Custom Content

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It's fine you don't understand what I wrote, but if the developers make sort of an official recipe on how things should be done from the modders side, you're more likely to actually have a "browse, download, install" kind of experience rather than a community driven reverse engineering and guessing game. :)
I'm 100% with you on that.

+ I think they want to be close to the modders at Frontier, so I also hope they provide some "tools". (for the animation, the import, etc...)

That could be really helpful, and with this, they could "check" if the file you want to import is "correct" (in terms of hierarchy, if no texture is missing, the number of triangles, etc ...) to not break the game performance.

I think the way they deal with the modders community will define the lifespan of the game.
So as much provide a maximum of tools at start, so they can produce content in the best conditions.
 
Some people like myself, just no matter what, don't have the skills/knowledge to build their own Custom Rides/Scenery. We will have to rely Heavily on others gifted enough to do so.

Then Hope they make it So easy to DL and use in the game (as if it came with the game) that even people with the IQ's slightly higher than that of their shoe size can understand.
 
I feel custom content is good thing when there is something lacking in a game, something to add to the game... when the developer has moved on... not sure if it's something I would necessarily want at launch though.

I love the coherent look of Planet Coaster seen so far in the Dev video. I personally cannot wait to start creating content with the tools that frontier will provide, saving it, then sharing it.

As said, imagine sculpting a hand holding a galleon, you will be able to save that and share it... That sounds incredibly powerful. That takes user generated content to a whole new level!
 
thank you guys.

I really wonder what kind of textures Planet coaster will use since the overall style is mostly really rough. (sketchfabmodels from frontier).
 
true that! haha maybe it is really to early to think about Costum Scenery. But i hope they let us create anything we created in RCT3 like Scenery, Rides, Cars, eg.
 
true that! haha maybe it is really to early to think about Costum Scenery. But i hope they let us create anything we created in RCT3 like Scenery, Rides, Cars, eg.
Yes it must be! Planet Coaster is more than 10 years older so please ass this feature! If RCT3 can do it Planet Coaster can do it!
 
Older thread but as others probably looking at it, we kinda of know that there will be sharing of content, custom is un-exactly sure atm, as when it's been brought up the devs did allot of dancing around the question by saying " we will have a ton more content and constantly adding content while players will be able to share their content within a community built in content sharing system" not an exact quote but we only know there is some kind of sharing, I think custom they are thinking "sure you can make buildings, layouts in our engine and then upload those to share with others", in other words you won't be able to use a 3d coder or make things not available in the game, but you will be able to share things like land molding and buildings you put together in game even full out theme parks ?

Meh I get why they are doing this and in a way I agree. The reason that RCT 3 customized content took off was not only the talent of the user base, but that RCT3 had no more additional updates after the last expansion. So it was up to the community to make this happen. Sounds like from my perspective that Planet Coaster developers are looking at the long haul of "years" of constant development and additions too keep the game alive as long as people are willing to pay.

The differance, there will be a cost, but at least we will know that content won't crash, hack or kill our computer ;) Most of all RCT3 stuff was pretty legit, but some wasn't. For myself however, I prefer a more direct content from the actual developer knowing I will get the quailtiy and follow up for that content , while it was nice to download "free content", it also came with lack of quality, polish, headacks and many times sites that would cost me one way or another for just trying to download the stuff.

Meh I get the want for custom content sense the community as a whole helped make RTC3 last so long, I also helped make content for such, but it wasn't the greatest way of making it happen that's for sure.
 
Yes you're right. [up]
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Older thread but as others probably looking at it, we kinda of know that there will be sharing of content, custom is un-exactly sure atm, as when it's been brought up the devs did allot of dancing around the question by saying " we will have a ton more content and constantly adding content while players will be able to share their content within a community built in content sharing system" not an exact quote but we only know there is some kind of sharing, I think custom they are thinking "sure you can make buildings, layouts in our engine and then upload those to share with others", in other words you won't be able to use a 3d coder or make things not available in the game, but you will be able to share things like land molding and buildings you put together in game even full out theme parks ?

Meh I get why they are doing this and in a way I agree. The reason that RCT 3 customized content took off was not only the talent of the user base, but that RCT3 had no more additional updates after the last expansion. So it was up to the community to make this happen. Sounds like from my perspective that Planet Coaster developers are looking at the long haul of "years" of constant development and additions too keep the game alive as long as people are willing to pay.

The differance, there will be a cost, but at least we will know that content won't crash, hack or kill our computer ;) Most of all RCT3 stuff was pretty legit, but some wasn't. For myself however, I prefer a more direct content from the actual developer knowing I will get the quailtiy and follow up for that content , while it was nice to download "free content", it also came with lack of quality, polish, headacks and many times sites that would cost me one way or another for just trying to download the stuff.

Meh I get the want for custom content sense the community as a whole helped make RTC3 last so long, I also helped make content for such, but it wasn't the greatest way of making it happen that's for sure.
I agree with you (on almost everything)

But this is why we need a "content manager service" to download :

- The free content made by the community (with validation to avoid copyright problems, and a rating system by vote, or something like that)
- The official content

Because, you right, the official content is often (not always, but often) better than the content made by the community, but i'm not 100% agree with you on one point, when you said that "The reason that RCT 3 customized content took off was not only the talent of the user base, but that RCT3 had no more additional updates after the last expansion", this is true, but clearly not the only reason.

