practically impossible for them not to get destroyed.

I am currently flying a trade anaconda, and was just carrying 420 imperial slaves, attempting to get the 400ls to the station. When I jumped in I had the usual message along the lines of "The rumours were right, thats the ship I was looking for". Usually I just get a small ship, maybe a vulture, to which my four F3 pulse laser turrets and two F2 multi-cannon turrets are more than enough for.

Knowing that I can no longer escape interdictions, the only feasible option is to submit, otherwise you take a little damage, and it takes ages to jump out.

However, this time it was a Deadly Python, that immediatly started to fire rail guns at me. Now I lost nearly one bar of my shield before getting back to supercruise (I run an A4 shield with eight A0 shield boosters). Now this is where it gets interesting, the Python followed me into supercruise, and interdicted me again. This happened three times before I managed to drop out of supercruise to the station. He also followed me there, and managed to get me half to the second shield ring before reaching the cover of the station guns.

Now I could have stopped to fight, but with the weaker shields on the trade loadout that is definately the riskiest option, but this is not my point.

My point is, if this happened to a trader upto T7, they would pretty much certainly be dead. This no win situation is one of the MOST SERIOUS bugs in the game. Before 1.4, evading interdictions was a little bit of challege, but the balance was pretty much spot on. After 1.4 it is almost impossible to evade. So for the vast majority of the players trading is no longer a viable profession. It simply costs way more to pay insurance and lost cargo than can be made. Only those lucky enough to have bought and outfitted the bigger ships before 1.4 can actually continue pretty much unaffected.

I do agree with making the actual interdicting other ships harder and based on the interdictor class and rating fitted, that was a bit too easy before.


I anticipate a reply from FD to acknowledge they are looking into this, I think this is a really big issue for most of the players, especially the newer players. This is a great game, and it is unfortunate how a small balance change can have such an unintended negative impact.
 
Anyone have this texture bug?

Ep06TIF.jpg
 
I anticipate a reply from FD to acknowledge they are looking into this, I think this is a really big issue for most of the players, especially the newer players. This is a great game, and it is unfortunate how a small balance change can have such an unintended negative impact.[/QUOTE]


I'm not sure anyone's listening. There seems to be an awful lot of people outlining their problems with recent changes, and not a lot of response.

I've had enough for now - the end of a second day of great frustration. Endless jumping in and out of the game to get my mouse to move. Endless interdictions - all bar one succeeded, where previously it would have been exactly the opposite. The last interdiction still pulled me out of cruise, despite me being almost constantly on the escape vector - total waste of time bothering to try. I'm very annoyed with it, and I havn't even been damaged as a result because I'm able to run away! It must be TERRIBLE to have this happening if you're trying to exist aa a trader.

IT'S TIME THIS WAS PUT RIGHT!! It's RUINING THE GAME for a lot of people!:mad:
 
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I think I just found a really big problem with the current situation. This is more of an annoyance for me, but for a newer player in a smaller ship it would be practically impossible for them not to get destroyed.

I am currently flying a trade anaconda, and was just carrying 420 imperial slaves, attempting to get the 400ls to the station. When I jumped in I had the usual message along the lines of "The rumours were right, thats the ship I was looking for". Usually I just get a small ship, maybe a vulture, to which my four F3 pulse laser turrets and two F2 multi-cannon turrets are more than enough for.

Knowing that I can no longer escape interdictions, the only feasible option is to submit, otherwise you take a little damage, and it takes ages to jump out.

However, this time it was a Deadly Python, that immediatly started to fire rail guns at me. Now I lost nearly one bar of my shield before getting back to supercruise (I run an A4 shield with eight A0 shield boosters). Now this is where it gets interesting, the Python followed me into supercruise, and interdicted me again. This happened three times before I managed to drop out of supercruise to the station. He also followed me there, and managed to get me half to the second shield ring before reaching the cover of the station guns.

Now I could have stopped to fight, but with the weaker shields on the trade loadout that is definately the riskiest option, but this is not my point.

My point is, if this happened to a trader upto T7, they would pretty much certainly be dead. This no win situation is one of the MOST SERIOUS bugs in the game. Before 1.4, evading interdictions was a little bit of challege, but the balance was pretty much spot on. After 1.4 it is almost impossible to evade. So for the vast majority of the players trading is no longer a viable profession. It simply costs way more to pay insurance and lost cargo than can be made. Only those lucky enough to have bought and outfitted the bigger ships before 1.4 can actually continue pretty much unaffected.

I do agree with making the actual interdicting other ships harder and based on the interdictor class and rating fitted, that was a bit too easy before.


I anticipate a reply from FD to acknowledge they are looking into this, I think this is a really big issue for most of the players, especially the newer players. This is a great game, and it is unfortunate how a small balance change can have such an unintended negative impact.

I could'nt agree with you more!
I am a newcomer and up to 1.4 I have been learning and slowly,with the help of a great expert cmdr,managing to overcome the difficult
learning curve which everyone agrees can be harsh.
However I have stuck at it and was beginning to like the game.
BUT NOW I AM SICKENED by what can only be described as a catastrophic attempt at an upgrade.
I have already signed up for Horizons but I am seriously considering asking for my money back and leaving ED for good.
 
