Something like 'Stahp playing the way I don't like!!'.So whats the argument against an Open PVE mode again?
Something like 'Stahp playing the way I don't like!!'.So whats the argument against an Open PVE mode again?
No, the Dangerous is just a rank... As has been mentioned many, many times in the past... Next?issen't the game called elite DANGEROUS? those npc's are defo not the dangerous in elite
I can't believe you of all people contributed to forum bingoThe creation of a dedicated PvE space for all would permit every player to 'blaze their own trail', those who wish to focus solely on PvE play would be presented with the opportunity to play cooperatively (if they wish) with the other occupants of their 'open' or alone, as they wish.
I'm also convinced that some CMDRs are attacked in game for the expressed opinions of the player behind the CMDR.
Open itself is optional - and not all players can play in Open.
Well, sure. I'd be quite happy to run a pirate blockade alone too, because my trade ship can't be stopped by a pirate ship. Pirate or griefer your only viable targets are players with utterly terrible builds that either assume they're not going to meet a hostile player in the first place, or assume it will be rare enough that the extra cargo hold makes them a profit in the long-run even with the ship losses.In my head it works coz neither side are griefers. Pirates are outlaws, they live without protection from the law so consequences can be lethal. They then have to either rob quickly or disable the wing or choose their targets more carefully, there will always be people willing to run the blockade solo just for the hell of it.
It's not even irrational behaviour given that the value of any cargo worth piloting in the first place is far higher than the rebuy on a trade ship, and we all have perfectly reliable escape teleporters for the crew.Thats a shame about the self-destruct, I hope its just words said in anger and not what most people would actually do. There has to be give and take in an MMO, just not OP one sided consequence free.
So whats the argument against an Open PVE mode again?
So giving players the option to play how they wish is a poor concept? Everyone should play the same way as you?2 opens would devide the playerbase even more then it allready is, look i'm not a gonker i like the pve stuff and the properbility of getting attacked at random is part of the dangerous imo you can always escape if something comes up
Well done... So there is no reason why splitting the modes to permit players to play how they wish is an issue then?you guys are making it sound like there is a ganker in every system trying to get to you , outside the few hotspots there are in game i have hardly (4000+hrs) met a hostile cmdr
I disagree... Politely, of course, perhaps 'many' would be a more accurate assessment?I think this probably describes most players in Open...those who would lose something from this segregation because they are on a spectrum between the two extremes and aren't served well by either.
PvP players never, ever CLOG on each other, do they? ...and of course, in a PvE environment there wouldn't be any PvP action to feel the need to CLOG fromWhat about the following compromise: we get a PvP open and a PvE open, and we get rid of block and apply a timer of 1 minute in both modes? Deal?
All problems would've been solved, right?
It is my typical 'level-headedness' that brought this topic about - getting a little bored of the PvP folk demanding my game get affected by their foibles - we really do need to seperate play modes to enable the META to be broken every 10 days or so without affecting every player in the game - and, be honest, why would a PvP player wish to engage a PvE player (let's leave exotic reasons like PP or BGS out of this) if another PvP player was available to play with?I can't believe you of all people contributed to forum bingoYou were always level headed... I guess there's first time for everything
PS: I support that idea.
This and the widely held idea that players must be polarized between the two camps. So many people seem to have the impression that you're either a vicious ganker or a passive PvEer who just wants to type "o7" and that there's nothing in between. I know a lot of people who enjoy the frisson of Open even if they're not expressly looking for a fight. Those people, I suspect, are just less vocal on social media.Not to mention that the whole PvP/PvE dichotomy is an absurdity from my perspective. Given the way NPCs behave in this game, it may as well be purely a difficulty concern, and barely that, given how lax the Pilot's Federation licensing requirements are.
I've never met the same pirate on separate days, and nor have I met any pirate that I'd heard someone else mention first.
I disagree... Politely, of course, perhaps 'many' would be a more accurate assessment?
in a PvE environment there wouldn't be any PvP action to feel the need to CLOG from![]()
With the regular requests for 'nerf' this or 'remove that' and 'balance everything' from the PvP 'community' perhaps now is a good time to split the two communities where the only common ground is playing the game.