People just want to create things (especially in this kind of game) and, it's 2016 now ! It's extremely easy to learn how works a 3D modeling software (at least, learn the basics). It's extremely easy to learn how to make a simple tileable texture using photoshop. People just want to create things, that as simple as that.

Before, for game development studios, what was important was the content, now it's the tools.

It would be truly unfortunate they imagine they can replace the power of a whole community by saying "we will give them a lot of content".
Yeah ! But it's doesn't works like that anymore, and a little outdated way to see the video game industry.

Although they provide many tools, and lots of content, our freedom will always be restrained if we do not have the option to add our own content (straight out of the imagination without limits a community may have).
 
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I agree with you (on almost everything)

But this is why we need a "content manager service" to download :

- The free content made by the community (with validation to avoid copyright problems, and a rating system by vote, or something like that)
- The official content

Because, you right, the official content is often (not always, but often) better than the content made by the community, but i'm not 100% agree with you on one point, when you said that "The reason that RCT 3 customized content took off was not only the talent of the user base, but that RCT3 had no more additional updates after the last expansion", this is true, but clearly not the only reason.

People just want to create things (especially in this kind of game) and, it's 2016 now ! It's extremely easy to learn how works a 3D modeling software (at least, learn the basics). It's extremely easy to learn how to make a simple tileable texture using photoshop. People just want to create things, that as simple as that.

Before, for game development studios, what was important was the content, now it's the tools.

It would be truly unfortunate they imagine they can replace the power of a whole community by saying "we will give them a lot of content".
Yeah ! But it's doesn't works like that anymore, and a little outdated way to see the video game industry.

Although they provide many tools, and lots of content, our freedom will always be restrained if we do not have the option to add our own content (straight out of the imagination without limits a community may have).


I like the idea of "Custom Content" from the community directly, a perfect example would be "Space Engineers" (which I am proud to say I added content on my own to the workshop) is done all by the community directly. I would like to see this is Planet Coaster as well, but I personally beleive they (frontier) are looking to be more in direct control as this is a more "family friendly game" and not relaying on Steam (as an example) for moderating content that is questionable. It is like the question someone brought up prior about billboards. In RCT3 we had billboard we could put our own images on , this was great btw but I get why they are reluctant to add it.

If the concept of the game is sharing your parks and maybe even visiting each other in a live setting, issues of downloading a crazy amount of custom content comes into play bogging down gameplay , issues of compatiblity, issues of complaints on custom content... well the list goes on. I refer again to Space Engineers, great game in development but is plaqued by constant content that players make and add to their builds that get beyond the engines limits. I have one buddy who seriously has 50+ custom scripts and content mods on his version of the game. When I load into his server it's a nightmare of 30+ min downloads along with lag that just kills the game when you get beyond 1000 blocks. The game that was space engineers is now a game that is (err don't really have a way to describe it) not space engineers but some other breed.

I argue with my friend that with all this custom content why does he even play in survival mode when most of what he does not takes no effort because he modded out the time it takes to mine, the time it takes to build etc... why not just go into creative mode? I never win that argument but it stands a testament if it's allowed someone will no doubt will do it. So then you might say "ok so that's his or her choice is it not?" , sure it is, but maybe your are a developer who's intention is not to have some version of the game on the web being shown that is not what you developed or in visioned. Maybe just maybe they are interested in keeping their own vision intact within the premise of their own design. In this I can agree, but can it hurt sales in the day where custom content is the new "thing" in gaming? Maybe , maybe not. Really all up to them, I am not for it nor against it, but I understand why a company would maybe have no interest allowing such.

In the end I am for it over-all, but I do understand why they might not be behind the idea, if they don't use steam there is a whole copyright issue too constantly attend with not to mention moderation, cost factor for developing the allowance of such and much more that in itself can add more headacks then it's worth. We shall see in the end, but to me at least it is definitly not a buy or not buy condition. I love the genre for what it is, I love the company that is making it (as their past success has proven their worth in my eyes) ,so in the end to me, I can live with or without this in the game. But I do get both sides, I just think most people believe it's a matter of a simple switch and wala, we are good to go and that's definitly not the case when you want to keep your project purly in house as a developer. First hand experience here in that arena.
 
Yup. I understand why it's complicated (This has been discussed several times, and the solutions were found), and I am the first to like this approach of "modular objects to share" (especially if we visit the park of another player in real time) but not at the cost of our freedom. I understand the copyright issues too (and again, solutions have been suggested)

... And this is why I'm waiting for answers on this "theoretically speaking : homemade content manager" more than the game itself [rolleyes]
 
Allowing the game to make custom content is by far the most important feature. With that feature this game will still be played years after the release. Why? Because the more people the game play, the more mods, buildings etc. will be implemented which increases the motivation for playing it a long time. It's always cool to discover something new. That's one of the reason why Cities: Skylines got so famous.
 
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