I'm not sure anyone's listening. There seems to be an awful lot of people outlining their problems with recent changes, and not a lot of response.

I've had enough for now - the end of a second day of great frustration. Endless jumping in and out of the game to get my mouse to move. Endless interdictions - all bar one succeeded, where previously it would have been exactly the opposite. The last interdiction still pulled me out of cruise, despite me being almost constantly on the escape vector - total waste of time bothering to try. I'm very annoyed with it, and I havn't even been damaged as a result because I'm able to run away! It must be TERRIBLE to have this happening if you're trying to exist aa a trader.

IT'S TIME THIS WAS PUT RIGHT!! It's RUINING THE GAME for a lot of people!:mad:

FD are actually one of the best companies out there for reviewing the forums and listening to feedback. I know this will be discussed by the team, and I expect they are already looking at their options, possibly even already internally testing a fix.

What they are not so great at is actually communicating this. The best we can do to help them is to highlight anything we think is a problem, and let them have time to try and work out what changes they can make, and the impact those changes will have.

This is quite a common scenario for huge updates. Changes get made, possibly unbalancing things to an extreme (as in this case), then a short time after there will be a fix issued that will re-balance things. The main problem is this was highlighted during the beta and stress testing, and it is unfortunate that it wasn't resolved before 1.4 went live.

FD will resolve this, we just need to give them a little bit more time.
 
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I could'nt agree with you more!
I am a newcomer and up to 1.4 I have been learning and slowly,with the help of a great expert cmdr,managing to overcome the difficult
learning curve which everyone agrees can be harsh.
However I have stuck at it and was beginning to like the game.
BUT NOW I AM SICKENED by what can only be described as a catastrophic attempt at an upgrade.
I have already signed up for Horizons but I am seriously considering asking for my money back and leaving ED for good.

I fully understand, these types of problem can really disrupt your experience of the game. However, this really is a great game and I fully expect that over the development lifetime (10yrs+?) it will become probably one of the best games ever made.

We all just need to bear with these issues. I would take the opportunity to try some other of the other activities the game provides. If you havn't tried exploring yet, that will be relatively risk free once outside the civilised bubble, until it can be resoved. Just need discovery scanner, fuel scoop. (Ideally Advanced Discovery Scanner + Detailed surface scanner, and as big a fuel scoop as you can afford).

Overall the 1.4 update has added and improved a lot, apart from the interdiction problem, the issues that I am aware of are only really very minor.
I expect there will be an attempt made to resolve the issue in the next patch, and judging by the past updates FD won't take too long.
 
Seriously I don't like this game...

I'm outta here.

It took me 2 weeks to climb to 5 mil in a T7. Now I'm 1.8 mil in a T6 and going backwards fast.

May as well just play CqC at this rate huh?
 
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Okay, sorry for my angry replies...

It's not JUST the money.

I'm taking on lots of trading missions from the bulletin board, and some of these require complex routes to set up to fulfill them all. I got deep into it and was fully immersed in it.

Now, when I die, I'm failing half the missions cos I am losing the cargo, and I am having to go back and recreate the 2,3,4 jump chain to get those commodities back in the hold. Sometimes they were given to me from the mission and arent in the commodity market, so I dont know exactly where to get it.

Part of what I am doing is trying to work out and build up influence by trading, and I'm now failing missions at a much higher rate.

I was totally loving this game, utterly immersive, and if they want big traders, i'll put the time effort and some smart into it.

Now, all I can see this game panning out for me is running about randomly and aimlessly in the Viper until i run out of money then quit.

Unless the balance is put back into trading then I'm done. Sure I'll enjoy exploring etc, but what's the fun of a huge universe like this where, JUST LIKE IN REAL LIFE, I WILL NEVER NEVER NEVER NEVER NEVER afford the big and shiny things.

Let me know when trading is back on, until then, I'm done with this.
 
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Steam overlay is imperitive in a game like E:D for me (I surf the web during the routine E:D grind). What can I do if I (probably like 90% of other players) wish to use the game through Steam (the client I bought the game through) in the meantime?

I am having an issue with the mouse cursor in the E:D menus. Many have mentioned it being a Steam issue but it just started for me in 1.4.

Sorry for the rant but I'm having a hard enough time with E:D. Seemingly fundamental technical issues such as this make the already buggy game more difficult to play.

EDIT: Earlier today switching to the Steam tab once solved the problem forever. Now every time I do anything involving a cursor it freezes until I Steam Alt+Tab. Steam didn't change today. Not sure what's going on but it's frustrating.
 
I had taken a break from this game for a while now and had planned to come back with 1.4 but hearing how hard they've made the whole interdiction process and the degree the buffed the interdicitng NPCs makes me want to stay away even more. I was initally thrilled for Horizons and was going to get the beta pass for it. Now I'm considering weather or not to buy it when it comes out. The patch seems to basically tell everyone who isn't already Elite or a top 1% player to go away and never come back.
 
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