News Crime and Punishment in Beyond Chapter One

OK I am trying to make the Xbox achievement 'get killed by an ATR. Need some tips, I bought a sidey to keep rebuy costs down with name' watch out!
And ID Pvp.
So far I tickled an outpost and cmdr, instant rebuy, twice woke up in a prison ship with noteriety zero.
How do I do this, I thought attack a few clean ships or cmdrs and my noteriety will go up and the ATR will come get me.
Maybe I should switch to my engineered fdl?
Whichever ship you use will get stuck with the bounties, you just need to ramp your notoriety up faster by killing others and not dying. How about engineering a Viper during the cheap engineering weekend tomorrow.
 
2 hours per point of notoriety feels a little excessive. Especially if I’m not hunting human commanders. Left my game running last night, and now my notoriety is down to 5.
 
2 hours per point of notoriety feels a little excessive. Especially if I’m not hunting human commanders. Left my game running last night, and now my notoriety is down to 5.
It's FD's way of keeping the world warm, maybe? Keep those computers and consoles running! We don't want to freeze!

Or maybe it's about wasting electricity. We can all get behind that, surely? Heck, I'll leave the porch light on in the day if it'll help!

:p

/sarcasm
 
yeah I completed the achievement and now am notoriety 10, kind of losing interest in this whole thing to be sure
winding down on the ED...
 
Does anyone have any update on reckless weapons discharge leading to notoriety?
The situation I find myself in occasionally is this:

  1. Hazrez, wing of pirates attacking a miner
  2. Reckless weapons fine for whatever reason (could be my lousy trigger discipline, could be NPC wanders into beam-laser turret fire of its own volition)
  3. a) I save the NPC miner from this wing of pirates, go about my business but more pirates kill it a few minutes later - earning me a murder bounty because I'm tagged as doing (trivial) damage to it earlier
    b) I don't save the NPC miner from this wing of pirates in time, and earn myself a murder bounty because I'm tagged as doing (trivial) damage to it.
As far as I can tell, getting a harmless reckless discharge fine is a time-bomb towards guaranteed notoriety. You have to IMMEDIATELY drop everything you're doing, stow weapons, boost out of masslock and hope that you can enter SC before the pirates destroy the NCP that you tagged for the fine. OR, if the NPC is on low hull, you need to ensure you taunt all the pirates sufficiently with weapons fire and *then* drop everything you're doing, stow weapons, boost out of masslock and hope that you can enter SC before *more*, different, pirates destroy the NCP that you tagged for the fine.

With the 2hr wait, inability to hand in bounties for rep/influence in the system, and bug that requires you to quit to desktop before paying off bounties at an ISF broker even once you've reached zero notoriety, the whole process seems like a complete for something that effectively comes down to stupid, suicidal AI bugs most of the time. Some basic sanity-check when allocating bounties such as "when a ship is destroyed, only place bounties on those who damaged it in the last 30 seconds before destruction or did more than 10% total damage to the ship" would go a long way to avoiding trivial issues from becoming session-ending issues.

Occasionally, reckless weapons discharge is my own fault for poor trigger discipline or mashing the wrong SLF order button and I accept full responsibility for that.

The frustration towards FDev comes when the AI seems to intentionally suicide in front of beam turrets or point defenses and results in a lockout for two hours. If I'm not even on the trigger and the NPC is supposed to be fleeing, why is it intentionally facetanking the pirate I'm engaged with, doing its best to get into that very narrow cone of fire where pirate missiles, AI-controlled weapon-turrets and point-defense rounds are expoding? It's exactly as stupid as the bug several months ago where every patrol cop in any instance would suicide-ram you because the scanning position coded into the game had been changed to a distance of 0km instead of 1km. That got tiring very quickly

In the case of suicidal NPCs that are flooding local comms with pleas for assistance, getting in the way of the assistance that arrives to help is just frustrating. How hard is it to program NPC AI, such that if they're trying to flee that they move away from their attacker instead of towards them? It's the "must face target head-on at exactly 1km" rubbish that screwed up for the suicide-ramming cops again, only in a different circumstance and 2 hours of lockout seems overly harsh for an AI bug.

But hey ho. Unpatched bugs seems to be the defining feature of Elite Dangerous these days; I hope the two interns they've put on 3.1 have everything under control whilst JWE is readied for launch.
/rant
 
Last edited:
Well my noteriety is winding down, I don't really get this thing, I am in a shield less T10, but no one is after me, suppose that I have to clean wanted modules and ships later when noteriety is zero, which seems a time waste, like engineers, when you shuffle modules about and there are no material traders there for some reason.
Anyway still not sure why killing npc is so bad. Weird to have the killed by an ATR achievement.
 
