Crime Update Discussion

Still won't do - in this case the option "report crimes against me" would not make sense.

Ah, that only disables your ship reporting crimes AGAINST you. It doesn't disable it reporting your own crime!

- - - Updated - - -

Well tbh if this becomes the norm piracy will become rife as there will be loads of players who will start ignoring bounties and shooting everything. After all who wants to stop playing because an idiot flew in front of them.

If they dont tweak this their galaxy will burn with all the pirates it will create.

Nah, no profit in piracy. Being a pirate in this new system will just be shooting yourself in the foot.
 

Javert

Volunteer Moderator
Well tbh if this becomes the norm piracy will become rife as there will be loads of players who will start ignoring bounties and shooting everything. After all who wants to stop playing because an idiot flew in front of them.

If they dont tweak this their galaxy will burn with all the pirates it will create.

Every time they commit a new crime the 7 day timer will start again, so if they do this they will remain a criminal.

Also, we should keep in mind that it's only in the system / minor faction where the crime was committed. You can just go and do your activity in another system for 7 days.

There seems to be a lot of concern about this issue, but I've found that it's very rare for me to accidently shoot the wrong person, and on the very rare occasions that it happens, I am prepared to take the rap for it. That's life.

With the new system, if you are wanted in a system and you choose to remain there, you are making yourself a target for bounty hunters and police. This is actually how it was supposed to be from the beginning. This is also fair in the sense that if as a trader you choose to go to a system where you know that pirates are operating you are making yourself a target.
 
Well tbh if this becomes the norm piracy will become rife as there will be loads of players who will start ignoring bounties and shooting everything. After all who wants to stop playing because an idiot flew in front of them.

If they dont tweak this their galaxy will burn with all the pirates it will create.

Pirates have a reason to play now?
 
Every time they commit a new crime the 7 day timer will start again, so if they do this they will remain a criminal.

Also, we should keep in mind that it's only in the system / minor faction where the crime was committed. You can just go and do your activity in another system for 7 days.

There seems to be a lot of concern about this issue, but I've found that it's very rare for me to accidently shoot the wrong person, and on the very rare occasions that it happens, I am prepared to take the rap for it. That's life.

With the new system, if you are wanted in a system and you choose to remain there, you are making yourself a target for bounty hunters and police. This is actually how it was supposed to be from the beginning. This is also fair in the sense that if as a trader you choose to go to a system where you know that pirates are operating you are making yourself a target.
But the poster that person was responding to was specifically referring to how this affects Community Goal participation. As it stands, CGs are a pretty big aspect of the gameplay, and at the end of the day, games should be fun to play. What fun is there in getting completely locked out of participating in a major gameplay feature over one tiny slip-up? It would be like playing a raid in a standard MMO, then getting locked out from the raid for a week due to missing one boss mechanic.
 
But the poster that person was responding to was specifically referring to how this affects Community Goal participation. As it stands, CGs are a pretty big aspect of the gameplay, and at the end of the day, games should be fun to play. What fun is there in getting completely locked out of participating in a major gameplay feature over one tiny slip-up? It would be like playing a raid in a standard MMO, then getting locked out from the raid for a week due to missing one boss mechanic.

It seems that FD's answer to this so far has been, "Get better, don't make that mistake."

Once this is implemented, I guess we'll find out how willing (and able) the player base is to do that (and this isn't intended as a sarcastic comment at all; I am quite certain the initial result will be much rage and exploding forums, as happens anytime a mechanic is made more difficult or less forgiving... but will that fade with time? Will the players adapt, or not? That part of it, I honestly don't know. We will all know soon, however.)
 
Player will not adapt. They will find a way around it if there is any. Or they will explode, if this doesnt help - people will leave the game. We had many games that lost some of the core player base due some changes. And Elite is not that big to do this. The game is already complex enough, we need a fair and simple law system behind it and they try the opposite.
 
Well tbh if this becomes the norm piracy will become rife as there will be loads of players who will start ignoring bounties and shooting everything. After all who wants to stop playing because an idiot flew in front of them.

