Create two versions of Open: One each for PvP (Enabled) & PvE (PvP Disabled)

Robert Maynard

Volunteer Moderator
Pointless discussion

It's not rocket science to figure out how to join Mobius

The PvE in those Private Groups is based on trust. There have been a number of incursions by PvP player groups into those Private Groups over time - neatly demonstrating that some players can't be trusted. An Open-PvE mode would not permit players to damage other players and would not require any player to be trustworthy.
 
Which assumes that those disinterested in PvP are in any way interested in "glorious space battles organic pvp"
tbh as a noob I expected to see this and quite like the idea, I just dont want to actually be part of it, seeing it would be quite entertaining....but back then I thought PVP meant consensual activity
It's an interestingly audacious idea, but I fear the thread is now circling the black hole faster and faster and will soon disappear forever into the event horizon of the usual argument. I'm ready with the Déjà-Vu award.
Nah, wait til mid-afternoon when the trolls wake up and it will explode in a Supernova :)
you guys are making it sound like there is a ganker in every system trying to get to you , outside the few hotspots there are in game i have hardly (4000+hrs) met a hostile cmdr
I can go for a 20 mile walk, if I dont step in dog mess until the last mile its still not a good thing
 
On totally unrelated news, I spent a lot of time at Luytens Star since friday.

Good guys outnumbered the bad guys by quite a margin.

Number of interdictions I faced: one, in my Courier, with the predictable outcome.

Number of hull losses: zero.

Open is pretty safe I'd say.


What about the following compromise: we get a PvP open and a PvE open, and we get rid of block and apply a timer of 1 minute in both modes? Deal?
All problems would've been solved, right? 🤭
 
The PvE in those Private Groups is based on trust. There have been a number of incursions by PvP player groups into those Private Groups over time - neatly demonstrating that players can't be trusted. An Open-PvE mode would not permit players to damage other players and would not require any player to be trustworthy.
Ancient history - Mobius incursion incidents are virtually non-existent now.
 
On totally unrelated news, I spent a lot of time at Luytens Star since friday.

Good guys outnumbered the bad guys by quite a margin.

Number of interdictions I faced: one, in my Courier, with the predictable outcome.

Number of hull losses: zero.

Open is pretty safe I'd say.


What about the following compromise: we get a PvP open and a PvE open, and we get rid of block and apply a timer of 1 minute in both modes? Deal?
All problems would've been solved, right? 🤭
Not bad, but I still want Block for rammers, pad blockers and people who swear. :)
 

Robert Maynard

Volunteer Moderator
On totally unrelated news, I spent a lot of time at Luytens Star since friday.

Good guys outnumbered the bad guys by quite a margin.

Number of interdictions I faced: one, in my Courier, with the predictable outcome.

Number of hull losses: zero.

Open is pretty safe I'd say.
Pretty safe when one is pre-prepared and in one of the fastest ships in the game, yes.
What about the following compromise: we get a PvP open and a PvE open, and we get rid of block and apply a timer of 1 minute in both modes? Deal?
All problems would've been solved, right? 🤭
No need to change the block feature - in either of the two Open modes. Consideration could be given to increasing the timer in the PvP-Open to satisfy those who claim it's too short for their fun, however there's no need to do so in PvE-Open.
 
It's not rocket science to figure out how to join Mobius

Ofc it's not
But a PG is limited to 20000 people on PC
On XB is limited to 1000

And a PG is not exactly the right answer for social play with total random strangers, ANY random strangers.

Sure, even now they could implement a series of PG, automatically joinable by anyone, with fixed names, eventually based on geo-location and with the numbers of players online in each of them in parenthesis after the pg name - like the server selection used to work on older/other mmo games.
So when starting the game you can chose what PG you join.

And they could implement the same rules they have for starter systems - kill someone and get the boot the very second you get credited the player kill, and a perma ban from that PG
No need to alter the game rules - just to agree not to kill another player when joining that PG

But again, that would be a very watered down Open-PVE experience...

...Unless they actually make an OpenPVE mode based on people honoring the rule not to kill anyone - automatically getting banned from that mode at the very first kill
 

Robert Maynard

Volunteer Moderator
Ancient history - Mobius incursion incidents are virtually non-existent now.
The Fleetcomm incursion wasn't that long ago though....

.... although it did result in players removed from Private Group membership being session kicked if they were playing in the Private Group at the time they were kicked from the PG. That's one positive outcome from that event.
 
Pretty safe when one is pre-prepared and in one of the fastest ships in the game, yes.

No need to change the block feature - in either of the two Open modes. Consideration could be given to increasing the timer in the PvP-Open to satisfy those who claim it's too short for their fun, however there's no need to do so in PvE-Open.
I was running a cargo Python for the CG, the courier was just to annoy gankers.
The preparedness is they key though.

Edit: no need to change the modes into PvE or PvP either ;)
 
Why should players ever endure the unwanted attacks of other players?

Assuming you mean "CMDRs" when you say "players", you could replace "attacks of other players" with anything potentially unwanted and it would be the same question with the same answer.

"Why should players ever endure the excess pitch rate of the FDL?"

"Why should players ever endure the price of lithium?"

"Why should players ever endure a 2001c SC velocity cap?"

"Why should players ever endure an NPC interdiction?"

Because it's a feature of the game/mode/activity they chose to engage in.
 

Robert Maynard

Volunteer Moderator
Assuming you mean "CMDRs" when you say "players", you could replace "attacks of other players" with anything potentially unwanted and it would be the same question with the same answer.

"Why should players ever endure the excess pitch rate of the FDL?"

"Why should players ever endure the price of lithium?"

"Why should players ever endure a 2001c SC velocity cap?"

"Why should players ever endure an NPC interdiction?"

Because it's a feature of the game/mode/activity they chose to engage in.
A CMDR is an avatar under the control of a player. The CMDR does what the player chooses - in that they are one and the same.

The answer to the examples given is "because that's the way the game is". Players are, however, an optional extra in the game that no-one need play among.
 
A CMDR is an avatar under the control of a player. The CMDR does what the player chooses - in that they are one and the same.

I play my CMDR and dictate my CMDR's behavior, but my CMDR is not me and I am certainly not my CMDR. I also don't mistake attacks by fictional characters upon fictional characters as attacks upon myself.

Players are, however, an optional extra in the game that no-one need play among.

Not in Open they aren't. Even if you block everyone you come across, you still have to block them then re-instance to get rid of them.
 

Robert Maynard

Volunteer Moderator
I play my CMDR and dictate my CMDR's behavior, but my CMDR is not me and I am certainly not my CMDR. I also don't mistake attacks by fictional characters upon fictional characters as attacks upon myself.
Player choices drive CMDR actions - as players are in full control of CMDRs.

I'm also convinced that some CMDRs are attacked in game for the expressed opinions of the player behind the CMDR.
Not in Open they aren't. Even if you block everyone you come across, you still have to block them then re-instance to get rid of them.
Open itself is optional - and not all players can play in Open.
 
So whats the argument against an Open PVE mode again? I keep seeing that theres an inferior alternative already but I keep missing why there shouldnt be a PVE Open mode for those who want it?
 
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