The creation of a dedicated PvE space for all would permit every player to 'blaze their own trail', those who wish to focus solely on PvE play would be presented with the opportunity to play cooperatively (if they wish) with the other occupants of their 'open' or alone, as they wish.
Yes, Private Groups exist but require both the knowledge of their existence and how to apply to join. Personal groups require 'knowing' the other members or being invited, there is no PvE group of unlimited size to be part of.
The benefit for PvP players is obvious, anyone choosing to play in that version of open is consenting, explicitly, to the opportunity to engage in combat with other players - and if dialogue is maintained from this group perhaps Frontier devs could permit every request for combat related change to be applied solely to this group, in order to make PvP more dynamic rahter than the 'stale' META that is berated so often here.
In theory this change should make an entirely happy playerbase as the two disparate groups would finally be able to play exactly as they wish.
Theres more than that and they are BIG problems. Ive thought about the challengeIn theory a pirate could avoid this by cultivating such a reputation for only stealing a fraction of the cargo so that the difference is in the trader's favour by not self-destructing. There are three big problems here:
Yes there would have to be limits, say 10% of Cargo and enough victims to keep the pirates busy.3) if the pirate slacks off even further so that the trader still makes some profit on the trip even when pirated ... and again manages to credibly promise this [1] ... then the pirate actually makes less in the long-run than the trader does, despite accepting the various risks and costs of the criminal lifestyle (the 25% payout cut for Black Market goods doesn't help here, but this applies even if the trader abandons the goods)
Maaaaaaybe this is a sign every action FD will take will give griefers options to grief others, and this is inevitable.So when I run all the things that I can already think players can do to mess with other players to either block them from their objective or use the environment to get them killed, (ie push you over a cliff edge), or block your visions, so that you shoot the wrong targets and now you are risk of dying since all the authority ships are after you for being a wanted criminal. And if these are not considered and dealt with before this kind of change, we know that griefers are going to to exploit this... We already now that griefers willingly lied to infiltrate private player groups intended for PvE only activities.
So how much must we break the existing game world physics to block these players from being toxic towards other players and ruining their experience, for a few giggles and laughs.
It would indeed be a challenge solely because of the ingenuity shown by those who just wish to be disruptive, I don't have answers, although 'Smart' Weapons would prevent the 'accidental' shots hitting a non-targeted player - removing collision damage whilst retaining the ability to use ramming tactics against NPC's is a toughie...So how much must we break the existing game world physics to block these players from being toxic towards other players and ruining their experience, for a few giggles and laughs.
As usual, we differ, I think many is probably accurate...So, yeah, I think most is probably accurate.
So, essentially you are suggesting that someone flies this:Maaaaaaybe this is a sign every action FD will take will give griefers options to grief others, and this is inevitable.
So why not take advantage of the various ways to prevent getting "griefed", namely by using solo mode or PG (the last PG infiltration is ages ago...)
or by - gasp - using the absurdedly inflated hit point values of ships with shields and shield boosters or stacked hrps to your advantage to make yourself 99% immune to
griefers?
Pink dye in my hair...On a dark desert highway...
The second one is more then sufficient to not get ganked ?!So, essentially you are suggesting that someone flies this:
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Rather than this:
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Because the first has 'better utility' in survival, even though no other utility?
Then we are about due modernisation of the game to bring it 'up-to-date' in its alleged MMO status to provide the opportunities for 'alternatives' to those that currently exist, surely?The second one is more then sufficient to not get ganked ?!
My comment was targeting people who insist to socialize in open, in a shifit 3D shielded Asp, while handing in stuff in ShinDez,
but then complain open is evil and they want ANOTHER mode next to solo/PG so that they can fly their merry way o7ing around.
Open is open, just keep it that way. You want to have your cake and eat it too? Not gonna happen. Use solo/PG.
For the same reasons weighted open or open only power play gets shot down. The game is as it is, live with it.