If they dont tweak this their galaxy will burn with all the pirates it will create.

That's quite the leap in logic there, accidentally shoot someone............go on massive killing spree.
 
That's quite the leap in logic there, accidentally shoot someone............go on massive killing spree.

Well you are now a criminal and you have your wanted status for a week. So why dont kill anything in sensor range?) You have to clean up anyway, so you could have some fun with the mess before you clean it up later^^
 
Well you are now a criminal and you have your wanted status for a week. So why dont kill anything in sensor range?) You have to clean up anyway, so you could have some fun with the mess before you clean it up later^^

My point exactly, after all if you either get shot everywhere you go for some npc flying into your lasers for a whole week or in the end get so annoyed with the idea that you in the end decide to shoot them all anyway. They are only going to get in your sights one way or other anyway.
 
Well you are now a criminal and you have your wanted status for a week. So why dont kill anything in sensor range?) You have to clean up anyway, so you could have some fun with the mess before you clean it up later^^

What's easier to pay, 300cr(one assault) or 57,800(6 murders+ 6 assaults)? What's more likely to attract a cmdrs vigilante justice?
 
Last edited:
What's easier to pay, 300cr(one assault) or 57,800(6 murders+ 6 assaults)? What's more likely to attract a cmdrs vigilante justice?

First time I would pay off the 600Cr bounty BUT after the fifth time and having known every bloody NPC, security nut and their aunties will jump us for so much as dinging someone's motor we will get peeved by it all. Its here that some of us will say sod it I'm not paying again including repairs for all the times I get shot up for a negligible bounty and resort to mass genocide.

Having to wait days to go back to a old haunt for a bounty that's peanuts is daft and has been said anything less than a grand should be paid off immediately ya dock not wait seven days. Heck if a npc kept doing that to me I would blow em all up quite simply as they were stupid enough to fly into active lasers and now I get hunted for their stupidity.
 
My point exactly, after all if you either get shot everywhere you go for some npc flying into your lasers for a whole week or in the end get so annoyed with the idea that you in the end decide to shoot them all anyway. They are only going to get in your sights one way or other anyway.

leave the system for other places and you won't even show as wanted unless someone kws's you and only would have a small bounty anyway
 
First time I would pay off the 600Cr bounty BUT after the fifth time and having known every bloody NPC, security nut and their aunties will jump us for so much as dinging someone's motor we will get peeved by it all. Its here that some of us will say sod it I'm not paying again including repairs for all the times I get shot up for a negligible bounty and resort to mass genocide.

Having to wait days to go back to a old haunt for a bounty that's peanuts is daft and has been said anything less than a grand should be paid off immediately ya dock not wait seven days. Heck if a npc kept doing that to me I would blow em all up quite simply as they were stupid enough to fly into active lasers and now I get hunted for their stupidity.

You're speaking like friendly fire is inevitable. It's easily avoided now, but FD has also said they will increase the FF threshold.

It's going to be a lot more isolated too. It's also going to be locked to a minor faction, the ones who only occupy a few systems. You can jump to almost any system on destination list and be clean.

There's no way any person should be repeatedly getting assault bounties. If you're in a ship big enough to cause a FF assault quickly(believe me, there's no way you can do it in an eagle or viper/cobra) you should have learned to watch your fire. The vulture is probably earliest ship for FF, so a few of them will die, maybe quite a few times. By 5 deaths you should learn how to check your fire and radar.

It only took me 3 deaths to learn not to boost in a station
 
Last edited:
You're speaking like friendly fire is inevitable. It's easily avoided now, but FD has also said they will increase the FF threshold.

It's going to be a lot more isolated too. It's also going to be locked to a minor faction, the ones who only occupy a few systems. You can jump to almost any system on destination list and be clean.