These are my recent experiences with friendly fire and assaulting a cop , In hi res I get a friendly warning “ stow those weapons Cmdr” as a first and final warning, the second hit I get a 500cr bounty .

If I accidentally hit a clean or wanted npc without a scan completing then it’s a 500cr assault charge which will rapidly turn to a murder charge . Then it’s noteriety and hassle

This as far as I know is working as intended.

As for reckless weapons discharge, this comes in on a second incident, it happened to a buddy yesterday in a CNB , he got a bounty but no notoriety. .

Trigger discipline and being aware of what’s around you in the heat of combat is the only work around unless you use smart rounds on your M/C’s ...which is a bummer having to re supply ammo , which puts me off using them in hi res, cz etc
 
Last edited:
These are my recent experiences with friendly fire and assaulting a cop , In hi res I get a friendly warning “ stow those weapons Cmdr” as a first and final warning, the second hit I get a 500cr bounty .

If I accidentally hit a clean or wanted npc without a scan completing then it’s a 500cr assault charge which will rapidly turn to a murder charge . Then it’s noteriety and hassle

This as far as I know is working as intended.

As for reckless weapons discharge, this comes in on a second incident, it happened to a buddy yesterday in a CNB , he got a bounty but no notoriety. .

Trigger discipline and being aware of what’s around you in the heat of combat is the only work around unless you use smart rounds on your M/C’s ...which is a bummer having to re supply ammo , which puts me off using them in hi res, cz etc
Weapons on turret mounts will also mitigate against this however then the penalty is reduced damage from the weapon and increased scorn from 'WW1 style fixed mounts are the only way' purist snobs.

Would one of the healing beam effects work in our favour here as well?
 
Last edited:
Only just fallen foul on this. Hacked a terminal to see what it does. Got a CR300 fine. Later had to pay CR8,000 to install a module in a clean exploration-engineered Sidewinder. Still later was annihilated in said Sidewinder by cops, whilst coming in to land at a spaceport, for a CR24,880 rebuy. Suggestions:

Crime could be more similar to original Acornsoft Elite i.e. degrees of heat: Clean→Offender→Fugitive. Offender status is earned by less serious offences e.g. traffic violations, hacking of installations, smuggling, firing weapons in a restricted area; whilst Fugitive status is earned by repeated minor violations or else by more serious offences such as piracy and murder. Fugitives have WANTED status everywhere and are only safe from the authorities in Anarchy systems.

Then authorities could only open fire without warning on players with Fugitive status, so that you can't be killed simply for making a mess of parking or hacking a terminal. Offenders are challenged and told to stop immediately. If they don't they're fired upon. After being scanned they're told to surrender control of their ship, and then are escorted to the nearest starport and a red-lit landing pad which they automatically dock at. Any time the player touches the controls to break automatic escorted hyperspace/supercruise/docking they're fired upon. Upon landing their ship is impounded, and only released once fines are paid. If the Offender can't afford the fines, they lose all their cash and their ship, and get a starting Sidewinder with CR1,000, or whatever starting options were available to them as a Backer. They retain other stored ships and modules.

Also, losing a ship by any means should mean losing all engineered upgrades to modules. Insurance can replace the modules, but not their unique modifications. It should also mean the loss of all on-board materials, but that would be disastrous, so spaceport materials storage facilities could be made available to mitigate the loss. This would make players more chary of losing their ships, and keep the Engineers busy re-engineering the modules of those players that do lose their ships.
 
Last edited:
I get bounties for friendly fire from time to time, when some NPC thinks it´s a good idea to cross my beams. My method to avoid notoriety is to jump out of the system as soon as possible before the idiot gets killed and look for Interstellar Factors. This way you only have to pay the 500 Cr Bounty. In case you get bounties whilst f.e.hacking data terminals I pay my fines before I return to the station to accomplish the mission. Should you try to dock in a station where you´re wanted with notoriety you´ll find yourself blasted and afterwards in jail some 60 ly or so away..
 
My Anaconda is hot for whatever reason it says it can be cleaned at an Interstellar Factors I have No outstanding fines to pay I have no idea what system this happens in,
I feel like I have lost my anaconda with no way to get it back.
 
My Anaconda is hot for whatever reason it says it can be cleaned at an Interstellar Factors I have No outstanding fines to pay I have no idea what system this happens in,
I feel like I have lost my anaconda with no way to get it back.
Instead of necro'ing a (remotely related) thread in the "News and Bulletins" section, it might be more useful to start a new thread in either the Newcomers section (I see you have been on the forum for a long time, but the crowd there tends to be friendlier) or in Dangerous Discussion.
If you do, screenshots would be helpful.
 
Top Bottom