General / Off-Topic Crowd behavior - MSC interest


Here is an enthusiastic player of Planet Coaster currently doing my master thesis in crowd simulation.

I'm very curious about how you in frontier dev have achieved such smooth and quite realistic crowds in so good real-time - if its not too much of a bother would you perhaps share some of those techniques or maybe refer to literature on which you took inspiration from?

I've noticed that subgroups of people, often families, are moving as one single unit when "bounced" upon by other entities.
Am I wrong in the assumption that you render such families as 3-4 individuals while your underlying system treats them as a single entity?

Happy cheers from an interested MSC student!