Okay so as a person who plays and creates custom scenarios, something that's always bothered me is how DLC content (rides, scenery, etc.) just automatically adds itself to ALL existing scenarios.
I'm not saying it shouldn't be added to existing scenarios. I'm sure many people love opening old parks and adding the new rides to them, but this takes a very different turn when it comes to challenge scenarios.
For example, someone made a "build a fairground" type park, making sure only to enable fairground-type rides and coasters, challenging people to build a successful park out of only small rides and kiddie coasters. But because I have all the DLCs I can now build some distinctly non-fairground style rides and some fairly extreme coasters because they came with the DLCs.
So as a player of custom scenarios, this actually makes me avoid using DLC items altogether (which I think is the opposite of what a DLC sets out to accomplish?), because I feel like I'm "cheating" and using something I wasn't supposed to have, and that I have no idea of the creator of the scenario would've wanted to let me use.
And as a creator of custom scenarios I'm frustrated because I don't get a say in it.
I'm currently building a scenario where part of the challenge is that you have a fairly limited space to work with, but can only work with fairly large coaster types, and if you want anything else you have to research it.
But in comes the new Wooden Wild Mouse and basically throws a wrench into all of that. And I hate that I have no way of disabling it, or any future DLC rides.
Also, the rides unlocked are all supposed to be with more or less the same theme, which some of the DLC rides don't match.
I think DLC rides should show up in the window where you decide which rides are unlocked/locked/to be researched (and skipped/not show up if the person doesn't have the DLC), and that you should have a checkbox where you can mark "lock future DLC items from showing up in this scenario"
I know this feels weird and counter-intuitive, why would the developers want to restrict the use of something people pay extra for?
Well, like I said, this issue actually makes me want to avoid using DLC content altogether in anything but sandbox mode(which I rarely use), and I doubt I'm the only one. Making DLC lockable/researchable would basically affirm to me "oh, it's okay to use this, I'm SUPPOSED to have it."
I'm not saying it shouldn't be added to existing scenarios. I'm sure many people love opening old parks and adding the new rides to them, but this takes a very different turn when it comes to challenge scenarios.
For example, someone made a "build a fairground" type park, making sure only to enable fairground-type rides and coasters, challenging people to build a successful park out of only small rides and kiddie coasters. But because I have all the DLCs I can now build some distinctly non-fairground style rides and some fairly extreme coasters because they came with the DLCs.
So as a player of custom scenarios, this actually makes me avoid using DLC items altogether (which I think is the opposite of what a DLC sets out to accomplish?), because I feel like I'm "cheating" and using something I wasn't supposed to have, and that I have no idea of the creator of the scenario would've wanted to let me use.
And as a creator of custom scenarios I'm frustrated because I don't get a say in it.
I'm currently building a scenario where part of the challenge is that you have a fairly limited space to work with, but can only work with fairly large coaster types, and if you want anything else you have to research it.
But in comes the new Wooden Wild Mouse and basically throws a wrench into all of that. And I hate that I have no way of disabling it, or any future DLC rides.
Also, the rides unlocked are all supposed to be with more or less the same theme, which some of the DLC rides don't match.
I think DLC rides should show up in the window where you decide which rides are unlocked/locked/to be researched (and skipped/not show up if the person doesn't have the DLC), and that you should have a checkbox where you can mark "lock future DLC items from showing up in this scenario"
I know this feels weird and counter-intuitive, why would the developers want to restrict the use of something people pay extra for?
Well, like I said, this issue actually makes me want to avoid using DLC content altogether in anything but sandbox mode(which I rarely use), and I doubt I'm the only one. Making DLC lockable/researchable would basically affirm to me "oh, it's okay to use this, I'm SUPPOSED to have it."