Obviously it is NOT obvious for me, and for
a number of other players.
And that's why I'm saying that, if this is designed that way - then it is a bad design.
It is not realistic. It is unrealistic enough to be perceived as a bug.
It's nothing but a hassle. It is not fun. It adds nothing to the gameplay experience. It must go.
This argument has been done to death in other threads. The solution chosen by the devs at this time is that you have to have confirmed "permission to engage" before you fire on any other ship. It only takes a couple of seconds for the scan to happen whether someone is wanted or not, and frankly, if you've taken the trouble to fly around and be 100% sure that someone is shooting at the police (rather than shooting at the ship that happens to be just behind the police in the 2 seconds you are waiting for your scan to complete, or possibly shooting at t rogue police ship that has gone bad), you could more quickly just scan them anyway.
I do get the argument that there are a few players who feel aggrieved that they are totally sure another ship is wanted, and they fire on it, and end up with a bounty, and then you turn out to be correct that they were wanted, but the devs have chosen that in the Elite world you have to complete the initial short scan before you can open fire (permission to fire).
If they chose another way, and said OK, you can fire on any ship that you like, and if that ship happens to be wanted by luck, you won't get a fine or bounty, would that make the game worse? I'm not sure - I guess I would just go along with it. However my game is not ruined by the current solution either - I understand it, I understand the consequences, and it's fine for me. It doesn't bother me at all.
The other ways to resolve this dispute
- to say that when you target a ship, the information whether it's wanted or not in the current system appears instantly rather than after 2-3 seconds. However I think the idea from the devs is that this suspense of having to wait to find out about another ship is something that the devs believe is, on balance, a good thing that many players like.
- Your scan to determine whether a player is wanted or not does not require keeping the player in your front view sights, but just to target them. Again, I think this is not necessarily something that makes total sense, but something that the devs think is fun in the game.
I suggest we program the "legal appeals" module. If you feel you have been unfairly given a bounty, you can launch a legal appeal when you return to the station, and there is a whole sub game around the legal process and the forms you have to fill in, videos you have to present, etc, to prove that you knew that other ship was wanted, with cut scenes from the legal courts of the local minor faction and wigs and everything. However, your ship will be clamped with a big yellow clamp pending the resolution of the dispute...