All notoriety levels decay with time as usual, with the following ways to lower notoriety by gameplay:
There would also be a separate Pilots' Federation notoriety level, which is invisible and does not decay after level 3. You gain this by killing players who have report crimes turned on. Players with crimes turned off can be killed as usual, without penalty. There will be no notoriety increase for robbery or assault, only murder.
Other exceptions include killing ships aligned to an opposing Powerplay power (to encourage organic Powerplay PVP), kills made within 3 seconds of low waking (to discourage trolling by causing people to ram sidewinders while coming out of supercruise), and kills in conflict zones and on criminal players.
PF notoriety is reduced by completing special penal missions, only available at prison megaships. You will not be attacked by security or ATR while performing these missions, but committing a crime will fail the mission. These missions offer no reward except lowering your PF notoriety. The missions will all be legal non-combat missions with higher average time commitment than typical missions.
- Levels 1–3 can be removed by bribery. The amount required for the bribe increases based on your combat rank and the bounty you have for that faction. Bribe amount is affected by Powerplay; for example they would be higher in ALD systems and lower in Archon Delaine systems.
- Levels 4–10 can be removed by completing special community service mission chains. The difficulty and length of these mission chains depends on the notoriety level. All community service missions have typical rewards reduced by 80%, and can be taken from prison megaships as well as stations in system where the faction you have a bounty with has a presence
- At levels 1–5 there are also single community service missions that you can take once every half hour to lower your notoriety level by 1.
There would also be a separate Pilots' Federation notoriety level, which is invisible and does not decay after level 3. You gain this by killing players who have report crimes turned on. Players with crimes turned off can be killed as usual, without penalty. There will be no notoriety increase for robbery or assault, only murder.
Other exceptions include killing ships aligned to an opposing Powerplay power (to encourage organic Powerplay PVP), kills made within 3 seconds of low waking (to discourage trolling by causing people to ram sidewinders while coming out of supercruise), and kills in conflict zones and on criminal players.
- Starting at level 1, bounties on you are doubled and can be claimed by any player not on your friends list or in your squadron.
- At level 2, the bounty claim cap on you is unlocked
- At level 4, you will no longer be welcomed at superpower stations or at Jameson Memorial without anonymous access.
- At level 5, you will no longer be welcomed at any non-anarchy station. You will also be pursued by ATR in non-anarchy systems.
- At level 7, ATR actively hunts you within a 20 ly radius of any populated system.
PF notoriety is reduced by completing special penal missions, only available at prison megaships. You will not be attacked by security or ATR while performing these missions, but committing a crime will fail the mission. These missions offer no reward except lowering your PF notoriety. The missions will all be legal non-combat missions with higher average time commitment than typical missions.