There's no way any person should be repeatedly getting assault bounties. If you're in a ship big enough to cause a FF assault quickly(believe me, there's no way you can do it in an eagle or viper/cobra) you should have learned to watch your fire. The vulture is probably earliest ship for FF, so a few of them will die, maybe quite a few times. By 5 deaths you should learn how to check your fire and radar.

It only took me 3 deaths to learn not to boost in a station

Well when I was in a Eagle I was shooting up a sidewinder who was wanted and I pressed fire after a pause my lasers shoot being pulse lasers, in this intervening split second a npc managed to fly between us, end result 286Cr bounty on my head and to make matters worse everyone stops shooting the pirate and comes for me instead.

Its those sort of things that should be a simple dock and pay off as its less than 1000Cr, obviously genocide should be hunted down but one hit resulting in public enemy number one OUCH!!
 
Its those sort of things that should be a simple dock and pay off as its less than 1000Cr
Even less, it should be simply possible to contact the attacked ship on com and tell them something like: "Sorry, this attack was unintended!" as this would be common sense.
This was an option games from more than a decade ago gave you.

IMHO I currently start to doubt if common sense is very well known at FD, observing their latest "ideas"...
 
Well when I was in a Eagle I was shooting up a sidewinder who was wanted and I pressed fire after a pause my lasers shoot being pulse lasers, in this intervening split second a npc managed to fly between us, end result 286Cr bounty on my head and to make matters worse everyone stops shooting the pirate and comes for me instead.
I agree with you on this, police dropping everything to target players with low bounties is a problem. It's probably the only actual issue and noone has really argued otherwise.

Its those sort of things that should be a simple dock and pay off as its less than 1000Cr, obviously genocide should be hunted down but one hit resulting in public enemy number one OUCH!!
As a side effect of this change pirates (who don't kill) will be able to pay off their bounties as well. That's not a bad thing per say just something not intended from the update.

I think the change could be implemented better, but it's far from the sky falling all the "chicken little" bounty hunters are claiming it is.
 
Last edited:
I agree with you on this, police dropping everything to target players with low bounties is a problem. It's probably the only actual issue and noone has really argued otherwise.


As a side effect of this change pirates (who don't kill) will be able to pay off their bounties as well. That's not a bad thing per say just something not intended from the update.

I think the change could be implemented better, but it's far from the sky falling all the "chicken little" bounty hunters are claiming it is.

Well seeing as most pirates would have to shoot more than once it would raise the bounty, also damage should be to the ship not the shields as it stands doesn't damage them as shields recharge. One hit shouldn't incur a bounty.
 
I have also had a lot of problems with the current system. Say I'm at a RES, and an Anaconda shows up. It's a member of a pirate faction that is hostile to me, so it shows up red. Instinct says shoot, and therefore, I shoot. As you can guess, I have not finished the scan, I get a bounty on my head, and have to run from a 200,000 cr bounty. It drives me nuts. Also, another situation happens when a pirate shoots at me, but does not hit me, causing me to get another bounty on my head when I shoot back in self defense. Drives me insane. For me, the way to solve this is just stop getting bounties for attacking hostile ships before they attack you, or you finish scanning them.

Edit: As long as the hostile ship is a pirate, so that players can't just become hostile with a faction and then constantly raid them without any bounty gain.
 
Last edited:
With some weapons one shot would be all it takes, imagine a Sidewinder being shot by some Clipper with big weapons. One shot BOOM all it takes is one shot so this scanning first lark will get loads of newbies killed.
 
Well seeing as most pirates would have to shoot more than once it would raise the bounty, also damage should be to the ship not the shields as it stands doesn't damage them as shields recharge. One hit shouldn't incur a bounty.

What defines "one hit"? beams lasers are consistant fire, multicannons shoot 20/sec for 3 secs with one trigger pull. Burst lasers are 3 shot. Plasma accelerators can kill in 2/3 hits.

Also if every hit counts as a bounty, that means to pirate a type 9, my bounty is a lot higher because I have to hit 100s of times. All that because you can't check your fire.
 
Last edited:
Back
Top Bottom