I agree with the OP. The system seems added kind of clumsily, similar to Power Play and CQC. The game could use some better direction in its design. It's turning into a bit of a Frankenstein.
I agree...I agree.
So, if we accept this, why not accept the synthesis system?
Hey all,
the whole system feels weirdly bolted on top of the HUD in the cargo section, first thing. That tells me that it wasn't planned in the first place, and for good reason.
The entire mechanic is horrible in my opinion. Your ship can magically turn some minerals into temporal "buffs", causing weapons to do more damage or your FSD to jump further. Really? What is this, WoW or rather some cheapass asian F2P MMORPG?
Why not add golden stars that we can fly through to start colourful flashing, become invincible for a certain amount of time and play the super mario tune during that? Would be about as fitting and immersive as this sorry excuse for looting and crafting that holds no long term gameplay interest at all other than "buffing" your ship.
But what really gets to me about this is how in gods name can development ressources for such a stupid and low-priority feature can be wasted instead of doing some of the much needed work on other aspects of the game that don't work in the slightest yet?
Do you agree or am I missing something?
Best,
-Prussian
Crafting and looting make sense.
Synthesis does not, at least not in its silly crude state. There's no mention that every ship has an extensive workshop on board to build munitions, maybe I could stretch to the SRV having a self-repair module that needs the right materials, but not the ammo restock and certainly not the x2 to jumprange boost buff.
Maybe be able to take the mats to a station and have the repair free.
Maybe certain elements could overdrive the hyperdrive, but never by x2-- and there should be risks, damage to the drive and/or a mis-jump (small chance of mis-jump). A mis-jump would put you out in 'empty' galactic space.
Why can't I buy a couple of tonnes of Sulphur and Phosphorus to keep on my ship and never worry about refueling my SRV again? I hope that the surface elements are replaced by compounds, and I hope that synthesising complex items (eg ammunition) is explained.
I agree with the OP. The system seems added kind of clumsily, similar to Power Play and CQC. The game could use some better direction in its design. It's turning into a bit of a Frankenstein.
I find it kind of cool that we can find and pick up stuff.
Stuff that can add something extra.
But it really bothers me that this is the only way to fuel the car, outside of a base.
Today I found a nice, long valley on some planet.
Of course, I was looking at the landscape mostly and didn't find any God damn shiiity stones to shoot at and had to leave without any more driving.
I want to be able to fuel my car from the ship!
And with the same fuel as the ship is using.
My God, it's 3302 and we are able to suck fuel directly from stars!
- Materials are not lost on death, but bounties and exploration data are.
CMDR CTCParadox
What if I run out of fuel?Give it time, it doesn't take long to collect more sulphur and phosphorous that you can use. Keep in mind, not every material is available on every planet so if you don't find what you are looking for after a little while, try another planet.
Maybe we should add permadeath too while we're at it?
Making people re-collect materials would do nothing other than just limit the amount of surface interaction completely, considering a pebble can cause the SRV to explode.
What if I run out of fuel?
Head back to the nearest station?
I personally like the mechanics as they are.
A good example:
I've only recently been spending time Res BH'ing. Up until now I've primarily been exploring and trading.
While BH'ing the other night, I ran out of ammo for my canons (still had operational beam lasers). I was just about to head off to the nearest station to re-arm and then decided to have a look over my right shoulder to see if I had materials to re-arm. I had enough to re-arm 8 times. This made it so much easier as I did not have to leave the Res Site.
Yes, some people find the whole searching for rocks boring, but I enjoy the scenery on the ground. It does not take me long to find materials.
The other day, I could not pick up a targeted material, and found that I had hit my 300 limit. At this point, I had to make decisions on which materials I could afford to reject to keep the more rarer ones.
Is that really what happened to Elite? Can the game become even less credible? I doubt it (I've been out in NGC 7822 for a few days now, charting the area, collecting and enjoying the sights. On the way back I landed in OUTORST- HI-J B51-0 to perform some repairs.. By chance I ended up in a huge dark canyon abundant in Germanium, Yttrium, Polonium.. Been all over searching for this stuff since Horizons launched.
Ship is now repaired and I have plenty of Basic/Standard and Premium FSD injection materials for the distant worlds expedition...
^^^^ThisThis game does not need crafting, it was tacked on cos people play games with crafting and like it so they want every game to have crafting.
This game does not need crafting, it was tacked on cos people play games with crafting and like it so they want every game to have crafting.
Well, if one is out on one of those really long trips, to "head back to the nearest station" isn't really the greatest of options, is it?
And as I said before; I think the crafting thing is really cool.
That you CAN find stuff to use, fuel cars, making ammo, buff you ship; wonderful!
But not being able to fuel from the ship....
That is just plain silly.
Silly, silly, silly.